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https://github.com/GTAmodding/re3.git
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some changes
This commit is contained in:
parent
aa5266b1b3
commit
1ba696f5fc
6 changed files with 315 additions and 309 deletions
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@ -11,6 +11,8 @@ class CPed;
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class CObject;
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class CPlayerInfo;
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class CRunningScript;
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#define KEY_LENGTH_IN_SCRIPT 8
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struct CScriptRectangle
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@ -81,123 +83,6 @@ struct CScriptSphere
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float m_fRadius;
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};
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enum {
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MAX_STACK_DEPTH = 6,
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NUM_LOCAL_VARS = 16,
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NUM_TIMERS = 2
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};
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class CRunningScript
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{
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CRunningScript *next;
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CRunningScript *prev;
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char m_abScriptName[8];
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uint32 m_nIp;
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uint32 m_anStack[MAX_STACK_DEPTH];
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uint16 m_nStackPointer;
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int32 m_anLocalVariables[NUM_LOCAL_VARS + NUM_TIMERS];
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bool m_bCondResult;
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bool m_bIsMissionScript;
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bool m_bSkipWakeTime;
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uint32 m_nWakeTime;
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uint16 m_nAndOrState;
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bool m_bNotFlag;
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bool m_bDeatharrestEnabled;
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bool m_bDeatharrestExecuted;
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bool m_bMissionFlag;
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public:
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void SetIP(uint32 ip) { m_nIp = ip; }
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CRunningScript* GetNext() { return next; }
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void UpdateTimers(float timeStep){
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m_anLocalVariables[NUM_LOCAL_VARS] += timeStep;
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m_anLocalVariables[NUM_LOCAL_VARS + 1] += timeStep;
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}
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bool ThisIsAValidRandomPed(uint32 pedtype){
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switch (pedtype){
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case PEDTYPE_CIVMALE:
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case PEDTYPE_CIVFEMALE:
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case PEDTYPE_GANG1:
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case PEDTYPE_GANG2:
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case PEDTYPE_GANG3:
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case PEDTYPE_GANG4:
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case PEDTYPE_GANG5:
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case PEDTYPE_GANG6:
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case PEDTYPE_GANG7:
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case PEDTYPE_GANG8:
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case PEDTYPE_GANG9:
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case PEDTYPE_CRIMINAL:
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case PEDTYPE_PROSTITUTE:
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return true;
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default:
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return false;
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}
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}
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float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
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void CollectParameters(uint32*, int16);
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int32 CollectNextParameterWithoutIncreasingPC(uint32);
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int32* GetPointerToScriptVariable(uint32*, int16);
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void StoreParameters(uint32*, int16);
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void Init();
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void RemoveScriptFromList(CRunningScript**);
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void AddScriptToList(CRunningScript**);
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void Process();
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int8 ProcessOneCommand();
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void DoDeatharrestCheck();
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int8 ProcessCommands0To99(int32);
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int8 ProcessCommands100To199(int32);
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int8 ProcessCommands200To299(int32);
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int8 ProcessCommands300To399(int32);
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int8 ProcessCommands400To499(int32);
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int8 ProcessCommands500To599(int32);
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int8 ProcessCommands600To699(int32);
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int8 ProcessCommands700To799(int32);
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int8 ProcessCommands800To899(int32);
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int8 ProcessCommands900To999(int32);
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int8 ProcessCommands1000To1099(int32);
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#ifndef GTA_PS2
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int8 ProcessCommands1100To1199(int32);
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#endif
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void UpdateCompareFlag(bool);
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int16 GetPadState(uint16, uint16);
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void LocatePlayerCommand(int32, uint32*);
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void LocatePlayerCharCommand(int32, uint32*);
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void LocatePlayerCarCommand(int32, uint32*);
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void LocateCharCommand(int32, uint32*);
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void LocateCharCharCommand(int32, uint32*);
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void LocateCharCarCommand(int32, uint32*);
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void LocateCharObjectCommand(int32, uint32*);
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void LocateCarCommand(int32, uint32*);
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void LocateSniperBulletCommand(int32, uint32*);
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void PlayerInAreaCheckCommand(int32, uint32*);
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void PlayerInAngledAreaCheckCommand(int32, uint32*);
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void CharInAreaCheckCommand(int32, uint32*);
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void CarInAreaCheckCommand(int32, uint32*);
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private:
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enum {
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ANDOR_NONE = 0,
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ANDS_1 = 1,
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ANDS_2,
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ANDS_3,
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ANDS_4,
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ANDS_5,
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ANDS_6,
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ANDS_7,
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ANDS_8,
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ORS_1 = 21,
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ORS_2,
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ORS_3,
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ORS_4,
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ORS_5,
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ORS_6,
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ORS_7,
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ORS_8
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};
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};
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enum {
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CLEANUP_UNUSED = 0,
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CLEANUP_CAR,
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@ -337,7 +222,6 @@ enum {
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class CTheScripts
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{
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public:
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static uint8(&ScriptSpace)[SIZE_SCRIPT_SPACE];
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static CRunningScript(&ScriptsArray)[MAX_NUM_SCRIPTS];
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static int32(&BaseBriefIdForContact)[MAX_NUM_CONTACTS];
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@ -377,16 +261,34 @@ public:
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static bool &UseTextCommands;
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static uint16 &CommandsExecuted;
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static uint16 &ScriptsUpdated;
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public:
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static void Init();
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static void Process();
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static CRunningScript* StartTestScript();
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static bool IsPlayerOnAMission();
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static void ClearSpaceForMissionEntity(const CVector&, CEntity*);
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static void ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, int col, int col2);
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static void UndoBuildingSwaps();
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static void UndoEntityVisibilitySettings();
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static bool IsDebugOn() { return DbgFlag; };
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static void InvertDebugFlag() { DbgFlag = !DbgFlag; }
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static int32* GetPointerToScriptVariable(int32 offset) { return (int32*)&ScriptSpace[offset]; }
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static void ResetCountdownToMakePlayerUnsafe() { CountdownToMakePlayerUnsafe = 0; }
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static bool IsCountdownToMakePlayerUnsafeOn() { return CountdownToMakePlayerUnsafe != 0; }
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private:
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static CRunningScript* StartNewScript(uint32);
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static void CleanUpThisVehicle(CVehicle*);
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static void CleanUpThisPed(CPed*);
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static void CleanUpThisObject(CObject*);
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static void Init();
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static CRunningScript* StartNewScript(uint32);
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static void Process();
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static CRunningScript* StartTestScript();
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static bool IsPlayerOnAMission();
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static bool IsPedStopped(CPed*);
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static bool IsPlayerStopped(CPlayerInfo*);
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static bool IsVehicleStopped(CVehicle*);
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@ -395,7 +297,6 @@ public:
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static void UpdateObjectIndices();
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static void ReadMultiScriptFileOffsetsFromScript();
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static void DrawScriptSpheres();
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static void ClearSpaceForMissionEntity(const CVector&, CEntity*);
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static void HighlightImportantArea(uint32, float, float, float, float, float);
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static void HighlightImportantAngledArea(uint32, float, float, float, float, float, float, float, float, float);
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static void DrawDebugSquare(float, float, float, float);
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@ -407,44 +308,169 @@ public:
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static void LoadAllScripts(uint8*, uint32);
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static void AddToInvisibilitySwapArray(CEntity*, bool);
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static void AddToBuildingSwapArray(CBuilding*, int32, int32);
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static void UndoBuildingSwaps();
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static void UndoEntityVisibilitySettings();
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static int32 GetActualScriptSphereIndex(int32 index);
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static int32 AddScriptSphere(int32 id, CVector pos, float radius);
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static int32 GetNewUniqueScriptSphereIndex(int32 index);
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static void RemoveScriptSphere(int32 index);
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static int32 Read4BytesFromScript(uint32* pIp){
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friend class CRunningScript;
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friend class CHud;
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friend void CMissionCleanup::Process();
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};
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enum {
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MAX_STACK_DEPTH = 6,
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NUM_LOCAL_VARS = 16,
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NUM_TIMERS = 2
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};
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class CRunningScript
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{
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enum {
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ANDOR_NONE = 0,
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ANDS_1 = 1,
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ANDS_2,
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ANDS_3,
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ANDS_4,
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ANDS_5,
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ANDS_6,
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ANDS_7,
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ANDS_8,
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ORS_1 = 21,
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ORS_2,
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ORS_3,
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ORS_4,
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ORS_5,
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ORS_6,
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ORS_7,
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ORS_8
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};
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CRunningScript* next;
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CRunningScript* prev;
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char m_abScriptName[8];
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uint32 m_nIp;
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uint32 m_anStack[MAX_STACK_DEPTH];
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uint16 m_nStackPointer;
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int32 m_anLocalVariables[NUM_LOCAL_VARS + NUM_TIMERS];
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bool m_bCondResult;
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bool m_bIsMissionScript;
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bool m_bSkipWakeTime;
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uint32 m_nWakeTime;
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uint16 m_nAndOrState;
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bool m_bNotFlag;
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bool m_bDeatharrestEnabled;
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bool m_bDeatharrestExecuted;
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bool m_bMissionFlag;
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public:
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void SetIP(uint32 ip) { m_nIp = ip; }
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CRunningScript* GetNext() const { return next; }
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void UpdateTimers(float timeStep) {
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m_anLocalVariables[NUM_LOCAL_VARS] += timeStep;
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m_anLocalVariables[NUM_LOCAL_VARS + 1] += timeStep;
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}
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static int32 Read4BytesFromScript(uint32* pIp) {
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int32 retval = 0;
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for (int i = 0; i < 4; i++){
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retval |= ScriptSpace[(*pIp)++] << (8 * i);
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for (int i = 0; i < 4; i++) {
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retval |= CTheScripts::ScriptSpace[(*pIp)++] << (8 * i);
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}
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return retval;
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}
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static int16 Read2BytesFromScript(uint32* pIp){
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static int16 Read2BytesFromScript(uint32* pIp) {
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int16 retval = 0;
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for (int i = 0; i < 2; i++){
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retval |= ScriptSpace[(*pIp)++] << (8 * i);
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for (int i = 0; i < 2; i++) {
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retval |= CTheScripts::ScriptSpace[(*pIp)++] << (8 * i);
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}
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return retval;
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}
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static int8 Read1ByteFromScript(uint32* pIp){
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static int8 Read1ByteFromScript(uint32* pIp) {
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int8 retval = 0;
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for (int i = 0; i < 1; i++){
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retval |= ScriptSpace[(*pIp)++] << (8 * i);
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for (int i = 0; i < 1; i++) {
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retval |= CTheScripts::ScriptSpace[(*pIp)++] << (8 * i);
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}
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return retval;
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}
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static float ReadFloatFromScript(uint32* pIp){
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static float ReadFloatFromScript(uint32* pIp) {
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return Read2BytesFromScript(pIp) / 16.0f;
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}
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static void ReadTextLabelFromScript(uint32* pIp, char* buf){
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strncpy(buf, (const char*)&ScriptSpace[*pIp], KEY_LENGTH_IN_SCRIPT);
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static void ReadTextLabelFromScript(uint32* pIp, char* buf) {
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strncpy(buf, (const char*)&CTheScripts::ScriptSpace[*pIp], KEY_LENGTH_IN_SCRIPT);
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}
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static wchar* GetTextByKeyFromScript(uint32* pIp) {
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wchar* text = TheText.Get((const char*)&ScriptSpace[*pIp]);
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wchar* text = TheText.Get((const char*)&CTheScripts::ScriptSpace[*pIp]);
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*pIp += KEY_LENGTH_IN_SCRIPT;
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return text;
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}
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void Init();
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void Process();
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void RemoveScriptFromList(CRunningScript**);
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void AddScriptToList(CRunningScript**);
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private:
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void CollectParameters(uint32*, int16);
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int32 CollectNextParameterWithoutIncreasingPC(uint32);
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int32* GetPointerToScriptVariable(uint32*, int16);
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void StoreParameters(uint32*, int16);
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int8 ProcessOneCommand();
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void DoDeatharrestCheck();
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void UpdateCompareFlag(bool);
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int16 GetPadState(uint16, uint16);
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int8 ProcessCommands0To99(int32);
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int8 ProcessCommands100To199(int32);
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int8 ProcessCommands200To299(int32);
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int8 ProcessCommands300To399(int32);
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int8 ProcessCommands400To499(int32);
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int8 ProcessCommands500To599(int32);
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int8 ProcessCommands600To699(int32);
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int8 ProcessCommands700To799(int32);
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int8 ProcessCommands800To899(int32);
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int8 ProcessCommands900To999(int32);
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int8 ProcessCommands1000To1099(int32);
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#ifndef GTA_PS2
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int8 ProcessCommands1100To1199(int32);
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#endif
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void LocatePlayerCommand(int32, uint32*);
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void LocatePlayerCharCommand(int32, uint32*);
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void LocatePlayerCarCommand(int32, uint32*);
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void LocateCharCommand(int32, uint32*);
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void LocateCharCharCommand(int32, uint32*);
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void LocateCharCarCommand(int32, uint32*);
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void LocateCharObjectCommand(int32, uint32*);
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void LocateCarCommand(int32, uint32*);
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void LocateSniperBulletCommand(int32, uint32*);
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void PlayerInAreaCheckCommand(int32, uint32*);
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void PlayerInAngledAreaCheckCommand(int32, uint32*);
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void CharInAreaCheckCommand(int32, uint32*);
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void CarInAreaCheckCommand(int32, uint32*);
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float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
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bool ThisIsAValidRandomPed(uint32 pedtype) {
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switch (pedtype) {
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case PEDTYPE_CIVMALE:
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case PEDTYPE_CIVFEMALE:
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case PEDTYPE_GANG1:
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case PEDTYPE_GANG2:
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case PEDTYPE_GANG3:
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case PEDTYPE_GANG4:
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case PEDTYPE_GANG5:
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case PEDTYPE_GANG6:
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case PEDTYPE_GANG7:
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case PEDTYPE_GANG8:
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case PEDTYPE_GANG9:
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case PEDTYPE_CRIMINAL:
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case PEDTYPE_PROSTITUTE:
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return true;
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default:
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return false;
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}
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}
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};
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