mips overdose

This commit is contained in:
Fire-Head 2020-06-28 00:01:51 +03:00
parent 91fbfc1d23
commit 1c11a8081f
35 changed files with 9019 additions and 221 deletions

View file

@ -4738,11 +4738,11 @@ cAudioManager::ProcessFrontEnd()
m_sQueueSample.m_nSampleIndex = SFX_SUB_MENU_BACK_LEFT;
stereo = true;
break;
case SOUND_9A:
case SOUND_FRONTEND_STEREO:
m_sQueueSample.m_nSampleIndex = SFX_STEREO_LEFT;
stereo = true;
break;
case SOUND_9B:
case SOUND_FRONTEND_MONO:
m_sQueueSample.m_nSampleIndex = SFX_MONO;
break;
case SOUND_FRONTEND_AUDIO_TEST:
@ -9337,9 +9337,9 @@ cAudioManager::SetCurrent3DProvider(uint8 which)
}
void
cAudioManager::SetDynamicAcousticModelingStatus(bool status)
cAudioManager::SetDynamicAcousticModelingStatus(uint8 status)
{
m_bDynamicAcousticModelingStatus = status;
m_bDynamicAcousticModelingStatus = status!=0;
}
void
@ -9370,6 +9370,12 @@ cAudioManager::SetMissionAudioLocation(float x, float y, float z)
}
}
void
cAudioManager::SetMonoMode(uint8 mono)
{
SampleManager.SetMonoMode(mono);
}
void
cAudioManager::SetMusicFadeVolume(uint8 volume) const
{