Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULL

This commit is contained in:
Sergeanur 2020-05-05 18:32:46 +03:00
parent 0163a7bc46
commit 1eb817de77
15 changed files with 4 additions and 126 deletions

View file

@ -370,9 +370,7 @@ bool CGame::Initialise(const char* datFile)
LoadingScreen("Loading the Game", "Position dynamic objects", nil);
CWorld::RepositionCertainDynamicObjects();
LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
#ifdef GTA_ZONECULL
CCullZones::ResolveVisibilities();
#endif
CTrain::InitTrains();
CPlane::InitPlanes();
CCredits::Init();
@ -489,9 +487,7 @@ void CGame::ReInitGameObjectVariables(void)
CSpecialFX::Init();
CWaterCannons::Init();
CParticle::ReloadConfig();
#ifdef GTA_ZONECULL
CCullZones::ResolveVisibilities();
#endif
if ( !FrontEndMenuManager.m_bWantToLoad )
{
@ -524,9 +520,7 @@ void CGame::ReloadIPLs(void)
CCranes::InitCranes();
CGarages::Init();
CWorld::RepositionCertainDynamicObjects();
#ifdef GTA_ZONECULL
CCullZones::ResolveVisibilities();
#endif
CRenderer::SortBIGBuildings();
CTimer::Update();
}