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SetEntityStatus
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@ -216,6 +216,7 @@ public:
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char field_19195;
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int m_nTimeOfRecentCrime;
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void SetEntityStatus(int32 id, bool status);
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void PreTerminateGameSpecificShutdown();
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void DestroyEntity(int32 id);
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void PostTerminateGameSpecificShutdown();
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