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Small audio code fix
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6a2edcea46
commit
1cc8a1d247
1 changed files with 3 additions and 19 deletions
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@ -2002,27 +2002,11 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
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}
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} else {
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nCruising = 1;
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params.m_pVehicle->bAudioChangingGear = true;
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bAccelSampleStopped = true;
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SampleManager.StopChannel(m_nActiveSamples);
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if (isMoped || accelerateState >= 150 && wheelsOnGround && brakeState <= 0 && !params.m_pVehicle->bIsHandbrakeOn
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&& !lostTraction && currentGear >= params.m_pTransmission->nNumberOfGears - 1) {
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if (accelerateState >= 220 && params.m_fVelocityChange + 0.001f >= velocityChangeForAudio) {
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if (nCruising < 800)
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++nCruising;
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} else if (nCruising > 3) {
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--nCruising;
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}
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freq = 27 * nCruising + freqModifier + 22050;
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if (engineSoundType == SFX_BANK_TRUCK)
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freq /= 2;
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AudioManager.AddPlayerCarSample(120, freq, soundOffset + SFX_CAR_AFTER_ACCEL_1, engineSoundType, 64, true);
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} else {
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nCruising = 0;
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}
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goto PlayCruising;
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}
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}
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} else {
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PlayCruising:
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bAccelSampleStopped = true;
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SampleManager.StopChannel(m_nActiveSamples);
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if (isMoped || accelerateState >= 150 && wheelsOnGround && brakeState <= 0 && !params.m_pVehicle->bIsHandbrakeOn
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@ -2036,7 +2020,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
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freq = 27 * nCruising + freqModifier + 22050;
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if (engineSoundType == SFX_BANK_TRUCK)
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freq /= 2;
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AudioManager.AddPlayerCarSample(120, freq, soundOffset + SFX_CAR_AFTER_ACCEL_1, engineSoundType, 64, true);
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AddPlayerCarSample(120, freq, soundOffset + SFX_CAR_AFTER_ACCEL_1, engineSoundType, 64, true);
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} else {
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nCruising = 0;
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}
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