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https://github.com/GTAmodding/re3.git
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Refactor CObject::ObjectDamage switch statement
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c2b00d7ad9
commit
16360eb6df
1 changed files with 107 additions and 110 deletions
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@ -169,136 +169,133 @@ CObject::ObjectDamage(float amount)
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amount = 0.0f;
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}
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if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) {
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if (m_nCollisionDamageEffect == COLDAMAGE_EFFECT_CHANGE_MODEL) {
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const CVector& vecPos = m_matrix.GetPosition();
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const float fDirectionZ = 0.0002f * amount;
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switch (m_nCollisionDamageEffect)
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{
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case COLDAMAGE_EFFECT_CHANGE_MODEL:
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bRenderDamaged = true;
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return;
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}
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if (m_nCollisionDamageEffect == COLDAMAGE_EFFECT_SPLIT_MODEL)
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return;
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if (m_nCollisionDamageEffect == COLDAMAGE_EFFECT_SMASH_COMPLETELY) {
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break;
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case COLDAMAGE_EFFECT_SPLIT_MODEL:
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break;
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case COLDAMAGE_EFFECT_SMASH_COMPLETELY:
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bIsVisible = false;
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bUsesCollision = false;
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bIsStatic = true;
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bExplosionProof = true;
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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return;
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}
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if (m_nCollisionDamageEffect != COLDAMAGE_EFFECT_CHANGE_THEN_SMASH) {
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const CVector& vecPos = m_matrix.GetPosition();
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const float fDirectionZ = 0.0002f * amount;
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switch (m_nCollisionDamageEffect)
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{
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case COLDAMAGE_EFFECT_SMASH_CARDBOX_COMPLETELY: {
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case COLDAMAGE_EFFECT_CHANGE_THEN_SMASH:
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if (!bRenderDamaged) {
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bRenderDamaged = true;
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}
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else {
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bIsVisible = false;
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bUsesCollision = false;
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bIsStatic = true;
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bExplosionProof = true;
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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const RwRGBA color = {96, 48, 0, 255};
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for (int32 i = 0; i < 25; i++) {
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
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++nFrameGen;
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int32 currentFrame = nFrameGen & 3;
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float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f);
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RwRGBA randomColor = {color.red * fRandom, color.green * fRandom , color.blue, color.alpha};
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
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}
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PlayOneShotScriptObject(_SCRSOUND_CARDBOARD_BOX_SMASH, vecPos);
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break;
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}
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case COLDAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
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bIsVisible = false;
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bUsesCollision = false;
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bIsStatic = true;
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bExplosionProof = true;
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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const RwRGBA color = {128, 128, 128, 255};
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for (int32 i = 0; i < 45; i++) {
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
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++nFrameGen;
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int32 currentFrame = nFrameGen & 3;
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float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f);
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RwRGBA randomColor = {color.red * fRandom, color.green * fRandom , color.blue * fRandom, color.alpha};
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
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}
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PlayOneShotScriptObject(_SCRSOUND_WOODEN_BOX_SMASH, vecPos);
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break;
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}
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case COLDAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
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bIsVisible = false;
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bUsesCollision = false;
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bIsStatic = true;
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bExplosionProof = true;
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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const RwRGBA color1 = {200, 0, 0, 255};
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const RwRGBA color2 = {200, 200, 200, 255};
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for (int32 i = 0; i < 10; i++) {
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
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++nFrameGen;
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int32 currentFrame = nFrameGen & 3;
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RwRGBA color = color2;
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if (nFrameGen & 1)
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color = color1;
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
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}
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PlayOneShotScriptObject(_SCRSOUND_TYRE_BUMP, vecPos);
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break;
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}
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case COLDAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
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bIsVisible = false;
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bUsesCollision = false;
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bIsStatic = true;
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bExplosionProof = true;
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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const RwRGBA color1 = {200, 0, 0, 255};
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const RwRGBA color2 = {200, 200, 200, 255};
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for (int32 i = 0; i < 32; i++) {
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
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++nFrameGen;
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int32 currentFrame = nFrameGen & 3;
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RwRGBA color = color2;
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if (nFrameGen & 1)
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color = color1;
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
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}
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PlayOneShotScriptObject(_SCRSOUND_COL_CAR, vecPos);
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break;
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}
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default:
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return;
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}
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return;
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}
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if (!bRenderDamaged) {
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bRenderDamaged = true;
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} else {
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break;
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case COLDAMAGE_EFFECT_SMASH_CARDBOX_COMPLETELY: {
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bIsVisible = false;
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bUsesCollision = false;
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bIsStatic = true;
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bExplosionProof = true;
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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const RwRGBA color = { 96, 48, 0, 255 };
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for (int32 i = 0; i < 25; i++) {
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
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++nFrameGen;
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int32 currentFrame = nFrameGen & 3;
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float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f);
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RwRGBA randomColor = { color.red * fRandom, color.green * fRandom , color.blue, color.alpha };
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
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}
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PlayOneShotScriptObject(_SCRSOUND_CARDBOARD_BOX_SMASH, vecPos);
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break;
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}
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case COLDAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
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bIsVisible = false;
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bUsesCollision = false;
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bIsStatic = true;
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bExplosionProof = true;
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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const RwRGBA color = { 128, 128, 128, 255 };
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for (int32 i = 0; i < 45; i++) {
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
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++nFrameGen;
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int32 currentFrame = nFrameGen & 3;
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float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f);
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RwRGBA randomColor = { color.red * fRandom, color.green * fRandom , color.blue * fRandom, color.alpha };
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
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}
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PlayOneShotScriptObject(_SCRSOUND_WOODEN_BOX_SMASH, vecPos);
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break;
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}
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case COLDAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
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bIsVisible = false;
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bUsesCollision = false;
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bIsStatic = true;
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bExplosionProof = true;
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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const RwRGBA color1 = { 200, 0, 0, 255 };
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const RwRGBA color2 = { 200, 200, 200, 255 };
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for (int32 i = 0; i < 10; i++) {
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
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++nFrameGen;
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int32 currentFrame = nFrameGen & 3;
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RwRGBA color = color2;
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if (nFrameGen & 1)
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color = color1;
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
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}
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PlayOneShotScriptObject(_SCRSOUND_TYRE_BUMP, vecPos);
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break;
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}
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case COLDAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
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bIsVisible = false;
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bUsesCollision = false;
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bIsStatic = true;
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bExplosionProof = true;
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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const RwRGBA color1 = { 200, 0, 0, 255 };
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const RwRGBA color2 = { 200, 200, 200, 255 };
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for (int32 i = 0; i < 32; i++) {
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
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++nFrameGen;
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int32 currentFrame = nFrameGen & 3;
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RwRGBA color = color2;
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if (nFrameGen & 1)
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color = color1;
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
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}
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PlayOneShotScriptObject(_SCRSOUND_COL_CAR, vecPos);
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break;
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}
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default:
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return;
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}
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}
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}
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