finished CSprite(2d)

This commit is contained in:
aap 2019-05-21 09:38:51 +02:00
parent c4f9b9573f
commit 157926ddc6
5 changed files with 730 additions and 192 deletions

View file

@ -10,175 +10,9 @@
#undef near
#endif
RwIm2DVertex *CSprite2d::maVertices = (RwIm2DVertex*)0x6E9168;
float &CSprite2d::RecipNearClip = *(float*)0x880DB4;
// Arguments:
// 2---3
// | |
// 0---1
void
CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3, uint32 far)
{
float screenz, z, recipz;
if(far){
screenz = RwIm2DGetFarScreenZ();
z = RwCameraGetFarClipPlane(Scene.camera);
}else{
screenz = RwIm2DGetNearScreenZ();
z = 1.0f/RecipNearClip;
}
recipz = 1.0f/z;
// This is what we draw:
// 0---1
// | / |
// 3---2
RwIm2DVertexSetScreenX(&maVertices[0], r.left);
RwIm2DVertexSetScreenY(&maVertices[0], r.bottom);
RwIm2DVertexSetScreenZ(&maVertices[0], screenz);
RwIm2DVertexSetCameraZ(&maVertices[0], z);
RwIm2DVertexSetRecipCameraZ(&maVertices[0], recipz);
RwIm2DVertexSetIntRGBA(&maVertices[0], c2.r, c2.g, c2.b, c2.a);
RwIm2DVertexSetU(&maVertices[0], 0.0f, recipz);
RwIm2DVertexSetV(&maVertices[0], 0.0f, recipz);
RwIm2DVertexSetScreenX(&maVertices[1], r.right);
RwIm2DVertexSetScreenY(&maVertices[1], r.bottom);
RwIm2DVertexSetScreenZ(&maVertices[1], screenz);
RwIm2DVertexSetCameraZ(&maVertices[1], z);
RwIm2DVertexSetRecipCameraZ(&maVertices[1], recipz);
RwIm2DVertexSetIntRGBA(&maVertices[1], c3.r, c3.g, c3.b, c3.a);
RwIm2DVertexSetU(&maVertices[1], 1.0f, recipz);
RwIm2DVertexSetV(&maVertices[1], 0.0f, recipz);
RwIm2DVertexSetScreenX(&maVertices[2], r.right);
RwIm2DVertexSetScreenY(&maVertices[2], r.top);
RwIm2DVertexSetScreenZ(&maVertices[2], screenz);
RwIm2DVertexSetCameraZ(&maVertices[2], z);
RwIm2DVertexSetRecipCameraZ(&maVertices[2], recipz);
RwIm2DVertexSetIntRGBA(&maVertices[2], c1.r, c1.g, c1.b, c1.a);
RwIm2DVertexSetU(&maVertices[2], 1.0f, recipz);
RwIm2DVertexSetV(&maVertices[2], 1.0f, recipz);
RwIm2DVertexSetScreenX(&maVertices[3], r.left);
RwIm2DVertexSetScreenY(&maVertices[3], r.top);
RwIm2DVertexSetScreenZ(&maVertices[3], screenz);
RwIm2DVertexSetCameraZ(&maVertices[3], z);
RwIm2DVertexSetRecipCameraZ(&maVertices[3], recipz);
RwIm2DVertexSetIntRGBA(&maVertices[3], c0.r, c0.g, c0.b, c0.a);
RwIm2DVertexSetU(&maVertices[3], 0.0f, recipz);
RwIm2DVertexSetV(&maVertices[3], 1.0f, recipz);
}
void
CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3,
float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2)
{
float screenz, z, recipz;
screenz = RwIm2DGetNearScreenZ();
z = 1.0f/RecipNearClip;
recipz = 1.0f/z;
// This is what we draw:
// 0---1
// | / |
// 3---2
RwIm2DVertexSetScreenX(&maVertices[0], r.left);
RwIm2DVertexSetScreenY(&maVertices[0], r.bottom);
RwIm2DVertexSetScreenZ(&maVertices[0], screenz);
RwIm2DVertexSetCameraZ(&maVertices[0], z);
RwIm2DVertexSetRecipCameraZ(&maVertices[0], recipz);
RwIm2DVertexSetIntRGBA(&maVertices[0], c2.r, c2.g, c2.b, c2.a);
RwIm2DVertexSetU(&maVertices[0], u0, recipz);
RwIm2DVertexSetV(&maVertices[0], v0, recipz);
RwIm2DVertexSetScreenX(&maVertices[1], r.right);
RwIm2DVertexSetScreenY(&maVertices[1], r.bottom);
RwIm2DVertexSetScreenZ(&maVertices[1], screenz);
RwIm2DVertexSetCameraZ(&maVertices[1], z);
RwIm2DVertexSetRecipCameraZ(&maVertices[1], recipz);
RwIm2DVertexSetIntRGBA(&maVertices[1], c3.r, c3.g, c3.b, c3.a);
RwIm2DVertexSetU(&maVertices[1], u1, recipz);
RwIm2DVertexSetV(&maVertices[1], v1, recipz);
RwIm2DVertexSetScreenX(&maVertices[2], r.right);
RwIm2DVertexSetScreenY(&maVertices[2], r.top);
RwIm2DVertexSetScreenZ(&maVertices[2], screenz);
RwIm2DVertexSetCameraZ(&maVertices[2], z);
RwIm2DVertexSetRecipCameraZ(&maVertices[2], recipz);
RwIm2DVertexSetIntRGBA(&maVertices[2], c1.r, c1.g, c1.b, c1.a);
RwIm2DVertexSetU(&maVertices[2], u2, recipz);
RwIm2DVertexSetV(&maVertices[2], v2, recipz);
RwIm2DVertexSetScreenX(&maVertices[3], r.left);
RwIm2DVertexSetScreenY(&maVertices[3], r.top);
RwIm2DVertexSetScreenZ(&maVertices[3], screenz);
RwIm2DVertexSetCameraZ(&maVertices[3], z);
RwIm2DVertexSetRecipCameraZ(&maVertices[3], recipz);
RwIm2DVertexSetIntRGBA(&maVertices[3], c0.r, c0.g, c0.b, c0.a);
RwIm2DVertexSetU(&maVertices[3], u3, recipz);
RwIm2DVertexSetV(&maVertices[3], v3, recipz);
}
void
CSprite2d::SetRenderState(void)
{
if(m_pTexture)
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(m_pTexture));
else
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
}
void
CSprite2d::DrawRect(const CRect &r, const CRGBA &col)
{
SetVertices(r, col, col, col, col, false);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)(col.a != 255));
RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, maVertices, 4);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEGOURAUD);
}
void
CSprite2d::DrawRect(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3)
{
SetVertices(r, c0, c1, c2, c3, false);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, maVertices, 4);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
}
void
CSprite2d::DrawRectXLU(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3)
{
SetVertices(r, c0, c1, c2, c3, false);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::maVertices, 4);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
}
float &CSprite::m_f2DNearScreenZ = *(float*)0x8F1ABC;
float &CSprite::m_f2DFarScreenZ = *(float*)0x8F2C94;
float &CSprite::m_fRecipNearClipPlane = *(float*)0x8F5FFC;
int32 &CSprite::m_bFlushSpriteBufferSwitchZTest = *(int32*)0x8F5FB0;
float
@ -220,6 +54,13 @@ CSprite::InitSpriteBuffer(void)
m_f2DFarScreenZ = RwIm2DGetFarScreenZ();
}
void
CSprite::InitSpriteBuffer2D(void)
{
m_fRecipNearClipPlane = 1.0f / RwCameraGetNearClipPlane(Scene.camera);
InitSpriteBuffer();
}
void
CSprite::FlushSpriteBuffer(void)
{
@ -533,21 +374,179 @@ CSprite::RenderBufferedOneXLUSprite_Rotate_2Colours(float x, float y, float z, f
FlushSpriteBuffer();
}
STARTPATCHES
InjectHook(0x51EE90, (void (*)(const CRect&, const CRGBA&, const CRGBA&, const CRGBA&, const CRGBA&, uint32))CSprite2d::SetVertices, PATCH_JUMP);
InjectHook(0x51F220, (void (*)(const CRect&, const CRGBA&, const CRGBA&, const CRGBA&, const CRGBA&,
float, float, float, float, float, float, float, float))CSprite2d::SetVertices, PATCH_JUMP);
InjectHook(0x51F970, (void (*)(const CRect&, const CRGBA&))CSprite2d::DrawRect, PATCH_JUMP);
InjectHook(0x51FA00, (void (*)(const CRect&, const CRGBA&, const CRGBA&, const CRGBA&, const CRGBA&))CSprite2d::DrawRect, PATCH_JUMP);
InjectHook(0x51FA80, CSprite2d::DrawRectXLU, PATCH_JUMP);
void
CSprite::Set6Vertices2D(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3)
{
float screenz, recipz;
screenz = m_f2DNearScreenZ;
recipz = m_fRecipNearClipPlane;
RwIm2DVertexSetScreenX(&verts[0], r.left);
RwIm2DVertexSetScreenY(&verts[0], r.bottom);
RwIm2DVertexSetScreenZ(&verts[0], screenz);
RwIm2DVertexSetCameraZ(&verts[0], z);
RwIm2DVertexSetRecipCameraZ(&verts[0], recipz);
RwIm2DVertexSetIntRGBA(&verts[0], c2.r, c2.g, c2.b, c2.a);
RwIm2DVertexSetU(&verts[0], 0.0f, recipz);
RwIm2DVertexSetV(&verts[0], 0.0f, recipz);
RwIm2DVertexSetScreenX(&verts[1], r.right);
RwIm2DVertexSetScreenY(&verts[1], r.bottom);
RwIm2DVertexSetScreenZ(&verts[1], screenz);
RwIm2DVertexSetCameraZ(&verts[1], z);
RwIm2DVertexSetRecipCameraZ(&verts[1], recipz);
RwIm2DVertexSetIntRGBA(&verts[1], c3.r, c3.g, c3.b, c3.a);
RwIm2DVertexSetU(&verts[1], 1.0f, recipz);
RwIm2DVertexSetV(&verts[1], 0.0f, recipz);
RwIm2DVertexSetScreenX(&verts[2], r.right);
RwIm2DVertexSetScreenY(&verts[2], r.top);
RwIm2DVertexSetScreenZ(&verts[2], screenz);
RwIm2DVertexSetCameraZ(&verts[2], z);
RwIm2DVertexSetRecipCameraZ(&verts[2], recipz);
RwIm2DVertexSetIntRGBA(&verts[2], c1.r, c1.g, c1.b, c1.a);
RwIm2DVertexSetU(&verts[2], 1.0f, recipz);
RwIm2DVertexSetV(&verts[2], 1.0f, recipz);
RwIm2DVertexSetScreenX(&verts[3], r.left);
RwIm2DVertexSetScreenY(&verts[3], r.top);
RwIm2DVertexSetScreenZ(&verts[3], screenz);
RwIm2DVertexSetCameraZ(&verts[3], z);
RwIm2DVertexSetRecipCameraZ(&verts[3], recipz);
RwIm2DVertexSetIntRGBA(&verts[3], c0.r, c0.g, c0.b, c0.a);
RwIm2DVertexSetU(&verts[3], 0.0f, recipz);
RwIm2DVertexSetV(&verts[3], 1.0f, recipz);
RwIm2DVertexSetScreenX(&verts[4], r.left);
RwIm2DVertexSetScreenY(&verts[4], r.bottom);
RwIm2DVertexSetScreenZ(&verts[4], screenz);
RwIm2DVertexSetCameraZ(&verts[4], z);
RwIm2DVertexSetRecipCameraZ(&verts[4], recipz);
RwIm2DVertexSetIntRGBA(&verts[4], c2.r, c2.g, c2.b, c2.a);
RwIm2DVertexSetU(&verts[4], 0.0f, recipz);
RwIm2DVertexSetV(&verts[4], 0.0f, recipz);
RwIm2DVertexSetScreenX(&verts[5], r.right);
RwIm2DVertexSetScreenY(&verts[5], r.top);
RwIm2DVertexSetScreenZ(&verts[5], screenz);
RwIm2DVertexSetCameraZ(&verts[5], z);
RwIm2DVertexSetRecipCameraZ(&verts[5], recipz);
RwIm2DVertexSetIntRGBA(&verts[5], c1.r, c1.g, c1.b, c1.a);
RwIm2DVertexSetU(&verts[5], 1.0f, recipz);
RwIm2DVertexSetV(&verts[5], 1.0f, recipz);
}
void
CSprite::Set6Vertices2D(RwIm2DVertex *verts, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4,
const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3)
{
float screenz, recipz;
screenz = m_f2DNearScreenZ;
recipz = m_fRecipNearClipPlane;
RwIm2DVertexSetScreenX(&verts[0], x3);
RwIm2DVertexSetScreenY(&verts[0], y3);
RwIm2DVertexSetScreenZ(&verts[0], screenz);
RwIm2DVertexSetCameraZ(&verts[0], z);
RwIm2DVertexSetRecipCameraZ(&verts[0], recipz);
RwIm2DVertexSetIntRGBA(&verts[0], c2.r, c2.g, c2.b, c2.a);
RwIm2DVertexSetU(&verts[0], 0.0f, recipz);
RwIm2DVertexSetV(&verts[0], 0.0f, recipz);
RwIm2DVertexSetScreenX(&verts[1], x4);
RwIm2DVertexSetScreenY(&verts[1], y4);
RwIm2DVertexSetScreenZ(&verts[1], screenz);
RwIm2DVertexSetCameraZ(&verts[1], z);
RwIm2DVertexSetRecipCameraZ(&verts[1], recipz);
RwIm2DVertexSetIntRGBA(&verts[1], c3.r, c3.g, c3.b, c3.a);
RwIm2DVertexSetU(&verts[1], 1.0f, recipz);
RwIm2DVertexSetV(&verts[1], 0.0f, recipz);
RwIm2DVertexSetScreenX(&verts[2], x2);
RwIm2DVertexSetScreenY(&verts[2], y2);
RwIm2DVertexSetScreenZ(&verts[2], screenz);
RwIm2DVertexSetCameraZ(&verts[2], z);
RwIm2DVertexSetRecipCameraZ(&verts[2], recipz);
RwIm2DVertexSetIntRGBA(&verts[2], c1.r, c1.g, c1.b, c1.a);
RwIm2DVertexSetU(&verts[2], 1.0f, recipz);
RwIm2DVertexSetV(&verts[2], 1.0f, recipz);
RwIm2DVertexSetScreenX(&verts[3], x1);
RwIm2DVertexSetScreenY(&verts[3], y1);
RwIm2DVertexSetScreenZ(&verts[3], screenz);
RwIm2DVertexSetCameraZ(&verts[3], z);
RwIm2DVertexSetRecipCameraZ(&verts[3], recipz);
RwIm2DVertexSetIntRGBA(&verts[3], c0.r, c0.g, c0.b, c0.a);
RwIm2DVertexSetU(&verts[3], 0.0f, recipz);
RwIm2DVertexSetV(&verts[3], 1.0f, recipz);
RwIm2DVertexSetScreenX(&verts[4], x3);
RwIm2DVertexSetScreenY(&verts[4], y3);
RwIm2DVertexSetScreenZ(&verts[4], screenz);
RwIm2DVertexSetCameraZ(&verts[4], z);
RwIm2DVertexSetRecipCameraZ(&verts[4], recipz);
RwIm2DVertexSetIntRGBA(&verts[4], c2.r, c2.g, c2.b, c2.a);
RwIm2DVertexSetU(&verts[4], 0.0f, recipz);
RwIm2DVertexSetV(&verts[4], 0.0f, recipz);
RwIm2DVertexSetScreenX(&verts[5], x2);
RwIm2DVertexSetScreenY(&verts[5], y2);
RwIm2DVertexSetScreenZ(&verts[5], screenz);
RwIm2DVertexSetCameraZ(&verts[5], z);
RwIm2DVertexSetRecipCameraZ(&verts[5], recipz);
RwIm2DVertexSetIntRGBA(&verts[5], c1.r, c1.g, c1.b, c1.a);
RwIm2DVertexSetU(&verts[5], 1.0f, recipz);
RwIm2DVertexSetV(&verts[5], 1.0f, recipz);
}
void
CSprite::RenderBufferedOneXLUSprite2D(float x, float y, float w, float h, const RwRGBA &colour, int16 intens, uint8 alpha)
{
m_bFlushSpriteBufferSwitchZTest = 1;
CRGBA col(intens * colour.red >> 8, intens * colour.green >> 8, intens * colour.blue >> 8, alpha);
CRect rect(x - w, y - h, x + h, y + h);
Set6Vertices2D(&SpriteBufferVerts[6 * nSpriteBufferIndex], rect, col, col, col, col);
nSpriteBufferIndex++;
if(nSpriteBufferIndex >= SPRITEBUFFERSIZE)
FlushSpriteBuffer();
}
void
CSprite::RenderBufferedOneXLUSprite2D_Rotate_Dimension(float x, float y, float w, float h, const RwRGBA &colour, int16 intens, float rotation, uint8 alpha)
{
m_bFlushSpriteBufferSwitchZTest = 1;
CRGBA col(intens * colour.red >> 8, intens * colour.green >> 8, intens * colour.blue >> 8, alpha);
float c = cos(DEGTORAD(rotation));
float s = sin(DEGTORAD(rotation));
Set6Vertices2D(&SpriteBufferVerts[6 * nSpriteBufferIndex],
x + c*w - s*h,
y - c*h - s*w,
x + c*w + s*h,
y + c*h - s*w,
x - c*w - s*h,
y - c*h + s*w,
x - c*w + s*h,
y + c*h + s*w,
col, col, col, col);
nSpriteBufferIndex++;
if(nSpriteBufferIndex >= SPRITEBUFFERSIZE)
FlushSpriteBuffer();
}
STARTPATCHES
InjectHook(0x51C4A0, CSprite::CalcHorizonCoors, PATCH_JUMP);
InjectHook(0x51C3A0, CSprite::CalcScreenCoors, PATCH_JUMP);
InjectHook(0x51C590, CSprite::InitSpriteBuffer, PATCH_JUMP);
InjectHook(0x51C5B0, CSprite::InitSpriteBuffer2D, PATCH_JUMP);
InjectHook(0x51C520, CSprite::FlushSpriteBuffer, PATCH_JUMP);
InjectHook(0x51C960, CSprite::RenderOneXLUSprite, PATCH_JUMP);
InjectHook(0x51C5D0, CSprite::RenderBufferedOneXLUSprite, PATCH_JUMP);
InjectHook(0x51D5B0, CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension, PATCH_JUMP);
InjectHook(0x51CCD0, CSprite::RenderBufferedOneXLUSprite_Rotate_Aspect, PATCH_JUMP);
InjectHook(0x51D9E0, CSprite::RenderBufferedOneXLUSprite_Rotate_2Colours, PATCH_JUMP);
InjectHook(0x51E3C0, CSprite::RenderBufferedOneXLUSprite2D, PATCH_JUMP);
InjectHook(0x51E490, CSprite::RenderBufferedOneXLUSprite2D_Rotate_Dimension, PATCH_JUMP);
ENDPATCHES