Use bool8 in audio code

This commit is contained in:
Sergeanur 2021-05-22 13:08:26 +03:00
parent c7821635fd
commit 1fa0116f5f
25 changed files with 1348 additions and 1350 deletions

View file

@ -3985,7 +3985,7 @@ CMenuManager::PrintRadioSelector(void)
if (radioChangeRequested) {
if (CTimer::GetTimeInMillisecondsPauseMode() - lastRadioChange > 50) {
DMAudio.SetRadioInCar(m_PrefsRadioStation);
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
lastRadioChange = CTimer::GetTimeInMillisecondsPauseMode();
radioChangeRequested = false;
@ -4719,7 +4719,7 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
case MENUACTION_LOADRADIO:
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
SwitchToNewScreen(MENUPAGE_SOUND_SETTINGS);
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE);
OutputDebugString("STARTED PLAYING FRONTEND AUDIO TRACK");
}
break;
@ -4825,7 +4825,7 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume);
DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
DMAudio.SetRadioInCar(m_PrefsRadioStation);
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE);
SaveSettings();
} else if (m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) {
m_PrefsBrightness = DEFAULT_BRIGHTNESS;

View file

@ -779,7 +779,7 @@ TriggerAudio_RadioStation(CMenuMultiChoicePicturedTriggered *widget)
if ( CMenuManager::m_PrefsRadioStation != widget->GetMenuSelection() )
{
CMenuManager::m_PrefsRadioStation = widget->GetMenuSelection();
DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, TRUE);
DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
}
}

View file

@ -2858,7 +2858,7 @@ CMenuManager::ProcessDPadCrossJustDown(void)
{
if ( !gMusicPlaying )
{
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE);
gMusicPlaying = true;
}
}

View file

@ -580,7 +580,7 @@ bool CGame::Initialise(const char* datFile)
#endif
DMAudio.SetStartingTrackPositions(true);
DMAudio.SetStartingTrackPositions(TRUE);
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
return true;
}

View file

@ -65,7 +65,7 @@ CWorld::Initialise()
void
CWorld::Add(CEntity *ent)
{
if(ent->IsVehicle() || ent->IsPed()) DMAudio.SetEntityStatus(((CPhysical *)ent)->m_audioEntityId, true);
if(ent->IsVehicle() || ent->IsPed()) DMAudio.SetEntityStatus(((CPhysical *)ent)->m_audioEntityId, TRUE);
if(ent->bIsBIGBuilding)
ms_bigBuildingsList[ent->m_level].InsertItem(ent);
@ -80,7 +80,7 @@ CWorld::Add(CEntity *ent)
void
CWorld::Remove(CEntity *ent)
{
if(ent->IsVehicle() || ent->IsPed()) DMAudio.SetEntityStatus(((CPhysical *)ent)->m_audioEntityId, false);
if(ent->IsVehicle() || ent->IsPed()) DMAudio.SetEntityStatus(((CPhysical *)ent)->m_audioEntityId, FALSE);
if(ent->bIsBIGBuilding)
ms_bigBuildingsList[ent->m_level].RemoveItem(ent);