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Fix script load
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parent
eaebaa6db3
commit
1c5a864598
1 changed files with 57 additions and 41 deletions
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@ -2206,29 +2206,33 @@ bool CTheScripts::LoadAllScripts(uint8* buf, uint32 size)
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Init(); // TODO: in LCS CTheScripts::Init call GenericLoad, which then calls LoadAllScripts
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INITSAVEBUF
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CheckSaveHeader(buf, 'S', 'C', 'R', '\0', size - SAVE_HEADER_SIZE);
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uint32 varSpace = ReadSaveBuf<uint32>(buf);
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uint32 varSpace, type, handle;
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uint32 tmp;
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ReadSaveBuf(&varSpace, buf);
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if (*(int32*)&ScriptSpace[0] != *(int32*)&buf[0] || *(int32*)&ScriptSpace[4] != *(int32*)&buf[4]) {
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printf("\n===================================================\nSave Game Mismatch!!!\n");
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return false;
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}
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for (uint32 i = 0; i < varSpace; i++) { // this is not exactly what function does
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if (i < 8)
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ScriptSpace[i] = ReadSaveBuf<uint8>(buf);
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ReadSaveBuf(&ScriptSpace[i], buf);
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else if (GetSaveVarIndex(i / 4 * 4) != -1)
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ScriptSpace[i] = ReadSaveBuf<uint8>(buf);
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ReadSaveBuf(&ScriptSpace[i], buf);
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else
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ReadSaveBuf<uint8>(buf);
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SkipSaveBuf(buf, 1);
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}
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// everything else is... gone? TODO
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script_assert(ReadSaveBuf<uint32>(buf) == SCRIPT_DATA_SIZE);
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OnAMissionFlag = ReadSaveBuf<uint32>(buf);
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LastMissionPassedTime = ReadSaveBuf<uint32>(buf);
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ReadSaveBuf(&tmp, buf);
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script_assert(tmp == SCRIPT_DATA_SIZE);
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ReadSaveBuf(&OnAMissionFlag, buf);
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ReadSaveBuf(&LastMissionPassedTime, buf);
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for (uint32 i = 0; i < MAX_NUM_COLLECTIVES; i++)
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CollectiveArray[i] = ReadSaveBuf<tCollectiveData>(buf);
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NextFreeCollectiveIndex = ReadSaveBuf<int32>(buf);
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ReadSaveBuf(&CollectiveArray[i], buf);
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ReadSaveBuf(&NextFreeCollectiveIndex, buf);
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for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
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uint32 type = ReadSaveBuf<uint32>(buf);
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uint32 handle = ReadSaveBuf<uint32>(buf);
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ReadSaveBuf(&type, buf);
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ReadSaveBuf(&handle, buf);
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/*
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switch (type) {
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case 0:
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@ -2244,16 +2248,17 @@ INITSAVEBUF
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script_assert(false);
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}
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*/
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/*BuildingSwapArray[i].m_nNewModel = */ReadSaveBuf<uint32>(buf);
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/*BuildingSwapArray[i].m_nOldModel = */ReadSaveBuf<uint32>(buf);
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/*BuildingSwapArray[i].m_nNewModel = ReadSaveBuf<uint32>(buf);*/
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/*BuildingSwapArray[i].m_nOldModel = ReadSaveBuf<uint32>(buf);*/
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SkipSaveBuf(buf, 8);
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/*
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if (BuildingSwapArray[i].m_pBuilding)
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BuildingSwapArray[i].m_pBuilding->ReplaceWithNewModel(BuildingSwapArray[i].m_nNewModel);
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*/
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}
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for (uint32 i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) {
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uint32 type = ReadSaveBuf<uint32>(buf);
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uint32 handle = ReadSaveBuf<uint32>(buf);
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ReadSaveBuf(&type, buf);
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ReadSaveBuf(&handle, buf);
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/*
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switch (type) {
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case 0:
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@ -2278,14 +2283,25 @@ INITSAVEBUF
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InvisibilitySettingArray[i]->bIsVisible = false;
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*/
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}
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script_assert(ReadSaveBuf<bool>(buf) == bUsingAMultiScriptFile);
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/*bPlayerHasMetDebbieHarry = */ReadSaveBuf<uint8>(buf);
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ReadSaveBuf<uint16>(buf);
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script_assert(ReadSaveBuf<uint32>(buf) == MainScriptSize);
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script_assert(ReadSaveBuf<uint32>(buf) == LargestMissionScriptSize);
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script_assert(ReadSaveBuf<uint16>(buf) == NumberOfMissionScripts);
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script_assert(ReadSaveBuf<uint16>(buf) == NumberOfExclusiveMissionScripts);
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uint32 runningScripts = ReadSaveBuf<uint32>(buf);
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bool tmpBool;
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ReadSaveBuf(&tmpBool, buf);
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script_assert(tmpBool == bUsingAMultiScriptFile);
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///*bPlayerHasMetDebbieHarry = */ReadSaveBuf<uint8>(buf);
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//ReadSaveBuf<uint16>(buf);
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SkipSaveBuf(buf, 3);
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ReadSaveBuf(&tmp, buf);
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script_assert(tmp == MainScriptSize);
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ReadSaveBuf(&tmp, buf);
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script_assert(tmp == LargestMissionScriptSize);
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uint16 tmp16;
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ReadSaveBuf(&tmp16, buf);
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script_assert(tmp16 == NumberOfMissionScripts);
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ReadSaveBuf(&tmp16, buf);
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script_assert(tmp16 == NumberOfExclusiveMissionScripts);
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uint32 runningScripts;
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ReadSaveBuf(&runningScripts, buf);
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for (uint32 i = 0; i < runningScripts; i++)
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CRunningScript().Load(buf);
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StartTestScript(); // <- tmp hack
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@ -2336,38 +2352,38 @@ void CRunningScript::Load(uint8*& buf)
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{
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#ifdef COMPATIBLE_SAVES
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SkipSaveBuf(buf, 8);
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m_nId = ReadSaveBuf<int32>(buf);
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ReadSaveBuf(&m_nId, buf);
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for (int i = 0; i < 8; i++)
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m_abScriptName[i] = ReadSaveBuf<char>(buf);
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m_nIp = ReadSaveBuf<uint32>(buf);
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ReadSaveBuf(&m_abScriptName[i], buf);
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ReadSaveBuf(&m_nIp, buf);
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#ifdef CHECK_STRUCT_SIZES
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static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
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#endif
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for (int i = 0; i < MAX_STACK_DEPTH; i++)
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m_anStack[i] = ReadSaveBuf<uint32>(buf);
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m_nStackPointer = ReadSaveBuf<uint16>(buf);
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ReadSaveBuf(&m_anStack[i], buf);
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ReadSaveBuf(&m_nStackPointer, buf);
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SkipSaveBuf(buf, 2);
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#ifdef CHECK_STRUCT_SIZES
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static_assert(NUM_LOCAL_VARS + 8 + NUM_TIMERS == 106, "Compatibility loss: NUM_LOCAL_VARS + 8 + NUM_TIMERS != 106");
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#endif
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for (int i = 0; i < NUM_LOCAL_VARS + 8 + NUM_TIMERS; i++)
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m_anLocalVariables[i] = ReadSaveBuf<int32>(buf);
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m_nLocalsPointer = ReadSaveBuf<int32>(buf);
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m_bIsActive = ReadSaveBuf<bool>(buf);
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m_bCondResult = ReadSaveBuf<bool>(buf);
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m_bIsMissionScript = ReadSaveBuf<bool>(buf);
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m_bSkipWakeTime = ReadSaveBuf<bool>(buf);
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m_nWakeTime = ReadSaveBuf<uint32>(buf);
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m_nAndOrState = ReadSaveBuf<uint16>(buf);
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m_bNotFlag = ReadSaveBuf<bool>(buf);
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m_bDeatharrestEnabled = ReadSaveBuf<bool>(buf);
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m_bDeatharrestExecuted = ReadSaveBuf<bool>(buf);
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m_bMissionFlag = ReadSaveBuf<bool>(buf);
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ReadSaveBuf(&m_anLocalVariables[i], buf);
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ReadSaveBuf(&m_nLocalsPointer, buf);
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ReadSaveBuf(&m_bIsActive, buf);
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ReadSaveBuf(&m_bCondResult, buf);
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ReadSaveBuf(&m_bIsMissionScript, buf);
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ReadSaveBuf(&m_bSkipWakeTime, buf);
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ReadSaveBuf(&m_nWakeTime, buf);
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ReadSaveBuf(&m_nAndOrState, buf);
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ReadSaveBuf(&m_bNotFlag, buf);
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ReadSaveBuf(&m_bDeatharrestEnabled, buf);
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ReadSaveBuf(&m_bDeatharrestExecuted, buf);
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ReadSaveBuf(&m_bMissionFlag, buf);
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SkipSaveBuf(buf, 2);
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#else
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CRunningScript* n = next;
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CRunningScript* p = prev;
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*this = ReadSaveBuf<CRunningScript>(buf);
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ReadSaveBuf(this, buf);
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next = n;
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prev = p;
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#endif
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