Merge branch 'master' into miami

# Conflicts:
#	src/audio/AudioLogic.cpp
This commit is contained in:
Sergeanur 2021-08-16 14:31:40 +03:00
commit 176cadff05
2 changed files with 20 additions and 7 deletions

View file

@ -5243,7 +5243,10 @@ cAudioManager::SetupPedComments(cPedParams &params, uint16 sound)
pedComment.m_nEntityIndex = m_sQueueSample.m_nEntityIndex;
pedComment.m_vecPos = m_sQueueSample.m_vecPos;
pedComment.m_fDistance = m_sQueueSample.m_fDistance;
pedComment.m_bVolume = m_sQueueSample.m_nVolume;
pedComment.m_nVolume = m_sQueueSample.m_nVolume;
#if defined(EXTERNAL_3D_SOUND) && defined(FIX_BUGS)
pedComment.m_nEmittingVolume = emittingVol;
#endif
m_sPedComments.Add(&pedComment);
}
}
@ -7826,7 +7829,10 @@ cAudioManager::DebugPlayPedComment(int32 sound)
pedComment.m_nProcess = 10;
pedComment.m_nEntityIndex = 0;
pedComment.m_fDistance = 0.0f;
pedComment.m_bVolume = 99;
pedComment.m_nVolume = 99;
#if defined(EXTERNAL_3D_SOUND) && defined(FIX_BUGS)
pedComment.m_nEmittingVolume = 99;
#endif
pedComment.m_vecPos = CWorld::Players[0].m_pPed->GetPosition();
@ -7840,7 +7846,7 @@ cPedComments::Add(tPedComment *com)
if (m_nCommentsInBank[m_nActiveBank] >= NUM_PED_COMMENTS_SLOTS) {
index = m_nIndexMap[m_nActiveBank][NUM_PED_COMMENTS_SLOTS - 1];
if (m_asPedComments[m_nActiveBank][index].m_bVolume > com->m_bVolume)
if (m_asPedComments[m_nActiveBank][index].m_nVolume > com->m_nVolume)
return;
} else {
index = m_nCommentsInBank[m_nActiveBank]++;
@ -7851,7 +7857,7 @@ cPedComments::Add(tPedComment *com)
uint32 i = 0;
if (index != 0) {
for (i = 0; i < index; i++) {
if (m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][i]].m_bVolume < m_asPedComments[m_nActiveBank][index].m_bVolume) {
if (m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][i]].m_nVolume < m_asPedComments[m_nActiveBank][index].m_nVolume) {
break;
}
}
@ -7897,7 +7903,7 @@ cPedComments::Process()
AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex;
AudioManager.m_sQueueSample.m_nBankIndex = SFX_BANK_PED_COMMENTS;
AudioManager.m_sQueueSample.m_nReleasingVolumeModificator = 3;
AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_bVolume;
AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nVolume;
AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance;
AudioManager.m_sQueueSample.m_nLoopCount = 1;
#ifndef GTA_PS2
@ -7905,8 +7911,12 @@ cPedComments::Process()
AudioManager.m_sQueueSample.m_nLoopEnd = -1;
#endif
#ifdef EXTERNAL_3D_SOUND
#ifdef FIX_BUGS
AudioManager.m_sQueueSample.m_nEmittingVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEmittingVolume;
#else
AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
#endif
#endif // FIX_BUGS
#endif // EXTERNAL_3D_SOUND
AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f;
AudioManager.m_sQueueSample.m_SoundIntensity = 40.0f;
AudioManager.m_sQueueSample.m_bReleasingSoundFlag = TRUE;

View file

@ -70,8 +70,11 @@ public:
int32 m_nEntityIndex;
CVector m_vecPos;
float m_fDistance;
uint8 m_bVolume;
uint8 m_nVolume;
int8 m_nProcess;
#if defined(EXTERNAL_3D_SOUND) && defined(FIX_BUGS)
uint8 m_nEmittingVolume;
#endif
};
VALIDATE_SIZE(tPedComment, 28);