scuffed InitAfterFocusLoss implementation

This commit is contained in:
Xinerki 2020-05-21 14:23:12 +03:00
parent b4060a4789
commit 1cb7b9876f
3 changed files with 25 additions and 0 deletions

View file

@ -664,6 +664,22 @@ void CGame::Process(void)
}
}
void
CGame::InitAfterFocusLoss()
{
/*
byte_869656 = byte_86969D;
result = cDMAudio::SetCurrent3DProvider(byte_86969D);
if ( !bGameStarted && !bMenuVisible )
byte_869642 = 1;
*/
//cDMAudio::SetCurrent3DProvider( ? ? ? );
if (!FrontEndMenuManager.m_bGameNotLoaded && !FrontEndMenuManager.m_bMenuActive)
CMenuManager::m_bStartUpFrontEndRequested = true;
}
bool
CGame::CanSeeOutSideFromCurrArea(void)
{