finish work on ProcessPlayerVehicleEngine and cleanup

This commit is contained in:
Roman Masanin 2020-09-14 21:47:00 +03:00
commit 16dab00bec
2 changed files with 359 additions and 258 deletions

View file

@ -321,7 +321,6 @@ public:
#endif
bool ProcessCarBombTick(cVehicleParams *params);
void ProcessCesna(cVehicleParams *params);
void ProcessPlayersVehicleEngine1(cVehicleParams* params, CVehicle* veh);
//void ProcessCrane();
bool ProcessEngineDamage(cVehicleParams *params);
void ProcessEntity(int32 sound);
@ -347,7 +346,7 @@ public:
void ProcessPedOneShots(cPedParams *params);
void ProcessPhysical(int32 id);
void ProcessPlane(cVehicleParams *params);
void ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile);
void ProcessPlayersVehicleEngine(cVehicleParams *params, CVehicle* veh);
void ProcessProjectiles();
void ProcessRainOnVehicle(cVehicleParams *params);
void ProcessReverb() const;