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Add multisampling to librw
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5 changed files with 10 additions and 3 deletions
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@ -601,6 +601,9 @@ void RwD3D8EngineSetRefreshRate(RwUInt32 refreshRate) {}
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RwBool RwD3D8DeviceSupportsDXTTexture(void) { return true; }
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void RwD3D8EngineSetMultiSamplingLevels(RwUInt32 level) { Engine::setMultiSamplingLevels(level); }
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RwUInt32 RwD3D8EngineGetMaxMultiSamplingLevels(void) { return Engine::getMaxMultiSamplingLevels(); }
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RpMaterial *RpMaterialCreate(void) { return Material::create(); }
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RwBool RpMaterialDestroy(RpMaterial *material) { material->destroy(); return true; }
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@ -411,3 +411,5 @@ RwFrame *RwCameraGetFrame(const RwCamera *camera);
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void RwD3D8EngineSetRefreshRate(RwUInt32 refreshRate);
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RwBool RwD3D8DeviceSupportsDXTTexture(void);
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void RwD3D8EngineSetMultiSamplingLevels(RwUInt32 level);
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RwUInt32 RwD3D8EngineGetMaxMultiSamplingLevels(void);
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