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Use bool8 in audio code
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25 changed files with 1348 additions and 1350 deletions
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@ -16,18 +16,18 @@ class CPed;
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class cMusicManager
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{
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public:
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bool m_bIsInitialised;
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bool m_bDisabled;
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bool m_bSetNextStation;
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bool8 m_bIsInitialised;
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bool8 m_bDisabled;
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bool8 m_bSetNextStation;
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uint8 m_nVolumeLatency;
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uint8 m_nCurrentVolume;
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uint8 m_nMaxVolume;
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uint32 m_nAnnouncement;
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bool m_bAnnouncementInProgress;
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bool8 m_bAnnouncementInProgress;
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tStreamedSample m_aTracks[TOTAL_STREAMED_SOUNDS];
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bool m_bResetTimers;
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bool8 m_bResetTimers;
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uint32 m_nResetTime;
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bool m_bRadioSetByScript;
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bool8 m_bRadioSetByScript;
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uint8 m_nRadioStationScript;
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int32 m_nRadioPosition;
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uint32 m_nRadioInCar;
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@ -35,40 +35,40 @@ public:
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uint32 m_nPlayingTrack;
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uint8 m_nUpcomingMusicMode;
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uint8 m_nMusicMode;
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bool m_FrontendLoopFlag;
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bool m_bTrackChangeStarted;
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bool8 m_FrontendLoopFlag;
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bool8 m_bTrackChangeStarted;
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uint32 m_nNextTrack;
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bool m_nNextLoopFlag;
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bool m_bVerifyNextTrackStartedToPlay;
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bool m_bGameplayAllowsRadio;
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bool m_bRadioStreamReady;
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bool8 m_nNextLoopFlag;
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bool8 m_bVerifyNextTrackStartedToPlay;
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bool8 m_bGameplayAllowsRadio;
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bool8 m_bRadioStreamReady;
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int8 nFramesSinceCutsceneEnded;
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bool m_bUserResumedGame;
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bool m_bMusicModeChangeStarted;
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bool8 m_bUserResumedGame;
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bool8 m_bMusicModeChangeStarted;
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uint8 m_nMusicModeToBeSet;
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bool m_bEarlyFrontendTrack;
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bool8 m_bEarlyFrontendTrack;
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float aListenTimeArray[NUM_RADIOS];
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float m_nLastTrackServiceTime;
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public:
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cMusicManager();
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bool IsInitialised() { return m_bIsInitialised; }
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bool8 IsInitialised() { return m_bIsInitialised; }
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uint8 GetMusicMode() { return m_nMusicMode; }
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uint32 GetCurrentTrack() { return m_nPlayingTrack; }
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void ResetMusicAfterReload();
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void SetStartingTrackPositions(uint8 isNewGameTimer);
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bool Initialise();
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void SetStartingTrackPositions(bool8 isNewGameTimer);
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bool8 Initialise();
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void Terminate();
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void ChangeMusicMode(uint8 mode);
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void StopFrontEndTrack();
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bool PlayerInCar();
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bool8 PlayerInCar();
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void DisplayRadioStationName();
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void PlayAnnouncement(uint32);
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void PlayFrontEndTrack(uint32, uint8);
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void PlayFrontEndTrack(uint32, bool8);
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void PreloadCutSceneMusic(uint32);
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void PlayPreloadedCutSceneMusic(void);
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void StopCutSceneMusic(void);
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@ -83,16 +83,16 @@ public:
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void ServiceAmbience();
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void ServiceTrack(CVehicle *veh, CPed *ped);
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bool UsesPoliceRadio(CVehicle *veh);
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bool UsesTaxiRadio(CVehicle *veh);
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bool8 UsesPoliceRadio(CVehicle *veh);
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bool8 UsesTaxiRadio(CVehicle *veh);
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uint32 GetTrackStartPos(uint32 track);
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void ComputeAmbienceVol(uint8 reset, uint8& outVolume);
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bool ServiceAnnouncement();
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void ComputeAmbienceVol(bool8 reset, uint8& outVolume);
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bool8 ServiceAnnouncement();
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uint32 GetCarTuning();
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uint32 GetNextCarTuning();
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bool ChangeRadioChannel();
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bool8 ChangeRadioChannel();
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void RecordRadioStats();
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void SetUpCorrectAmbienceTrack();
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float *GetListenTimeArray();
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@ -100,7 +100,7 @@ public:
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uint32 GetFavouriteRadioStation();
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void SetMalibuClubTrackPos(uint8 pos);
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void SetStripClubTrackPos(uint8 pos);
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bool CheckForMusicInterruptions();
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bool8 CheckForMusicInterruptions();
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void Enable();
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void Disable();
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@ -109,5 +109,5 @@ public:
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VALIDATE_SIZE(cMusicManager, 0x95C);
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extern cMusicManager MusicManager;
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extern bool g_bAnnouncementReadPosAlready; // we have a symbol of this so it was declared in .h
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extern bool8 g_bAnnouncementReadPosAlready; // we have a symbol of this so it was declared in .h
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float GetHeightScale();
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