Fix script load

This commit is contained in:
Sergeanur 2021-06-28 05:23:58 +03:00
parent eaebaa6db3
commit 1c5a864598

View file

@ -2206,29 +2206,33 @@ bool CTheScripts::LoadAllScripts(uint8* buf, uint32 size)
Init(); // TODO: in LCS CTheScripts::Init call GenericLoad, which then calls LoadAllScripts Init(); // TODO: in LCS CTheScripts::Init call GenericLoad, which then calls LoadAllScripts
INITSAVEBUF INITSAVEBUF
CheckSaveHeader(buf, 'S', 'C', 'R', '\0', size - SAVE_HEADER_SIZE); CheckSaveHeader(buf, 'S', 'C', 'R', '\0', size - SAVE_HEADER_SIZE);
uint32 varSpace = ReadSaveBuf<uint32>(buf); uint32 varSpace, type, handle;
uint32 tmp;
ReadSaveBuf(&varSpace, buf);
if (*(int32*)&ScriptSpace[0] != *(int32*)&buf[0] || *(int32*)&ScriptSpace[4] != *(int32*)&buf[4]) { if (*(int32*)&ScriptSpace[0] != *(int32*)&buf[0] || *(int32*)&ScriptSpace[4] != *(int32*)&buf[4]) {
printf("\n===================================================\nSave Game Mismatch!!!\n"); printf("\n===================================================\nSave Game Mismatch!!!\n");
return false; return false;
} }
for (uint32 i = 0; i < varSpace; i++) { // this is not exactly what function does for (uint32 i = 0; i < varSpace; i++) { // this is not exactly what function does
if (i < 8) if (i < 8)
ScriptSpace[i] = ReadSaveBuf<uint8>(buf); ReadSaveBuf(&ScriptSpace[i], buf);
else if (GetSaveVarIndex(i / 4 * 4) != -1) else if (GetSaveVarIndex(i / 4 * 4) != -1)
ScriptSpace[i] = ReadSaveBuf<uint8>(buf); ReadSaveBuf(&ScriptSpace[i], buf);
else else
ReadSaveBuf<uint8>(buf); SkipSaveBuf(buf, 1);
} }
// everything else is... gone? TODO // everything else is... gone? TODO
script_assert(ReadSaveBuf<uint32>(buf) == SCRIPT_DATA_SIZE); ReadSaveBuf(&tmp, buf);
OnAMissionFlag = ReadSaveBuf<uint32>(buf); script_assert(tmp == SCRIPT_DATA_SIZE);
LastMissionPassedTime = ReadSaveBuf<uint32>(buf); ReadSaveBuf(&OnAMissionFlag, buf);
ReadSaveBuf(&LastMissionPassedTime, buf);
for (uint32 i = 0; i < MAX_NUM_COLLECTIVES; i++) for (uint32 i = 0; i < MAX_NUM_COLLECTIVES; i++)
CollectiveArray[i] = ReadSaveBuf<tCollectiveData>(buf); ReadSaveBuf(&CollectiveArray[i], buf);
NextFreeCollectiveIndex = ReadSaveBuf<int32>(buf); ReadSaveBuf(&NextFreeCollectiveIndex, buf);
for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) { for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
uint32 type = ReadSaveBuf<uint32>(buf); ReadSaveBuf(&type, buf);
uint32 handle = ReadSaveBuf<uint32>(buf); ReadSaveBuf(&handle, buf);
/* /*
switch (type) { switch (type) {
case 0: case 0:
@ -2244,16 +2248,17 @@ INITSAVEBUF
script_assert(false); script_assert(false);
} }
*/ */
/*BuildingSwapArray[i].m_nNewModel = */ReadSaveBuf<uint32>(buf); /*BuildingSwapArray[i].m_nNewModel = ReadSaveBuf<uint32>(buf);*/
/*BuildingSwapArray[i].m_nOldModel = */ReadSaveBuf<uint32>(buf); /*BuildingSwapArray[i].m_nOldModel = ReadSaveBuf<uint32>(buf);*/
SkipSaveBuf(buf, 8);
/* /*
if (BuildingSwapArray[i].m_pBuilding) if (BuildingSwapArray[i].m_pBuilding)
BuildingSwapArray[i].m_pBuilding->ReplaceWithNewModel(BuildingSwapArray[i].m_nNewModel); BuildingSwapArray[i].m_pBuilding->ReplaceWithNewModel(BuildingSwapArray[i].m_nNewModel);
*/ */
} }
for (uint32 i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) { for (uint32 i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) {
uint32 type = ReadSaveBuf<uint32>(buf); ReadSaveBuf(&type, buf);
uint32 handle = ReadSaveBuf<uint32>(buf); ReadSaveBuf(&handle, buf);
/* /*
switch (type) { switch (type) {
case 0: case 0:
@ -2278,14 +2283,25 @@ INITSAVEBUF
InvisibilitySettingArray[i]->bIsVisible = false; InvisibilitySettingArray[i]->bIsVisible = false;
*/ */
} }
script_assert(ReadSaveBuf<bool>(buf) == bUsingAMultiScriptFile); bool tmpBool;
/*bPlayerHasMetDebbieHarry = */ReadSaveBuf<uint8>(buf); ReadSaveBuf(&tmpBool, buf);
ReadSaveBuf<uint16>(buf); script_assert(tmpBool == bUsingAMultiScriptFile);
script_assert(ReadSaveBuf<uint32>(buf) == MainScriptSize); ///*bPlayerHasMetDebbieHarry = */ReadSaveBuf<uint8>(buf);
script_assert(ReadSaveBuf<uint32>(buf) == LargestMissionScriptSize); //ReadSaveBuf<uint16>(buf);
script_assert(ReadSaveBuf<uint16>(buf) == NumberOfMissionScripts);
script_assert(ReadSaveBuf<uint16>(buf) == NumberOfExclusiveMissionScripts); SkipSaveBuf(buf, 3);
uint32 runningScripts = ReadSaveBuf<uint32>(buf);
ReadSaveBuf(&tmp, buf);
script_assert(tmp == MainScriptSize);
ReadSaveBuf(&tmp, buf);
script_assert(tmp == LargestMissionScriptSize);
uint16 tmp16;
ReadSaveBuf(&tmp16, buf);
script_assert(tmp16 == NumberOfMissionScripts);
ReadSaveBuf(&tmp16, buf);
script_assert(tmp16 == NumberOfExclusiveMissionScripts);
uint32 runningScripts;
ReadSaveBuf(&runningScripts, buf);
for (uint32 i = 0; i < runningScripts; i++) for (uint32 i = 0; i < runningScripts; i++)
CRunningScript().Load(buf); CRunningScript().Load(buf);
StartTestScript(); // <- tmp hack StartTestScript(); // <- tmp hack
@ -2336,38 +2352,38 @@ void CRunningScript::Load(uint8*& buf)
{ {
#ifdef COMPATIBLE_SAVES #ifdef COMPATIBLE_SAVES
SkipSaveBuf(buf, 8); SkipSaveBuf(buf, 8);
m_nId = ReadSaveBuf<int32>(buf); ReadSaveBuf(&m_nId, buf);
for (int i = 0; i < 8; i++) for (int i = 0; i < 8; i++)
m_abScriptName[i] = ReadSaveBuf<char>(buf); ReadSaveBuf(&m_abScriptName[i], buf);
m_nIp = ReadSaveBuf<uint32>(buf); ReadSaveBuf(&m_nIp, buf);
#ifdef CHECK_STRUCT_SIZES #ifdef CHECK_STRUCT_SIZES
static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6"); static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
#endif #endif
for (int i = 0; i < MAX_STACK_DEPTH; i++) for (int i = 0; i < MAX_STACK_DEPTH; i++)
m_anStack[i] = ReadSaveBuf<uint32>(buf); ReadSaveBuf(&m_anStack[i], buf);
m_nStackPointer = ReadSaveBuf<uint16>(buf); ReadSaveBuf(&m_nStackPointer, buf);
SkipSaveBuf(buf, 2); SkipSaveBuf(buf, 2);
#ifdef CHECK_STRUCT_SIZES #ifdef CHECK_STRUCT_SIZES
static_assert(NUM_LOCAL_VARS + 8 + NUM_TIMERS == 106, "Compatibility loss: NUM_LOCAL_VARS + 8 + NUM_TIMERS != 106"); static_assert(NUM_LOCAL_VARS + 8 + NUM_TIMERS == 106, "Compatibility loss: NUM_LOCAL_VARS + 8 + NUM_TIMERS != 106");
#endif #endif
for (int i = 0; i < NUM_LOCAL_VARS + 8 + NUM_TIMERS; i++) for (int i = 0; i < NUM_LOCAL_VARS + 8 + NUM_TIMERS; i++)
m_anLocalVariables[i] = ReadSaveBuf<int32>(buf); ReadSaveBuf(&m_anLocalVariables[i], buf);
m_nLocalsPointer = ReadSaveBuf<int32>(buf); ReadSaveBuf(&m_nLocalsPointer, buf);
m_bIsActive = ReadSaveBuf<bool>(buf); ReadSaveBuf(&m_bIsActive, buf);
m_bCondResult = ReadSaveBuf<bool>(buf); ReadSaveBuf(&m_bCondResult, buf);
m_bIsMissionScript = ReadSaveBuf<bool>(buf); ReadSaveBuf(&m_bIsMissionScript, buf);
m_bSkipWakeTime = ReadSaveBuf<bool>(buf); ReadSaveBuf(&m_bSkipWakeTime, buf);
m_nWakeTime = ReadSaveBuf<uint32>(buf); ReadSaveBuf(&m_nWakeTime, buf);
m_nAndOrState = ReadSaveBuf<uint16>(buf); ReadSaveBuf(&m_nAndOrState, buf);
m_bNotFlag = ReadSaveBuf<bool>(buf); ReadSaveBuf(&m_bNotFlag, buf);
m_bDeatharrestEnabled = ReadSaveBuf<bool>(buf); ReadSaveBuf(&m_bDeatharrestEnabled, buf);
m_bDeatharrestExecuted = ReadSaveBuf<bool>(buf); ReadSaveBuf(&m_bDeatharrestExecuted, buf);
m_bMissionFlag = ReadSaveBuf<bool>(buf); ReadSaveBuf(&m_bMissionFlag, buf);
SkipSaveBuf(buf, 2); SkipSaveBuf(buf, 2);
#else #else
CRunningScript* n = next; CRunningScript* n = next;
CRunningScript* p = prev; CRunningScript* p = prev;
*this = ReadSaveBuf<CRunningScript>(buf); ReadSaveBuf(this, buf);
next = n; next = n;
prev = p; prev = p;
#endif #endif