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Merge branch 'master' into miami
# Conflicts: # src/audio/AudioLogic.cpp
This commit is contained in:
commit
176cadff05
2 changed files with 20 additions and 7 deletions
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@ -5243,7 +5243,10 @@ cAudioManager::SetupPedComments(cPedParams ¶ms, uint16 sound)
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pedComment.m_nEntityIndex = m_sQueueSample.m_nEntityIndex;
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pedComment.m_nEntityIndex = m_sQueueSample.m_nEntityIndex;
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pedComment.m_vecPos = m_sQueueSample.m_vecPos;
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pedComment.m_vecPos = m_sQueueSample.m_vecPos;
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pedComment.m_fDistance = m_sQueueSample.m_fDistance;
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pedComment.m_fDistance = m_sQueueSample.m_fDistance;
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pedComment.m_bVolume = m_sQueueSample.m_nVolume;
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pedComment.m_nVolume = m_sQueueSample.m_nVolume;
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#if defined(EXTERNAL_3D_SOUND) && defined(FIX_BUGS)
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pedComment.m_nEmittingVolume = emittingVol;
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#endif
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m_sPedComments.Add(&pedComment);
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m_sPedComments.Add(&pedComment);
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}
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}
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}
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}
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@ -7826,7 +7829,10 @@ cAudioManager::DebugPlayPedComment(int32 sound)
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pedComment.m_nProcess = 10;
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pedComment.m_nProcess = 10;
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pedComment.m_nEntityIndex = 0;
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pedComment.m_nEntityIndex = 0;
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pedComment.m_fDistance = 0.0f;
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pedComment.m_fDistance = 0.0f;
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pedComment.m_bVolume = 99;
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pedComment.m_nVolume = 99;
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#if defined(EXTERNAL_3D_SOUND) && defined(FIX_BUGS)
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pedComment.m_nEmittingVolume = 99;
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#endif
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pedComment.m_vecPos = CWorld::Players[0].m_pPed->GetPosition();
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pedComment.m_vecPos = CWorld::Players[0].m_pPed->GetPosition();
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@ -7840,7 +7846,7 @@ cPedComments::Add(tPedComment *com)
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if (m_nCommentsInBank[m_nActiveBank] >= NUM_PED_COMMENTS_SLOTS) {
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if (m_nCommentsInBank[m_nActiveBank] >= NUM_PED_COMMENTS_SLOTS) {
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index = m_nIndexMap[m_nActiveBank][NUM_PED_COMMENTS_SLOTS - 1];
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index = m_nIndexMap[m_nActiveBank][NUM_PED_COMMENTS_SLOTS - 1];
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if (m_asPedComments[m_nActiveBank][index].m_bVolume > com->m_bVolume)
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if (m_asPedComments[m_nActiveBank][index].m_nVolume > com->m_nVolume)
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return;
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return;
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} else {
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} else {
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index = m_nCommentsInBank[m_nActiveBank]++;
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index = m_nCommentsInBank[m_nActiveBank]++;
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@ -7851,7 +7857,7 @@ cPedComments::Add(tPedComment *com)
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uint32 i = 0;
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uint32 i = 0;
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if (index != 0) {
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if (index != 0) {
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for (i = 0; i < index; i++) {
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for (i = 0; i < index; i++) {
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if (m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][i]].m_bVolume < m_asPedComments[m_nActiveBank][index].m_bVolume) {
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if (m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][i]].m_nVolume < m_asPedComments[m_nActiveBank][index].m_nVolume) {
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break;
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break;
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}
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}
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}
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}
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@ -7897,7 +7903,7 @@ cPedComments::Process()
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AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex;
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AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex;
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AudioManager.m_sQueueSample.m_nBankIndex = SFX_BANK_PED_COMMENTS;
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AudioManager.m_sQueueSample.m_nBankIndex = SFX_BANK_PED_COMMENTS;
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AudioManager.m_sQueueSample.m_nReleasingVolumeModificator = 3;
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AudioManager.m_sQueueSample.m_nReleasingVolumeModificator = 3;
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AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_bVolume;
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AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nVolume;
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AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance;
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AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance;
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AudioManager.m_sQueueSample.m_nLoopCount = 1;
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AudioManager.m_sQueueSample.m_nLoopCount = 1;
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#ifndef GTA_PS2
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#ifndef GTA_PS2
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@ -7905,8 +7911,12 @@ cPedComments::Process()
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AudioManager.m_sQueueSample.m_nLoopEnd = -1;
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AudioManager.m_sQueueSample.m_nLoopEnd = -1;
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#endif
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#endif
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#ifdef EXTERNAL_3D_SOUND
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#ifdef EXTERNAL_3D_SOUND
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#ifdef FIX_BUGS
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AudioManager.m_sQueueSample.m_nEmittingVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEmittingVolume;
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#else
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AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
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AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
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#endif
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#endif // FIX_BUGS
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#endif // EXTERNAL_3D_SOUND
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AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f;
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AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f;
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AudioManager.m_sQueueSample.m_SoundIntensity = 40.0f;
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AudioManager.m_sQueueSample.m_SoundIntensity = 40.0f;
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AudioManager.m_sQueueSample.m_bReleasingSoundFlag = TRUE;
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AudioManager.m_sQueueSample.m_bReleasingSoundFlag = TRUE;
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@ -70,8 +70,11 @@ public:
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int32 m_nEntityIndex;
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int32 m_nEntityIndex;
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CVector m_vecPos;
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CVector m_vecPos;
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float m_fDistance;
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float m_fDistance;
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uint8 m_bVolume;
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uint8 m_nVolume;
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int8 m_nProcess;
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int8 m_nProcess;
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#if defined(EXTERNAL_3D_SOUND) && defined(FIX_BUGS)
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uint8 m_nEmittingVolume;
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#endif
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};
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};
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VALIDATE_SIZE(tPedComment, 28);
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VALIDATE_SIZE(tPedComment, 28);
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