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https://github.com/GTAmodding/re3.git
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commit
1858904ce0
4 changed files with 419 additions and 441 deletions
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@ -34,21 +34,23 @@ class CPickup
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{
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public:
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CVector m_vecPos;
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uint32 m_nRevenue;
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float m_fRevenue;
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CObject *m_pObject;
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CObject *m_pExtraObject;
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uint16 m_nQuantity;
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uint32 m_nQuantity;
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uint32 m_nTimer;
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int16 m_nMoneySpeed;
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uint16 m_nMoneySpeed;
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int16 m_eModelIndex;
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uint16 m_nIndex;
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char m_sTextKey[8];
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ePickupType m_eType;
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bool m_bRemoved;
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uint8 m_effects;
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uint8 m_effects:1;
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uint8 m_effects2:1;
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CObject *GiveUsAPickUpObject(int32 handle);
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CObject *GiveUsAPickUpObject(CObject **object, CObject **extraObject, int32 handle, int32 extraHandle);
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bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId);
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void GetRidOfObjects();
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private:
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bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; }
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inline bool CanBePickedUp(CPlayerPed *player, int playerId);
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@ -64,8 +66,9 @@ struct tPickupMessage
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eWeaponType m_weaponType;
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CVector2D m_dist;
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CRGBA m_color;
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uint8 m_bOutOfStock : 1;
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uint8 m_bOutOfStock;
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uint8 m_quantity;
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uint16 money;
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};
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class CPickups
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@ -111,13 +114,13 @@ public:
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static CVector StaticCamCoors;
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static uint32 StaticCamStartTime;
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//TODO(MIAMI)
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static void RemoveAllPickupsOfACertainWeaponGroupWithNoAmmo(eWeaponType) {}
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static void RemoveAllPickupsOfACertainWeaponGroupWithNoAmmo(eWeaponType);
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static CPickup *FindPickUpForThisObject(CEntity*);
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};
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extern uint16 AmmoForWeapon[20];
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extern uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS];
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extern uint16 CostOfWeapon[20];
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extern uint16 AmmoForWeapon[WEAPONTYPE_TOTALWEAPONS + 1];
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extern uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS + 1];
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extern uint16 CostOfWeapon[WEAPONTYPE_TOTALWEAPONS + 3];
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enum ePacmanPickupType
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{
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@ -40,10 +40,10 @@ CWeaponModelInfo::SetWeaponInfo(int32 weaponId)
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m_atomics[2] = (RpAtomic*)weaponId;
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}
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int32
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eWeaponType
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CWeaponModelInfo::GetWeaponInfo(void)
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{
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return (int32)(uintptr)m_atomics[2];
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return (eWeaponType)(uintptr)m_atomics[2];
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}
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void
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@ -1,6 +1,7 @@
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#pragma once
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#include "SimpleModelInfo.h"
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#include "WeaponType.h"
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class CWeaponModelInfo : public CSimpleModelInfo
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{
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@ -18,5 +19,5 @@ public:
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void Init(void);
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void SetWeaponInfo(int32 weaponId);
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int32 GetWeaponInfo(void);
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eWeaponType GetWeaponInfo(void);
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};
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