Fix Radio Off text more

This commit is contained in:
erorcun 2021-02-21 18:22:02 +03:00
parent 71cf666bbd
commit 1d336d851d

View file

@ -1265,7 +1265,8 @@ cMusicManager::DisplayRadioStationName()
if (vehicle)
{
#if defined RADIO_SCROLL_TO_PREV_STATION || defined FIX_BUGS // Because m_nFrontendTrack can have NO_TRACK
// Prev scroll needs it to be signed, and m_nFrontendTrack can be NO_TRACK thus FIX_BUGS
#if defined RADIO_SCROLL_TO_PREV_STATION || defined FIX_BUGS
int track;
#else
uint8 track;
@ -1281,13 +1282,16 @@ cMusicManager::DisplayRadioStationName()
#endif
while (track >= NUM_RADIOS + 1) track -= NUM_RADIOS + 1;
// We already handle this condition while scrolling back, on key press. No need to change this.
// On scrolling back we handle this condition on key press. No need to change this.
if (!DMAudio.IsMP3RadioChannelAvailable() && track == USERTRACK)
gNumRetunePresses++;
}
else
#ifdef RADIO_OFF_TEXT
track = GetCarTuning(); // gStreamedSound or veh->m_nRadioStation would also work, but these don't cover police/taxi radios
#else
track = m_nFrontendTrack;
#endif
wchar* string = nil;
switch (track) {
case WILDSTYLE: string = TheText.Get("FEA_FM0"); break;
@ -1304,12 +1308,9 @@ cMusicManager::DisplayRadioStationName()
return;
string = TheText.Get("FEA_MP3"); break;
#ifdef RADIO_OFF_TEXT
case STREAMED_SOUND_RADIO_POLICE:
case STREAMED_SOUND_RADIO_TAXI:
return;
default: {
// Otherwise pausing-resuming game will show RADIO OFF, since radio isn't set yet
if (m_nPlayingTrack == NO_TRACK && m_nFrontendTrack == NO_TRACK)
case RADIO_OFF: {
// Otherwise RADIO OFF will be seen after pausing-resuming game and Mission Complete text
if (!m_bRadioStreamReady || !m_bGameplayAllowsRadio)
return;
extern wchar WideErrorString[];
@ -1321,9 +1322,8 @@ cMusicManager::DisplayRadioStationName()
}
break;
}
#else
default: return;
#endif
default: return;
};
if (pCurrentStation != string) {