mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-14 23:39:02 +00:00
Updates, CTimer started
This commit is contained in:
parent
31e7428bdf
commit
197767d1c8
16 changed files with 337 additions and 36 deletions
|
@ -1,3 +1,6 @@
|
|||
|
||||
|
||||
|
||||
class CGeneral
|
||||
{
|
||||
public:
|
||||
|
@ -11,5 +14,8 @@ public:
|
|||
{ return myrand() & 0xFFFF; }
|
||||
// Probably don't want to ever reach high
|
||||
static float GetRandomNumberInRange(float low, float high)
|
||||
{ return low + (high - low)*(GetRandomNumber()/65536.0f); }
|
||||
{ return low + (high - low)*(GetRandomNumber()/float(RAND_MAX + 1)); }
|
||||
|
||||
static Int32 GetRandomNumberInRange(Int32 low, Int32 high)
|
||||
{ return low + (high - low)*(GetRandomNumber()/float(RAND_MAX + 1)); }
|
||||
};
|
||||
|
|
|
@ -3,11 +3,12 @@
|
|||
#include "FileMgr.h"
|
||||
#include "ParticleMgr.h"
|
||||
|
||||
_TODO("work_buff");
|
||||
UInt8 work_buff[55000];
|
||||
|
||||
cParticleSystemMgr mod_ParticleSystemManager;
|
||||
|
||||
const char *ParticleFilename = "PARTICLE.CFG";
|
||||
const Char *ParticleFilename = "PARTICLE.CFG";
|
||||
|
||||
//cParticleSystemMgr::cParticleSystemMgr()
|
||||
void cParticleSystemMgr::ctor()
|
||||
|
|
|
@ -96,7 +96,7 @@ enum
|
|||
ZCHECK_BUMP_FIRST = BIT(13)
|
||||
};
|
||||
|
||||
#pragma pack(push, 1)
|
||||
|
||||
struct tParticleSystemData
|
||||
{
|
||||
tParticleType m_Type;
|
||||
|
@ -140,9 +140,9 @@ struct tParticleSystemData
|
|||
RwRaster **m_ppRaster;
|
||||
CParticle *m_pParticles;
|
||||
};
|
||||
#pragma pack(pop)
|
||||
VALIDATE_SIZE(tParticleSystemData, 0x88);
|
||||
|
||||
|
||||
#pragma pack(push, 1)
|
||||
class cParticleSystemMgr
|
||||
{
|
||||
enum
|
||||
|
@ -200,6 +200,7 @@ public:
|
|||
void LoadParticleData();
|
||||
//void RangeCheck(tParticleSystemData *pData);
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
VALIDATE_SIZE(cParticleSystemMgr, 0x2420);
|
||||
|
||||
extern cParticleSystemMgr mod_ParticleSystemManager;
|
5
src/RecordDataForChase.cpp
Normal file
5
src/RecordDataForChase.cpp
Normal file
|
@ -0,0 +1,5 @@
|
|||
#include "common.h"
|
||||
#include "RecordDataForChase.h"
|
||||
|
||||
|
||||
UInt8 &CRecordDataForChase::Status = *(UInt8*)0x95CDCE;
|
7
src/RecordDataForChase.h
Normal file
7
src/RecordDataForChase.h
Normal file
|
@ -0,0 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
class CRecordDataForChase
|
||||
{
|
||||
public:
|
||||
static UInt8 &Status;
|
||||
};
|
4
src/RecordDataForGame.cpp
Normal file
4
src/RecordDataForGame.cpp
Normal file
|
@ -0,0 +1,4 @@
|
|||
#include "common.h"
|
||||
#include "RecordDataForGame.h"
|
||||
|
||||
UInt16 &CRecordDataForGame::RecordingState = *(UInt16 *)0x95CC24;
|
7
src/RecordDataForGame.h
Normal file
7
src/RecordDataForGame.h
Normal file
|
@ -0,0 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
class CRecordDataForGame
|
||||
{
|
||||
public:
|
||||
static UInt16 &RecordingState;
|
||||
};
|
218
src/Timer.cpp
218
src/Timer.cpp
|
@ -1,6 +1,10 @@
|
|||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "DMAudio.h"
|
||||
#include "Timer.h"
|
||||
#include "RecordDataForGame.h"
|
||||
#include "RecordDataForChase.h"
|
||||
#include <Windows.h>
|
||||
|
||||
uint32 &CTimer::m_snTimeInMilliseconds = *(uint32*)0x885B48;
|
||||
uint32 &CTimer::m_snTimeInMillisecondsPauseMode = *(uint32*)0x5F7614;
|
||||
|
@ -12,3 +16,217 @@ float &CTimer::ms_fTimeStep = *(float*)0x8E2CB4;
|
|||
float &CTimer::ms_fTimeStepNonClipped = *(float*)0x8E2C4C;
|
||||
bool &CTimer::m_UserPause = *(bool*)0x95CD7C;
|
||||
bool &CTimer::m_CodePause = *(bool*)0x95CDB1;
|
||||
|
||||
UInt32 oldPcTimer;
|
||||
UInt32 suspendPcTimer;
|
||||
|
||||
UInt32 _nCyclesPerMS = 1;
|
||||
|
||||
LARGE_INTEGER _oldPerfCounter;
|
||||
LARGE_INTEGER perfSuspendCounter;
|
||||
|
||||
UInt32 suspendDepth;
|
||||
|
||||
_TODO("We need skeleton.c for RsTimer()");
|
||||
|
||||
RwUInt32 RsTimer(void)
|
||||
{
|
||||
return ((RwUInt32 (__cdecl *)())0x584890)();
|
||||
}
|
||||
|
||||
void CTimer::Initialise(void)
|
||||
{
|
||||
debug("Initialising CTimer...\n");
|
||||
|
||||
ms_fTimeScale = 1.0f;
|
||||
ms_fTimeStep = 1.0f;
|
||||
suspendDepth = 0;
|
||||
m_UserPause = false;
|
||||
m_CodePause = false;
|
||||
m_snTimeInMillisecondsNonClipped = 0;
|
||||
m_snPreviousTimeInMilliseconds = 0;
|
||||
m_snTimeInMilliseconds = 1;
|
||||
|
||||
LARGE_INTEGER perfFreq;
|
||||
if ( QueryPerformanceFrequency(&perfFreq) )
|
||||
{
|
||||
OutputDebugString("Performance counter available\n");
|
||||
_nCyclesPerMS = UInt32(perfFreq.QuadPart / 1000);
|
||||
QueryPerformanceCounter(&_oldPerfCounter);
|
||||
}
|
||||
else
|
||||
{
|
||||
OutputDebugString("Performance counter not available, using millesecond timer\n");
|
||||
_nCyclesPerMS = 0;
|
||||
oldPcTimer = RsTimer();
|
||||
}
|
||||
|
||||
m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds;
|
||||
|
||||
m_FrameCounter = 0;
|
||||
|
||||
DMAudio.ResetTimers(m_snPreviousTimeInMilliseconds);
|
||||
|
||||
debug("CTimer ready\n");
|
||||
}
|
||||
|
||||
void CTimer::Shutdown(void)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
void CTimer::Update(void)
|
||||
{
|
||||
m_snPreviousTimeInMilliseconds = m_snTimeInMilliseconds;
|
||||
|
||||
if ( (Double)_nCyclesPerMS != 0.0 )
|
||||
{
|
||||
LARGE_INTEGER pc;
|
||||
QueryPerformanceCounter(&pc);
|
||||
|
||||
Int64 updInCycles = (pc.LowPart - _oldPerfCounter.LowPart) & 0x7FFFFFFF;
|
||||
|
||||
_oldPerfCounter = pc;
|
||||
|
||||
Double updInCyclesScaled = (Double)updInCycles * ms_fTimeScale;
|
||||
|
||||
Double upd = updInCyclesScaled / (Double)_nCyclesPerMS;
|
||||
|
||||
m_snTimeInMillisecondsPauseMode += Int64(upd);
|
||||
|
||||
if ( GetIsPaused() )
|
||||
ms_fTimeStep = 0.0f;
|
||||
else
|
||||
{
|
||||
m_snTimeInMilliseconds = Int64(upd);
|
||||
m_snTimeInMillisecondsNonClipped += Int64(upd);
|
||||
ms_fTimeStep = updInCyclesScaled / (Double)_nCyclesPerMS / 20.0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
UInt32 timer = RsTimer();
|
||||
|
||||
UInt32 updInMs = timer - oldPcTimer;
|
||||
|
||||
Double upd = (Double)updInMs * ms_fTimeScale;
|
||||
|
||||
oldPcTimer = timer;
|
||||
|
||||
m_snTimeInMillisecondsPauseMode += Int64(upd);
|
||||
|
||||
if ( GetIsPaused() )
|
||||
ms_fTimeStep = 0.0f;
|
||||
else
|
||||
{
|
||||
m_snTimeInMilliseconds += Int64(upd);
|
||||
m_snTimeInMillisecondsNonClipped += Int64(upd);
|
||||
ms_fTimeStep = upd / 1000.0f * 50.0f;
|
||||
}
|
||||
}
|
||||
|
||||
if ( ms_fTimeStep < 0.01f && !GetIsPaused() )
|
||||
ms_fTimeStep = 0.01f;
|
||||
|
||||
ms_fTimeStepNonClipped = ms_fTimeStep;
|
||||
|
||||
if ( CRecordDataForGame::RecordingState != _TODOCONST(2) )
|
||||
{
|
||||
ms_fTimeStep = min(3.0f, ms_fTimeStep);
|
||||
|
||||
if ( (m_snTimeInMilliseconds - m_snPreviousTimeInMilliseconds) > 60 )
|
||||
m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds + 60;
|
||||
}
|
||||
|
||||
if ( CRecordDataForChase::Status == _TODOCONST(1) )
|
||||
{
|
||||
ms_fTimeStep = 1.0f;
|
||||
m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds + 16;
|
||||
}
|
||||
|
||||
m_FrameCounter++;
|
||||
}
|
||||
|
||||
void CTimer::Suspend(void)
|
||||
{
|
||||
if ( ++suspendDepth > 1 )
|
||||
return;
|
||||
|
||||
if ( (Double)_nCyclesPerMS != 0.0 )
|
||||
QueryPerformanceCounter(&perfSuspendCounter);
|
||||
else
|
||||
suspendPcTimer = RsTimer();
|
||||
}
|
||||
|
||||
void CTimer::Resume(void)
|
||||
{
|
||||
if ( --suspendDepth != 0 )
|
||||
return;
|
||||
|
||||
if ( (Double)_nCyclesPerMS != 0.0 )
|
||||
{
|
||||
LARGE_INTEGER pc;
|
||||
QueryPerformanceCounter(&pc);
|
||||
|
||||
_oldPerfCounter.LowPart += pc.LowPart - perfSuspendCounter.LowPart;
|
||||
}
|
||||
else
|
||||
oldPcTimer += RsTimer() - suspendPcTimer;
|
||||
}
|
||||
|
||||
UInt32 CTimer::GetCyclesPerMillisecond(void)
|
||||
{
|
||||
if (_nCyclesPerMS != 0)
|
||||
return _nCyclesPerMS;
|
||||
else
|
||||
return 1;
|
||||
}
|
||||
|
||||
UInt32 CTimer::GetCurrentTimeInCycles(void)
|
||||
{
|
||||
if ( _nCyclesPerMS != 0 )
|
||||
{
|
||||
LARGE_INTEGER pc;
|
||||
QueryPerformanceCounter(&pc);
|
||||
return (pc.LowPart - _oldPerfCounter.LowPart) & 0x7FFFFFFF;
|
||||
}
|
||||
else
|
||||
return RsTimer() - oldPcTimer;
|
||||
}
|
||||
|
||||
Bool CTimer::GetIsSlowMotionActive(void)
|
||||
{
|
||||
return ms_fTimeScale < 1.0f;
|
||||
}
|
||||
|
||||
void CTimer::Stop(void)
|
||||
{
|
||||
m_snPreviousTimeInMilliseconds = m_snTimeInMilliseconds;
|
||||
}
|
||||
|
||||
void CTimer::StartUserPause(void)
|
||||
{
|
||||
m_UserPause = true;
|
||||
}
|
||||
|
||||
void CTimer::EndUserPause(void)
|
||||
{
|
||||
m_UserPause = false;
|
||||
}
|
||||
|
||||
#if 0
|
||||
STARTPATCHES
|
||||
InjectHook(0x4ACE60, CTimer::Initialise, PATCH_JUMP);
|
||||
InjectHook(0x4ACF60, CTimer::Shutdown, PATCH_JUMP);
|
||||
InjectHook(0x4ACF70, CTimer::Update, PATCH_JUMP);
|
||||
InjectHook(0x4AD310, CTimer::Suspend, PATCH_JUMP);
|
||||
InjectHook(0x4AD370, CTimer::Resume, PATCH_JUMP);
|
||||
InjectHook(0x4AD3F0, CTimer::GetCyclesPerMillisecond, PATCH_JUMP);
|
||||
InjectHook(0x4AD410, CTimer::GetCurrentTimeInCycles, PATCH_JUMP);
|
||||
InjectHook(0x4AD450, CTimer::GetIsSlowMotionActive, PATCH_JUMP);
|
||||
InjectHook(0x4AD480, CTimer::Stop, PATCH_JUMP);
|
||||
InjectHook(0x4AD490, CTimer::StartUserPause, PATCH_JUMP);
|
||||
InjectHook(0x4AD4A0, CTimer::EndUserPause, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
#endif
|
||||
|
||||
|
|
15
src/Timer.h
15
src/Timer.h
|
@ -2,7 +2,6 @@
|
|||
|
||||
class CTimer
|
||||
{
|
||||
public: // remove when each variable will be encapsulated
|
||||
static uint32 &m_snTimeInMilliseconds;
|
||||
static uint32 &m_snTimeInMillisecondsPauseMode;
|
||||
static uint32 &m_snTimeInMillisecondsNonClipped;
|
||||
|
@ -18,4 +17,18 @@ public:
|
|||
static void SetTimeStep(float ts) { ms_fTimeStep = ts; }
|
||||
static uint32 GetFrameCounter(void) { return m_FrameCounter; }
|
||||
static uint32 GetTimeInMilliseconds(void) { return m_snTimeInMilliseconds; }
|
||||
|
||||
static inline Bool GetIsPaused() { return m_UserPause || m_CodePause; }
|
||||
|
||||
static void Initialise(void);
|
||||
static void Shutdown(void);
|
||||
static void Update(void);
|
||||
static void Suspend(void);
|
||||
static void Resume(void);
|
||||
static UInt32 GetCyclesPerMillisecond(void);
|
||||
static UInt32 GetCurrentTimeInCycles(void);
|
||||
static Bool GetIsSlowMotionActive(void);
|
||||
static void Stop(void);
|
||||
static void StartUserPause(void);
|
||||
static void EndUserPause(void);
|
||||
};
|
||||
|
|
|
@ -5,3 +5,9 @@
|
|||
cDMAudio &DMAudio = *(cDMAudio*)0x95CDBE;
|
||||
|
||||
WRAPPER void cDMAudio::ReportCollision(CEntity *A, CEntity *B, uint8 surfA, uint8 surfB, float impulse, float speed) { EAXJMP(0x57CBE0); }
|
||||
|
||||
|
||||
void cDMAudio::ResetTimers(UInt32 timerval)
|
||||
{
|
||||
((void (__thiscall *)(cDMAudio *, UInt32))0x57CCD0)(this, timerval);
|
||||
}
|
|
@ -6,5 +6,6 @@ class cDMAudio
|
|||
{
|
||||
public:
|
||||
void ReportCollision(CEntity *A, CEntity *B, uint8 surfA, uint8 surfB, float impulse, float speed);
|
||||
void ResetTimers(UInt32 timerval);
|
||||
};
|
||||
extern cDMAudio &DMAudio;
|
||||
|
|
16
src/common.h
16
src/common.h
|
@ -39,6 +39,9 @@ typedef double Double;
|
|||
typedef Int8 Bool; //typedef bool Bool;
|
||||
typedef char Char;
|
||||
|
||||
typedef __int64 Int64;
|
||||
typedef unsigned __int64 UInt64;
|
||||
typedef signed __int64 SInt64;
|
||||
|
||||
#define nil NULL
|
||||
|
||||
|
@ -144,12 +147,25 @@ sq(float x) { return x*x; }
|
|||
#define DEGTORAD(x) ((x) * PI / 180.0f)
|
||||
#define RADTODEG(x) ((x) * 180.0f / PI)
|
||||
|
||||
|
||||
#if USE_PS2_RAND == TRUE
|
||||
#define MY_RAND_MAX 32767
|
||||
#else
|
||||
#define MY_RAND_MAX 65535
|
||||
#endif
|
||||
|
||||
int myrand(void);
|
||||
void mysrand(unsigned int seed);
|
||||
|
||||
#define debug printf
|
||||
#define ASSERT assert
|
||||
|
||||
#define _TODO(x)
|
||||
#define _TODOCONST(x) (x)
|
||||
|
||||
#define VALIDATE_SIZE(struc, size) static_assert(sizeof(struc) == size, "Invalid structure size of " #struc)
|
||||
#define VALIDATE_OFFSET(struc, member, offset) static_assert(offsetof(struc, member) == offset, "The offset of " #member " in " #struc " is not " #offset "...")
|
||||
|
||||
#define clamp(v, a, b) (max(min(v, b), a))
|
||||
//#define min(a, b) ((a) < (b) ? (a) : (b))
|
||||
//#define max(a, b) ((a) > (b) ? (a) : (b))
|
||||
|
|
|
@ -53,4 +53,6 @@ enum Config {
|
|||
NUMHOURS = 24,
|
||||
};
|
||||
|
||||
#define USE_PS2_RAND FALSE
|
||||
|
||||
#endif
|
||||
|
|
24
src/main.cpp
24
src/main.cpp
|
@ -24,17 +24,37 @@ void operator delete(void *ptr) noexcept { gtadelete(ptr); }
|
|||
|
||||
unsigned __int64 myrand_seed = 1;
|
||||
|
||||
int
|
||||
myrand(void)
|
||||
|
||||
int _cwrand() // original codewarrior rand
|
||||
{
|
||||
return ((int (__cdecl *)())0x5A41D0)();
|
||||
}
|
||||
|
||||
int
|
||||
myps2rand(void)
|
||||
{
|
||||
return _cwrand();
|
||||
myrand_seed = 0x5851F42D4C957F2D * myrand_seed + 1;
|
||||
return ((myrand_seed >> 32) & 0x7FFFFFFF);
|
||||
}
|
||||
|
||||
int myrand(void)
|
||||
{
|
||||
#if USE_PS2_RAND == TRUE
|
||||
return myps2rand();
|
||||
#else
|
||||
return _cwrand();
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
mysrand(unsigned int seed)
|
||||
{
|
||||
#if USE_PS2_RAND == TRUE
|
||||
myrand_seed = seed;
|
||||
#else
|
||||
;
|
||||
#endif
|
||||
}
|
||||
|
||||
// platform stuff
|
||||
|
|
|
@ -766,7 +766,7 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe
|
|||
|
||||
CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, Float fSize, RwRGBA const &color, Int32 nRotationSpeed, Int32 nRotation, Int32 nCurFrame, Int32 nLifeSpan)
|
||||
{
|
||||
if ( CTimer::m_UserPause || CTimer::m_CodePause )
|
||||
if ( CTimer::GetIsPaused() )
|
||||
return NULL;
|
||||
|
||||
if ( ( type == PARTICLE_ENGINE_SMOKE
|
||||
|
@ -777,7 +777,7 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe
|
|||
|| type == PARTICLE_BURNINGRUBBER_SMOKE
|
||||
|| type == PARTICLE_EXHAUST_FUMES
|
||||
|| type == PARTICLE_CARCOLLISION_DUST )
|
||||
&& nParticleCreationInterval & CTimer::m_FrameCounter )
|
||||
&& nParticleCreationInterval & CTimer::GetFrameCounter() )
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
@ -797,9 +797,9 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe
|
|||
pParticle->m_fExpansionRate = psystem->m_fExpansionRate;
|
||||
|
||||
if ( nLifeSpan != 0 )
|
||||
pParticle->m_nTimeWhenWillBeDestroyed = CTimer::m_snTimeInMilliseconds + nLifeSpan;
|
||||
pParticle->m_nTimeWhenWillBeDestroyed = CTimer::GetTimeInMilliseconds() + nLifeSpan;
|
||||
else
|
||||
pParticle->m_nTimeWhenWillBeDestroyed = CTimer::m_snTimeInMilliseconds + psystem->m_nLifeSpan;
|
||||
pParticle->m_nTimeWhenWillBeDestroyed = CTimer::GetTimeInMilliseconds() + psystem->m_nLifeSpan;
|
||||
|
||||
pParticle->m_nColorIntensity = psystem->m_nFadeToBlackInitialIntensity;
|
||||
pParticle->m_nAlpha = psystem->m_nFadeAlphaInitialIntensity;
|
||||
|
@ -829,7 +829,7 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe
|
|||
RwRGBAAssign(&pParticle->m_Color, &psystem->m_RenderColouring);
|
||||
|
||||
if ( psystem->m_ColorFadeTime != 0 )
|
||||
pParticle->m_nTimeWhenColorWillBeChanged = CTimer::m_snTimeInMilliseconds + psystem->m_ColorFadeTime;
|
||||
pParticle->m_nTimeWhenColorWillBeChanged = CTimer::GetTimeInMilliseconds() + psystem->m_ColorFadeTime;
|
||||
|
||||
if ( psystem->m_InitialColorVariation != 0 )
|
||||
{
|
||||
|
@ -995,17 +995,17 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe
|
|||
|
||||
void CParticle::Update()
|
||||
{
|
||||
if ( CTimer::m_UserPause || CTimer::m_CodePause )
|
||||
if ( CTimer::GetIsPaused() )
|
||||
return;
|
||||
|
||||
CRGBA color(0, 0, 0, 0);
|
||||
|
||||
Float fFricDeccel50 = pow(0.50f, CTimer::ms_fTimeStep);
|
||||
Float fFricDeccel80 = pow(0.80f, CTimer::ms_fTimeStep);
|
||||
Float fFricDeccel90 = pow(0.90f, CTimer::ms_fTimeStep);
|
||||
Float fFricDeccel95 = pow(0.95f, CTimer::ms_fTimeStep);
|
||||
Float fFricDeccel96 = pow(0.96f, CTimer::ms_fTimeStep);
|
||||
Float fFricDeccel99 = pow(0.99f, CTimer::ms_fTimeStep);
|
||||
Float fFricDeccel50 = pow(0.50f, CTimer::GetTimeStep());
|
||||
Float fFricDeccel80 = pow(0.80f, CTimer::GetTimeStep());
|
||||
Float fFricDeccel90 = pow(0.90f, CTimer::GetTimeStep());
|
||||
Float fFricDeccel95 = pow(0.95f, CTimer::GetTimeStep());
|
||||
Float fFricDeccel96 = pow(0.96f, CTimer::GetTimeStep());
|
||||
Float fFricDeccel99 = pow(0.99f, CTimer::GetTimeStep());
|
||||
|
||||
CParticleObject::UpdateAll();
|
||||
|
||||
|
@ -1023,9 +1023,9 @@ void CParticle::Update()
|
|||
{
|
||||
bRemoveParticle = false;
|
||||
|
||||
CVector moveStep = particle->m_vecPosition + ( particle->m_vecVelocity * CTimer::ms_fTimeStep );
|
||||
CVector moveStep = particle->m_vecPosition + ( particle->m_vecVelocity * CTimer::GetTimeStep() );
|
||||
|
||||
if ( CTimer::m_snTimeInMilliseconds > particle->m_nTimeWhenWillBeDestroyed || particle->m_nAlpha == 0 )
|
||||
if ( CTimer::GetTimeInMilliseconds() > particle->m_nTimeWhenWillBeDestroyed || particle->m_nAlpha == 0 )
|
||||
{
|
||||
bRemoveParticle = true;
|
||||
continue;
|
||||
|
@ -1033,9 +1033,9 @@ void CParticle::Update()
|
|||
|
||||
if ( particle->m_nTimeWhenColorWillBeChanged != 0 )
|
||||
{
|
||||
if ( particle->m_nTimeWhenColorWillBeChanged > CTimer::m_snTimeInMilliseconds )
|
||||
if ( particle->m_nTimeWhenColorWillBeChanged > CTimer::GetTimeInMilliseconds() )
|
||||
{
|
||||
Float colorMul = 1.0f - Float(particle->m_nTimeWhenColorWillBeChanged - CTimer::m_snTimeInMilliseconds) / Float(psystem->m_ColorFadeTime);
|
||||
Float colorMul = 1.0f - Float(particle->m_nTimeWhenColorWillBeChanged - CTimer::GetTimeInMilliseconds()) / Float(psystem->m_ColorFadeTime);
|
||||
|
||||
particle->m_Color.red = clamp(
|
||||
psystem->m_RenderColouring.red + Int32(Float(psystem->m_FadeDestinationColor.red - psystem->m_RenderColouring.red) * colorMul),
|
||||
|
@ -1103,7 +1103,7 @@ void CParticle::Update()
|
|||
if ( psystem->m_fGravitationalAcceleration > 0.0f )
|
||||
{
|
||||
if ( -50.0f * psystem->m_fGravitationalAcceleration < particle->m_vecVelocity.z )
|
||||
particle->m_vecVelocity.z -= psystem->m_fGravitationalAcceleration * CTimer::ms_fTimeStep;
|
||||
particle->m_vecVelocity.z -= psystem->m_fGravitationalAcceleration * CTimer::GetTimeStep();
|
||||
|
||||
if ( psystem->Flags & ZCHECK_FIRST )
|
||||
{
|
||||
|
@ -1301,7 +1301,7 @@ void CParticle::Update()
|
|||
if ( psystem->m_fGravitationalAcceleration < 0.0f )
|
||||
{
|
||||
if ( -5.0f * psystem->m_fGravitationalAcceleration > particle->m_vecVelocity.z )
|
||||
particle->m_vecVelocity.z -= psystem->m_fGravitationalAcceleration * CTimer::ms_fTimeStep;
|
||||
particle->m_vecVelocity.z -= psystem->m_fGravitationalAcceleration * CTimer::GetTimeStep();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1616,7 +1616,7 @@ void CParticle::Render()
|
|||
|
||||
Float fSpeed = particle->m_vecVelocity.Magnitude();
|
||||
|
||||
Float fNewTrailLength = fSpeed * CTimer::ms_fTimeStep * w * 2.0f;
|
||||
Float fNewTrailLength = fSpeed * CTimer::GetTimeStep() * w * 2.0f;
|
||||
|
||||
if ( fDist > fNewTrailLength )
|
||||
fTrailLength = fNewTrailLength;
|
||||
|
|
|
@ -96,11 +96,5 @@ public:
|
|||
static void AddYardieDoorSmoke(CVector const &vecPos, CMatrix const &matMatrix);
|
||||
|
||||
};
|
||||
/*
|
||||
class CParticle
|
||||
{
|
||||
public:
|
||||
static void AddParticle(tParticleType, const CVector &pos, const CVector &velocity, CEntity *ent = nil,
|
||||
float size = 0.0, int32 rotationStep = 0, int32 rotation = 0, int startFrame = 0, int lifeSpan = 0);
|
||||
};
|
||||
*/
|
||||
|
||||
VALIDATE_SIZE(CParticle, 0x68);
|
Loading…
Reference in a new issue