Merge remote-tracking branch 'upstream/master'

This commit is contained in:
Nikolay Korolev 2020-05-12 20:23:03 +03:00
commit 180a1dc42b
3 changed files with 10 additions and 8 deletions

View file

@ -5099,7 +5099,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
CColPoint foundCol;
CEntity* foundEnt;
CWorld::pIgnoreEntity = CamTargetEntity;
if (CWorld::ProcessLineOfSight(TargetCoors, Source, foundCol, foundEnt, true, dontCollideWithCars < 0.1f, false, true, false, true, false)) {
if (CWorld::ProcessLineOfSight(TargetCoors, Source, foundCol, foundEnt, true, dontCollideWithCars < 0.1f, false, false, false, true, false)) {
float obstacleTargetDist = (TargetCoors - foundCol.point).Magnitude();
float obstacleCamDist = newDistance - obstacleTargetDist;
if (!foundEnt->IsPed() || obstacleCamDist <= 1.0f) {
@ -5108,7 +5108,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
RwCameraSetNearClipPlane(Scene.camera, Max(0.05f, obstacleTargetDist - 0.3f));
}
} else {
if (!CWorld::ProcessLineOfSight(foundCol.point, Source, foundCol, foundEnt, true, dontCollideWithCars < 0.1f, false, true, false, true, false)) {
if (!CWorld::ProcessLineOfSight(foundCol.point, Source, foundCol, foundEnt, true, dontCollideWithCars < 0.1f, false, false, false, true, false)) {
float lessClip = obstacleCamDist - 0.35f;
if (lessClip <= DEFAULT_NEAR)
RwCameraSetNearClipPlane(Scene.camera, lessClip);

View file

@ -263,6 +263,9 @@ DoFade(void)
void
DoRWStuffEndOfFrame(void)
{
char buf[100];
sprintf(buf, "timestep: %f %f", CTimer::GetTimeStep(), CTimer::GetTimeStepInMilliseconds());
CDebug::PrintAt(buf, 10, 10);
CDebug::DisplayScreenStrings(); // custom
CDebug::DebugDisplayTextBuffer();
FlushObrsPrintfs();

View file

@ -93,7 +93,7 @@ CClouds::Render(void)
int minute = CClock::GetHours()*60 + CClock::GetMinutes();
RwV3d campos = *(RwV3d*)&TheCamera.GetPosition();
float coverage = CWeather::CloudCoverage <= CWeather::Foggyness ? CWeather::Foggyness : CWeather::CloudCoverage;
float coverage = Max(CWeather::Foggyness, CWeather::Foggyness);
// Moon
int moonfadeout = Abs(minute - 180); // fully visible at 3AM
@ -308,20 +308,19 @@ CClouds::Render(void)
bool
UseDarkBackground(void)
{
return RwFrameGetLTM(RwCameraGetFrame(TheCamera.m_pRwCamera))->up.z < -0.9f ||
gbShowCollisionPolys;
return TheCamera.GetForward().z < -0.9f || gbShowCollisionPolys;
}
void
CClouds::RenderBackground(int16 topred, int16 topgreen, int16 topblue,
int16 botred, int16 botgreen, int16 botblue, int16 alpha)
{
RwMatrix *mat = RwFrameGetLTM(RwCameraGetFrame(TheCamera.m_pRwCamera));
float c = Sqrt(mat->right.x * mat->right.x + mat->right.y * mat->right.y);
CVector left = TheCamera.GetRight();
float c = left.Magnitude2D();
if(c > 1.0f)
c = 1.0f;
ms_cameraRoll = Acos(c);
if(mat->right.z < 0.0f)
if(left.z < 0.0f)
ms_cameraRoll = -ms_cameraRoll;
if(UseDarkBackground()){