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fix serviceSoundEffects an cleanup
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parent
cebf32c46c
commit
174424c520
2 changed files with 2 additions and 13 deletions
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@ -179,7 +179,7 @@ cAudioManager::PostInitialiseGameSpecificSetup()
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ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds());
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m_bIsPlayerShutUp = false;
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m_nPlayerMood = 0;
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m_nPlayerMood = PLAYER_MOOD_CALM;
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m_nPlayerMoodTimer = 0;
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}
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@ -863,7 +863,7 @@ void cAudioManager::ProcessVehicle(CVehicle* veh)
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}
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void
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cAudioManager::ProcessRainOnVehicle(cVehicleParams* params)
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cAudioManager::ProcessRainOnVehicle(cVehicleParams *params)
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{
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const int SOUND_INTENSITY = 22.0f;
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@ -3151,16 +3151,6 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
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}
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m_sQueueSample.m_bIs2D = false;
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AddSampleToRequestedQueue();
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/* looks like this code ca't be reached(originaly it exist bcs used goto)
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if (isHeli) {
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m_sQueueSample.m_nOffset = 127;
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m_sQueueSample.m_nSampleIndex++;
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m_sQueueSample.m_nCounter = GunIndex++;
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if (GunIndex > 58)
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GunIndex = 53;
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m_sQueueSample.m_bRequireReflection = 0;
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AddSampleToRequestedQueue();
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}*/
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continue;
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}
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@ -438,7 +438,6 @@ cAudioManager::IsAudioInitialised() const
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void
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cAudioManager::ServiceSoundEffects()
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{
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m_FrameCounter++;
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m_bFifthFrameFlag = (m_FrameCounter++ % 5) == 0;
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if (m_nUserPause && !m_nPreviousUserPause) {
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for (int32 i = 0; i < allChannels; i++)
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