some changes

This commit is contained in:
Nikolay Korolev 2020-02-23 13:12:44 +03:00
parent aa5266b1b3
commit 1ba696f5fc
6 changed files with 315 additions and 309 deletions

View file

@ -11,6 +11,8 @@ class CPed;
class CObject;
class CPlayerInfo;
class CRunningScript;
#define KEY_LENGTH_IN_SCRIPT 8
struct CScriptRectangle
@ -81,123 +83,6 @@ struct CScriptSphere
float m_fRadius;
};
enum {
MAX_STACK_DEPTH = 6,
NUM_LOCAL_VARS = 16,
NUM_TIMERS = 2
};
class CRunningScript
{
CRunningScript *next;
CRunningScript *prev;
char m_abScriptName[8];
uint32 m_nIp;
uint32 m_anStack[MAX_STACK_DEPTH];
uint16 m_nStackPointer;
int32 m_anLocalVariables[NUM_LOCAL_VARS + NUM_TIMERS];
bool m_bCondResult;
bool m_bIsMissionScript;
bool m_bSkipWakeTime;
uint32 m_nWakeTime;
uint16 m_nAndOrState;
bool m_bNotFlag;
bool m_bDeatharrestEnabled;
bool m_bDeatharrestExecuted;
bool m_bMissionFlag;
public:
void SetIP(uint32 ip) { m_nIp = ip; }
CRunningScript* GetNext() { return next; }
void UpdateTimers(float timeStep){
m_anLocalVariables[NUM_LOCAL_VARS] += timeStep;
m_anLocalVariables[NUM_LOCAL_VARS + 1] += timeStep;
}
bool ThisIsAValidRandomPed(uint32 pedtype){
switch (pedtype){
case PEDTYPE_CIVMALE:
case PEDTYPE_CIVFEMALE:
case PEDTYPE_GANG1:
case PEDTYPE_GANG2:
case PEDTYPE_GANG3:
case PEDTYPE_GANG4:
case PEDTYPE_GANG5:
case PEDTYPE_GANG6:
case PEDTYPE_GANG7:
case PEDTYPE_GANG8:
case PEDTYPE_GANG9:
case PEDTYPE_CRIMINAL:
case PEDTYPE_PROSTITUTE:
return true;
default:
return false;
}
}
float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
void CollectParameters(uint32*, int16);
int32 CollectNextParameterWithoutIncreasingPC(uint32);
int32* GetPointerToScriptVariable(uint32*, int16);
void StoreParameters(uint32*, int16);
void Init();
void RemoveScriptFromList(CRunningScript**);
void AddScriptToList(CRunningScript**);
void Process();
int8 ProcessOneCommand();
void DoDeatharrestCheck();
int8 ProcessCommands0To99(int32);
int8 ProcessCommands100To199(int32);
int8 ProcessCommands200To299(int32);
int8 ProcessCommands300To399(int32);
int8 ProcessCommands400To499(int32);
int8 ProcessCommands500To599(int32);
int8 ProcessCommands600To699(int32);
int8 ProcessCommands700To799(int32);
int8 ProcessCommands800To899(int32);
int8 ProcessCommands900To999(int32);
int8 ProcessCommands1000To1099(int32);
#ifndef GTA_PS2
int8 ProcessCommands1100To1199(int32);
#endif
void UpdateCompareFlag(bool);
int16 GetPadState(uint16, uint16);
void LocatePlayerCommand(int32, uint32*);
void LocatePlayerCharCommand(int32, uint32*);
void LocatePlayerCarCommand(int32, uint32*);
void LocateCharCommand(int32, uint32*);
void LocateCharCharCommand(int32, uint32*);
void LocateCharCarCommand(int32, uint32*);
void LocateCharObjectCommand(int32, uint32*);
void LocateCarCommand(int32, uint32*);
void LocateSniperBulletCommand(int32, uint32*);
void PlayerInAreaCheckCommand(int32, uint32*);
void PlayerInAngledAreaCheckCommand(int32, uint32*);
void CharInAreaCheckCommand(int32, uint32*);
void CarInAreaCheckCommand(int32, uint32*);
private:
enum {
ANDOR_NONE = 0,
ANDS_1 = 1,
ANDS_2,
ANDS_3,
ANDS_4,
ANDS_5,
ANDS_6,
ANDS_7,
ANDS_8,
ORS_1 = 21,
ORS_2,
ORS_3,
ORS_4,
ORS_5,
ORS_6,
ORS_7,
ORS_8
};
};
enum {
CLEANUP_UNUSED = 0,
CLEANUP_CAR,
@ -337,7 +222,6 @@ enum {
class CTheScripts
{
public:
static uint8(&ScriptSpace)[SIZE_SCRIPT_SPACE];
static CRunningScript(&ScriptsArray)[MAX_NUM_SCRIPTS];
static int32(&BaseBriefIdForContact)[MAX_NUM_CONTACTS];
@ -377,16 +261,34 @@ public:
static bool &UseTextCommands;
static uint16 &CommandsExecuted;
static uint16 &ScriptsUpdated;
public:
static void Init();
static void Process();
static CRunningScript* StartTestScript();
static bool IsPlayerOnAMission();
static void ClearSpaceForMissionEntity(const CVector&, CEntity*);
static void ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, int col, int col2);
static void UndoBuildingSwaps();
static void UndoEntityVisibilitySettings();
static bool IsDebugOn() { return DbgFlag; };
static void InvertDebugFlag() { DbgFlag = !DbgFlag; }
static int32* GetPointerToScriptVariable(int32 offset) { return (int32*)&ScriptSpace[offset]; }
static void ResetCountdownToMakePlayerUnsafe() { CountdownToMakePlayerUnsafe = 0; }
static bool IsCountdownToMakePlayerUnsafeOn() { return CountdownToMakePlayerUnsafe != 0; }
private:
static CRunningScript* StartNewScript(uint32);
static void CleanUpThisVehicle(CVehicle*);
static void CleanUpThisPed(CPed*);
static void CleanUpThisObject(CObject*);
static void Init();
static CRunningScript* StartNewScript(uint32);
static void Process();
static CRunningScript* StartTestScript();
static bool IsPlayerOnAMission();
static bool IsPedStopped(CPed*);
static bool IsPlayerStopped(CPlayerInfo*);
static bool IsVehicleStopped(CVehicle*);
@ -395,7 +297,6 @@ public:
static void UpdateObjectIndices();
static void ReadMultiScriptFileOffsetsFromScript();
static void DrawScriptSpheres();
static void ClearSpaceForMissionEntity(const CVector&, CEntity*);
static void HighlightImportantArea(uint32, float, float, float, float, float);
static void HighlightImportantAngledArea(uint32, float, float, float, float, float, float, float, float, float);
static void DrawDebugSquare(float, float, float, float);
@ -407,44 +308,169 @@ public:
static void LoadAllScripts(uint8*, uint32);
static void AddToInvisibilitySwapArray(CEntity*, bool);
static void AddToBuildingSwapArray(CBuilding*, int32, int32);
static void UndoBuildingSwaps();
static void UndoEntityVisibilitySettings();
static int32 GetActualScriptSphereIndex(int32 index);
static int32 AddScriptSphere(int32 id, CVector pos, float radius);
static int32 GetNewUniqueScriptSphereIndex(int32 index);
static void RemoveScriptSphere(int32 index);
static int32 Read4BytesFromScript(uint32* pIp){
friend class CRunningScript;
friend class CHud;
friend void CMissionCleanup::Process();
};
enum {
MAX_STACK_DEPTH = 6,
NUM_LOCAL_VARS = 16,
NUM_TIMERS = 2
};
class CRunningScript
{
enum {
ANDOR_NONE = 0,
ANDS_1 = 1,
ANDS_2,
ANDS_3,
ANDS_4,
ANDS_5,
ANDS_6,
ANDS_7,
ANDS_8,
ORS_1 = 21,
ORS_2,
ORS_3,
ORS_4,
ORS_5,
ORS_6,
ORS_7,
ORS_8
};
CRunningScript* next;
CRunningScript* prev;
char m_abScriptName[8];
uint32 m_nIp;
uint32 m_anStack[MAX_STACK_DEPTH];
uint16 m_nStackPointer;
int32 m_anLocalVariables[NUM_LOCAL_VARS + NUM_TIMERS];
bool m_bCondResult;
bool m_bIsMissionScript;
bool m_bSkipWakeTime;
uint32 m_nWakeTime;
uint16 m_nAndOrState;
bool m_bNotFlag;
bool m_bDeatharrestEnabled;
bool m_bDeatharrestExecuted;
bool m_bMissionFlag;
public:
void SetIP(uint32 ip) { m_nIp = ip; }
CRunningScript* GetNext() const { return next; }
void UpdateTimers(float timeStep) {
m_anLocalVariables[NUM_LOCAL_VARS] += timeStep;
m_anLocalVariables[NUM_LOCAL_VARS + 1] += timeStep;
}
static int32 Read4BytesFromScript(uint32* pIp) {
int32 retval = 0;
for (int i = 0; i < 4; i++){
retval |= ScriptSpace[(*pIp)++] << (8 * i);
for (int i = 0; i < 4; i++) {
retval |= CTheScripts::ScriptSpace[(*pIp)++] << (8 * i);
}
return retval;
}
static int16 Read2BytesFromScript(uint32* pIp){
static int16 Read2BytesFromScript(uint32* pIp) {
int16 retval = 0;
for (int i = 0; i < 2; i++){
retval |= ScriptSpace[(*pIp)++] << (8 * i);
for (int i = 0; i < 2; i++) {
retval |= CTheScripts::ScriptSpace[(*pIp)++] << (8 * i);
}
return retval;
}
static int8 Read1ByteFromScript(uint32* pIp){
static int8 Read1ByteFromScript(uint32* pIp) {
int8 retval = 0;
for (int i = 0; i < 1; i++){
retval |= ScriptSpace[(*pIp)++] << (8 * i);
for (int i = 0; i < 1; i++) {
retval |= CTheScripts::ScriptSpace[(*pIp)++] << (8 * i);
}
return retval;
}
static float ReadFloatFromScript(uint32* pIp){
static float ReadFloatFromScript(uint32* pIp) {
return Read2BytesFromScript(pIp) / 16.0f;
}
static void ReadTextLabelFromScript(uint32* pIp, char* buf){
strncpy(buf, (const char*)&ScriptSpace[*pIp], KEY_LENGTH_IN_SCRIPT);
static void ReadTextLabelFromScript(uint32* pIp, char* buf) {
strncpy(buf, (const char*)&CTheScripts::ScriptSpace[*pIp], KEY_LENGTH_IN_SCRIPT);
}
static wchar* GetTextByKeyFromScript(uint32* pIp) {
wchar* text = TheText.Get((const char*)&ScriptSpace[*pIp]);
wchar* text = TheText.Get((const char*)&CTheScripts::ScriptSpace[*pIp]);
*pIp += KEY_LENGTH_IN_SCRIPT;
return text;
}
void Init();
void Process();
void RemoveScriptFromList(CRunningScript**);
void AddScriptToList(CRunningScript**);
private:
void CollectParameters(uint32*, int16);
int32 CollectNextParameterWithoutIncreasingPC(uint32);
int32* GetPointerToScriptVariable(uint32*, int16);
void StoreParameters(uint32*, int16);
int8 ProcessOneCommand();
void DoDeatharrestCheck();
void UpdateCompareFlag(bool);
int16 GetPadState(uint16, uint16);
int8 ProcessCommands0To99(int32);
int8 ProcessCommands100To199(int32);
int8 ProcessCommands200To299(int32);
int8 ProcessCommands300To399(int32);
int8 ProcessCommands400To499(int32);
int8 ProcessCommands500To599(int32);
int8 ProcessCommands600To699(int32);
int8 ProcessCommands700To799(int32);
int8 ProcessCommands800To899(int32);
int8 ProcessCommands900To999(int32);
int8 ProcessCommands1000To1099(int32);
#ifndef GTA_PS2
int8 ProcessCommands1100To1199(int32);
#endif
void LocatePlayerCommand(int32, uint32*);
void LocatePlayerCharCommand(int32, uint32*);
void LocatePlayerCarCommand(int32, uint32*);
void LocateCharCommand(int32, uint32*);
void LocateCharCharCommand(int32, uint32*);
void LocateCharCarCommand(int32, uint32*);
void LocateCharObjectCommand(int32, uint32*);
void LocateCarCommand(int32, uint32*);
void LocateSniperBulletCommand(int32, uint32*);
void PlayerInAreaCheckCommand(int32, uint32*);
void PlayerInAngledAreaCheckCommand(int32, uint32*);
void CharInAreaCheckCommand(int32, uint32*);
void CarInAreaCheckCommand(int32, uint32*);
float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
bool ThisIsAValidRandomPed(uint32 pedtype) {
switch (pedtype) {
case PEDTYPE_CIVMALE:
case PEDTYPE_CIVFEMALE:
case PEDTYPE_GANG1:
case PEDTYPE_GANG2:
case PEDTYPE_GANG3:
case PEDTYPE_GANG4:
case PEDTYPE_GANG5:
case PEDTYPE_GANG6:
case PEDTYPE_GANG7:
case PEDTYPE_GANG8:
case PEDTYPE_GANG9:
case PEDTYPE_CRIMINAL:
case PEDTYPE_PROSTITUTE:
return true;
default:
return false;
}
}
};