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https://github.com/GTAmodding/re3.git
synced 2025-07-06 06:54:08 +00:00
implemented some higher level functions; added lots of stubs; switched top and bottom in CRect
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d434c88606
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65 changed files with 791 additions and 169 deletions
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@ -377,7 +377,7 @@ CSprite::Set6Vertices2D(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, co
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recipz = m_fRecipNearClipPlane;
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RwIm2DVertexSetScreenX(&verts[0], r.left);
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RwIm2DVertexSetScreenY(&verts[0], r.bottom);
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RwIm2DVertexSetScreenY(&verts[0], r.top);
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RwIm2DVertexSetScreenZ(&verts[0], screenz);
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RwIm2DVertexSetCameraZ(&verts[0], z);
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RwIm2DVertexSetRecipCameraZ(&verts[0], recipz);
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@ -386,7 +386,7 @@ CSprite::Set6Vertices2D(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, co
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RwIm2DVertexSetV(&verts[0], 0.0f, recipz);
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RwIm2DVertexSetScreenX(&verts[1], r.right);
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RwIm2DVertexSetScreenY(&verts[1], r.bottom);
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RwIm2DVertexSetScreenY(&verts[1], r.top);
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RwIm2DVertexSetScreenZ(&verts[1], screenz);
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RwIm2DVertexSetCameraZ(&verts[1], z);
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RwIm2DVertexSetRecipCameraZ(&verts[1], recipz);
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@ -395,7 +395,7 @@ CSprite::Set6Vertices2D(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, co
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RwIm2DVertexSetV(&verts[1], 0.0f, recipz);
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RwIm2DVertexSetScreenX(&verts[2], r.right);
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RwIm2DVertexSetScreenY(&verts[2], r.top);
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RwIm2DVertexSetScreenY(&verts[2], r.bottom);
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RwIm2DVertexSetScreenZ(&verts[2], screenz);
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RwIm2DVertexSetCameraZ(&verts[2], z);
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RwIm2DVertexSetRecipCameraZ(&verts[2], recipz);
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@ -404,7 +404,7 @@ CSprite::Set6Vertices2D(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, co
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RwIm2DVertexSetV(&verts[2], 1.0f, recipz);
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RwIm2DVertexSetScreenX(&verts[3], r.left);
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RwIm2DVertexSetScreenY(&verts[3], r.top);
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RwIm2DVertexSetScreenY(&verts[3], r.bottom);
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RwIm2DVertexSetScreenZ(&verts[3], screenz);
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RwIm2DVertexSetCameraZ(&verts[3], z);
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RwIm2DVertexSetRecipCameraZ(&verts[3], recipz);
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@ -413,7 +413,7 @@ CSprite::Set6Vertices2D(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, co
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RwIm2DVertexSetV(&verts[3], 1.0f, recipz);
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RwIm2DVertexSetScreenX(&verts[4], r.left);
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RwIm2DVertexSetScreenY(&verts[4], r.bottom);
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RwIm2DVertexSetScreenY(&verts[4], r.top);
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RwIm2DVertexSetScreenZ(&verts[4], screenz);
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RwIm2DVertexSetCameraZ(&verts[4], z);
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RwIm2DVertexSetRecipCameraZ(&verts[4], recipz);
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@ -422,7 +422,7 @@ CSprite::Set6Vertices2D(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, co
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RwIm2DVertexSetV(&verts[4], 0.0f, recipz);
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RwIm2DVertexSetScreenX(&verts[5], r.right);
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RwIm2DVertexSetScreenY(&verts[5], r.top);
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RwIm2DVertexSetScreenY(&verts[5], r.bottom);
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RwIm2DVertexSetScreenZ(&verts[5], screenz);
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RwIm2DVertexSetCameraZ(&verts[5], z);
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RwIm2DVertexSetRecipCameraZ(&verts[5], recipz);
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