processCarHeli half done

This commit is contained in:
Roman Masanin 2020-09-25 01:43:19 +03:00
parent b2e3d90734
commit 1d22c78f9f
2 changed files with 394 additions and 14 deletions

View file

@ -747,7 +747,7 @@ void cAudioManager::ProcessVehicle(CVehicle* veh)
} else { } else {
switch (veh->GetVehicleAppearance()) { switch (veh->GetVehicleAppearance()) {
case VEHICLE_APPEARANCE_HELI: case VEHICLE_APPEARANCE_HELI:
ProcessHelicopter(&params); ProcessCarHeli(&params);
//ProcessVehicleFlatTyre(&params); //ProcessVehicleFlatTyre(&params);
ProcessEngineDamage(&params); ProcessEngineDamage(&params);
break; break;
@ -780,27 +780,18 @@ void cAudioManager::ProcessVehicle(CVehicle* veh)
break; break;
case VEHICLE_TYPE_BOAT: case VEHICLE_TYPE_BOAT:
if (veh->m_modelIndex == MI_SKIMMER) if (veh->m_modelIndex == MI_SKIMMER)
ProcessHelicopter(&params); ProcessCarHeli(&params);
else else
ProcessBoatEngine(&params); ProcessBoatEngine(&params);
ProcessBoatMovingOverWater(&params); ProcessBoatMovingOverWater(&params);
ProcessVehicleOneShots(&params); ProcessVehicleOneShots(&params);
break; break;
case VEHICLE_TYPE_HELI: case VEHICLE_TYPE_HELI:
ProcessHelicopter(&params); ProcessCarHeli(&params);
ProcessVehicleOneShots(&params); ProcessVehicleOneShots(&params);
break; break;
case VEHICLE_TYPE_PLANE: case VEHICLE_TYPE_PLANE:
switch (params.m_nIndex) { ProcessPlane(&params);
case AIRTRAIN:
ProcessJumbo(&params);
break;
case DEADDODO:
ProcessCesna(&params);
break;
default:
break;
}
ProcessVehicleOneShots(&params); ProcessVehicleOneShots(&params);
//ProcessVehicleFlatType(&params); //ProcessVehicleFlatType(&params);
break; break;
@ -3073,6 +3064,394 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params)
return true; return true;
} }
void cAudioManager::ProcessCarHeli(cVehicleParams* params)
{
CVehicle* playerVeh; // eax
CVehicle* veh; // ecx
CAutomobile* automobile; // [esp+10h] [ebp-CCh]
CBoat* boat; // [esp+1Ch] [ebp-C0h]
signed int volume; // ebx
float volumeTmp; // st5
unsigned int freqModifier; // eax
signed int v30; // ebx
uint32 freq_6; // eax
signed int volume_3; // ebx
signed int volume_2; // ebx
char distCalcBool; // [esp+Ch] [ebp-D0h]
signed int freqModifier_2; // [esp+14h] [ebp-C8h]
char hunterBool; // [esp+18h] [ebp-C4h]
signed int brake; // [esp+20h] [ebp-BCh]
signed int accelerate; // [esp+24h] [ebp-B8h]
signed int volume_4; // [esp+28h] [ebp-B4h]
signed int volume_1; // [esp+2Ch] [ebp-B0h]
float vehAtYAbs; // [esp+34h] [ebp-A8h]
float vehCameraDot; // [esp+38h] [ebp-A4h]
float speedMultiplied; // [esp+3Ch] [ebp-A0h]
float volumeModifier; // [esp+40h] [ebp-9Ch]
float distance_3; // [esp+44h] [ebp-98h]
CVector posBackup; // [esp+48h] [ebp-94h]
CMatrix cameraMatrix; // [esp+60h] [ebp-7Ch]
CVector pos; // [esp+A8h] [ebp-34h]
//CVector multipliedVector; // [esp+B4h] [ebp-28h]
//CVector MatrixMultiplier; // [esp+C0h] [ebp-1Ch]
static uint32 freqPrev = 14287;
static uint32 freqPrev_1 = 7143;
static uint32 freqPrev_0 = 14287;
const float CarHeliDistance = 250.0f;
boat = 0;
hunterBool = 0;
automobile = 0;
cameraMatrix.m_attachment = 0;
cameraMatrix.m_hasRwMatrix = 0;
if (params->m_fDistance < SQR(CarHeliDistance)) {//!!
playerVeh = FindPlayerVehicle();
veh = params->m_pVehicle;
if (playerVeh == veh) {
accelerate = Pads[0].GetAccelerate();
brake = Pads[0].GetBrake();
} else {
accelerate = veh->m_fGasPedal * 255.0f;
brake = veh->m_fBrakePedal * 255.0f;
}
cameraMatrix = TheCamera.m_matrix;
vehAtYAbs = Abs(veh->m_matrix.GetUp().y);
vehCameraDot = (DotProduct(veh->m_matrix.GetForward(), cameraMatrix.GetForward()) + 1.0f) / 2.0f;
//123-139
if (veh->m_modelIndex == MI_SKIMMER) {//!!
boat = (CBoat*)params->m_pVehicle;
speedMultiplied = boat->m_fMovingSpeed * 50.0f / 11.0f;
} else if (params->m_VehicleType == VEHICLE_TYPE_HELI) {//!!
speedMultiplied = 1.0;
} else {
automobile = (CAutomobile*)params->m_pVehicle;
speedMultiplied = automobile->m_aWheelSpeed[1] * 50.0f / 11.0f;
}
//140-162
if (0.0 == speedMultiplied) {//??
cameraMatrix.~CMatrix();
return;
}
speedMultiplied = Min(1.0f, speedMultiplied);
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
//163-
if (m_sQueueSample.m_fDistance >= 40.0f) {//??
volumeTmp = speedMultiplied * 75.0f;
} else {
if (m_sQueueSample.m_fDistance >= 25.0f) {//!!
volume = 0;
LABEL_34:
//173-243
if (volume != 0) {//!!
m_sQueueSample.m_nVolume = cAudioManager::ComputeVolume(volume, 250.0f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) { //!!
m_sQueueSample.m_nCounter = 88;
if (boat != nil) { //!!
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO3;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
if (accelerate <= 0 && brake <= 0) { //!!
freqModifier = Min(1.0f, vehAtYAbs) * 949;//???
m_sQueueSample.m_nFrequency = 3651 + freqModifier;
} else {
freqModifier = Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 563;
m_sQueueSample.m_nFrequency = 4600 + freqModifier;
}
} else {
m_sQueueSample.m_nSampleIndex = SFX_HELI_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
}
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = volume;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 250.0f;
m_sQueueSample.m_bReleasingSoundFlag = 0;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
}
//244-
if (automobile) { //!!
automobile->GetComponentWorldPosition(CAR_BOOT, pos);
} else if (params->m_VehicleType == VEHICLE_TYPE_HELI) { //!!
//MatrixMultiplier.z = 0.0;
//MatrixMultiplier.x = 0.0;
//MatrixMultiplier.y = -10.0;
//multipliedVector = params->m_pVehicle->m_matrix * MatrixMultiplier;
} else {
pos = m_sQueueSample.m_vecPos;
}
//263-270
if (params->m_fDistance >= 19600.0f) //??
goto LABEL_EXIT;
if (speedMultiplied >= 0.4f) //??
volumeModifier = (speedMultiplied - 0.4f) * 5.0f / 3.0f;
else
volumeModifier = 0.0f;
//270-286
if (!boat) { //!!
freqModifier_2 = Min(1300, 7000.0f * vehAtYAbs);
if (playerVeh == veh && (accelerate > 0 || brake > 0) && freqModifier_2 < 1300) //!!
freqModifier_2 = 1300;
if (veh->m_modelIndex == MI_HUNTER) //!!
hunterBool = true;
}
volume_1 = (1.0f - vehCameraDot) * volumeModifier * 127.0f;
//288-339
if (boat) { //!!
if (accelerate <= 0 && brake <= 0) { //!!
//freqModifier_4 = 3713.0 * vehAtYAbs;
//if (freqModifier_4 > 3713)//!!
// freqModifier_4 = 3713;
m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, vehAtYAbs) * 3713; //???
} else {
m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, vehAtYAbs * (Max(accelerate, brake) / 255)) * 2204;
}
if (speedMultiplied < 1.0) { //??
//v27 = (double)(this_1->m_sQueueSample.m_nFrequency >> 1);
//this_1->m_sQueueSample.m_nFrequency = (signed __int64)(v27 * speedMultiplied + v27);
m_sQueueSample.m_nFrequency = (speedMultiplied + 1.0f) * m_sQueueSample.m_nFrequency / 2.0f;
}
m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency < freqPrev ?
Max(m_sQueueSample.m_nFrequency, freqPrev - 197) : Min(m_sQueueSample.m_nFrequency, freqPrev + 197);
freqPrev = m_sQueueSample.m_nFrequency;
//TODO maybe clamp!!!
}
m_sQueueSample.m_nVolume = ComputeVolume(volume_1, 140.0f, m_sQueueSample.m_fDistance);
if (!m_sQueueSample.m_nVolume) { //!!
LABEL_105:
if (!boat && params->m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance >= 30.0) { //!!
if (automobile->bEngineOn) {
if (speedMultiplied >= 1.0) {
v30 = (signed int)((1.0 - 0.5 * speedMultiplied) * 70.0f);
m_sQueueSample.m_nVolume = ComputeVolume(v30, 30.0, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume) {
if (hunterBool) {
m_sQueueSample.m_nSampleIndex = 456;
m_sQueueSample.m_nBankIndex = 0;
freq_6 = 3000.0 * speedMultiplied + 30000;
} else {
m_sQueueSample.m_nSampleIndex = 11;
m_sQueueSample.m_nBankIndex = 0;
freq_6 = 3000.0 * speedMultiplied + 6000;
}
m_sQueueSample.m_nFrequency = freq_6;
m_sQueueSample.m_nCounter = 12;
m_sQueueSample.m_bIs2D = 0;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = v30;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0;
m_sQueueSample.m_fSoundIntensity = 30.0;
m_sQueueSample.m_bReleasingSoundFlag = 0;
m_sQueueSample.m_nReleasingVolumeDivider = 30;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
}
}
}
volume_4 = ((0.5 * vehCameraDot + 0.5) * volumeModifier * 127.0);
if (boat) {
if (accelerate <= 0 && brake <= 0) //!!
m_sQueueSample.m_nFrequency = 7143 + Min(1.0f, vehAtYAbs) * 1857;
else
m_sQueueSample.m_nFrequency = 9000 + Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 1102;
if (speedMultiplied < 1.0) //??
m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2);
m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_1 - 98, freqPrev_1 + 98);
freqPrev_1 = m_sQueueSample.m_nFrequency;
}
m_sQueueSample.m_nVolume = ComputeVolume(volume_4, 140.0, m_sQueueSample.m_fDistance);
if (!m_sQueueSample.m_nVolume)
goto LABEL_147;
m_sQueueSample.m_nCounter = 1;
if (hunterBool) { //488 andro
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_2;
} else {
if (boat) {
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO2;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
LABEL_146:
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = volume_4;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 140.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
LABEL_147:
if (boat) {
//489-568
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == 15 && m_sQueueSample.m_fDistance < 20.0 && speedMultiplied > 0.0) { //?? 525 andro
volume_3 = speedMultiplied * 100.0f;
m_sQueueSample.m_nVolume = ComputeVolume(volume_3, 20.0f, m_sQueueSample.m_fDistance);
if (accelerate <= 0 && brake <= 0)//!!
m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, vehAtYAbs) * 3713;
else
m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 2204;
if (speedMultiplied < 1.0) //??
m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2);
m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_0 - 197, freqPrev_0 + 197);
freqPrev_0 = m_sQueueSample.m_nFrequency;
if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 12;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = volume_3;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(464);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(464);
m_sQueueSample.m_fSpeedMultiplier = 5.0f;
m_sQueueSample.m_fSoundIntensity = 20.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 7;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
}
} else {
//573-645
posBackup = m_sQueueSample.m_vecPos;
distCalcBool = params->m_bDistanceCalculated;
distance_3 = params->m_fDistance;
m_sQueueSample.m_vecPos = pos;
params->m_bDistanceCalculated = false;
params->m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);//580-589
if (params->m_fDistance < 729.0f) { //!!
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);//593-605
volume_2 = 25.0f * volumeModifier;
m_sQueueSample.m_nVolume = ComputeVolume(volume_2, 27.0f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume) {//!!
m_sQueueSample.m_nCounter = 2;
if (hunterBool)//!!
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_3;
else
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_REA;
m_sQueueSample.m_nBankIndex = 0;
m_sQueueSample.m_bIs2D = 0;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency = 16000.0f * volumeModifier + 16000;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = volume_2;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 27.0f;
m_sQueueSample.m_bReleasingSoundFlag = 0;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
}
m_sQueueSample.m_vecPos = posBackup;
params->m_bDistanceCalculated = distCalcBool;
params->m_fDistance = distance_3;
}
LABEL_EXIT:
cameraMatrix.~CMatrix();
return;
}
m_sQueueSample.m_nSampleIndex = 9;
}
m_sQueueSample.m_nBankIndex = 0;
m_sQueueSample.m_nFrequency = (unsigned __int64)(signed __int64)(16000.0 * volumeModifier)
+ 16000;
m_sQueueSample.m_nFrequency += freqModifier_2;
goto LABEL_146;
}
m_sQueueSample.m_nCounter = 3; //347 andro
if (hunterBool) { //!!
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_1;
} else {
if (boat) { //!!
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
//LABEL_104:
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = volume_1;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 140.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
goto LABEL_105;
}
m_sQueueSample.m_nSampleIndex = 8;
}
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = (16000.0 * volumeModifier) + 16000;
m_sQueueSample.m_nFrequency += freqModifier_2;
//goto LABEL_104;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = volume_1;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 140.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
goto LABEL_105;
}
volumeTmp = (m_sQueueSample.m_fDistance - 25.0) * 0.06666667 * (75.0 * speedMultiplied);
}
volume = (signed int)volumeTmp;
goto LABEL_34;
}
cameraMatrix.~CMatrix();
}
//TODO use it in ProcessVehicle //TODO use it in ProcessVehicle
void void
cAudioManager::ProcessPlane(cVehicleParams *params) cAudioManager::ProcessPlane(cVehicleParams *params)
@ -4560,7 +4939,7 @@ cAudioManager::ProcessWaterCannon(int32)
} }
//positon of arcade machines //positon of arcade machines
CVector aVecExtraSoundPosition[] = { {-1042.546, 88.793999, 11.324}, {-1004.476, 181.69701, 11.324} }; CVector aVecExtraSoundPosition[] = { {-1042.546f, 88.793999f, 11.324f}, {-1004.476f, 181.69701f, 11.324f} };
void void
cAudioManager::ProcessExtraSounds() cAudioManager::ProcessExtraSounds()

View file

@ -331,6 +331,7 @@ public:
void ProcessFrontEnd(); void ProcessFrontEnd();
void ProcessGarages(); void ProcessGarages();
bool ProcessHelicopter(cVehicleParams *params); bool ProcessHelicopter(cVehicleParams *params);
void ProcessCarHeli(cVehicleParams* params);
void ProcessJumbo(cVehicleParams *); void ProcessJumbo(cVehicleParams *);
void ProcessJumboAccel(CPlane *plane); void ProcessJumboAccel(CPlane *plane);
void ProcessJumboDecel(CPlane *plane); void ProcessJumboDecel(CPlane *plane);