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Fix weapon pickup sound
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@ -8783,6 +8783,8 @@ cAudioManager::ProcessFrontEnd()
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case SOUND_GARAGE_BOMB1_SET:
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case SOUND_GARAGE_BOMB2_SET:
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case SOUND_GARAGE_BOMB3_SET:
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case SOUND_PICKUP_WEAPON_BOUGHT:
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case SOUND_PICKUP_WEAPON:
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center = true;
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processedPickup = true;
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m_sQueueSample.m_nSampleIndex = SFX_WEAPON_LEFT;
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