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Fix build without CFO, NO_ISLAND_LOADING, save postfx/pipeline mults
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commit
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8 changed files with 125 additions and 180 deletions
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@ -160,31 +160,9 @@ public:
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static int32 m_PrefsLanguage;
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static CONTRCONFIG m_PrefsControllerConfig;
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static bool m_PrefsUseVibration;
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#ifdef NO_ISLAND_LOADING
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enum
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{
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ISLAND_LOADING_LOW = 0,
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ISLAND_LOADING_MEDIUM,
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ISLAND_LOADING_HIGH
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};
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static int8 m_DisplayIslandLoading;
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static int8 m_PrefsIslandLoading;
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#define ISLAND_LOADING_IS(p) if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_##p)
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#define ISLAND_LOADING_ISNT(p) if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_##p)
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#else
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#define ISLAND_LOADING_IS(p)
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#define ISLAND_LOADING_ISNT(p)
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#endif
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#ifdef CUTSCENE_BORDERS_SWITCH
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static bool m_PrefsCutsceneBorders;
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#endif
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#ifdef MULTISAMPLING
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static int8 m_nPrefsMSAALevel;
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static int8 m_nDisplayMSAALevel;
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#endif
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#ifdef GTA_PC
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bool m_bQuitGameNoCD;
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