Struct cleanup, various fixes, enable PS2 rand

This commit is contained in:
eray orçunus 2020-04-19 07:14:13 +03:00
parent 9bfcaff849
commit 1ffc37735e
27 changed files with 93 additions and 80 deletions

View file

@ -36,7 +36,7 @@ CPhysical::CPhysical(void)
for(i = 0; i < 6; i++)
m_aCollisionRecords[i] = nil;
field_EF = false;
m_bIsVehicleBeingShifted = false;
m_nDamagePieceType = 0;
m_fDamageImpulse = 0.0f;
@ -63,7 +63,7 @@ CPhysical::CPhysical(void)
m_phy_flagA10 = false;
m_phy_flagA20 = false;
m_nZoneLevel = 0;
m_nZoneLevel = LEVEL_NONE;
}
CPhysical::~CPhysical(void)
@ -1767,13 +1767,13 @@ CPhysical::ProcessShift(void)
CWorld::AdvanceCurrentScanCode();
if(IsVehicle())
field_EF = true;
m_bIsVehicleBeingShifted = true;
CEntryInfoNode *node;
bool hasshifted = false; // whatever that means...
for(node = m_entryInfoList.first; node; node = node->next)
hasshifted |= ProcessShiftSectorList(node->sector->m_lists);
field_EF = false;
m_bIsVehicleBeingShifted = false;
if(hasshifted){
CWorld::AdvanceCurrentScanCode();
for(node = m_entryInfoList.first; node; node = node->next)
@ -1799,7 +1799,7 @@ CPhysical::ProcessCollision(void)
CPed *ped = (CPed*)this;
m_fDistanceTravelled = 0.0f;
field_EF = 0;
m_bIsVehicleBeingShifted = false;
m_phy_flagA80 = false;
if(!bUsesCollision){
@ -1912,7 +1912,7 @@ CPhysical::ProcessCollision(void)
ApplyMoveSpeed();
ApplyTurnSpeed();
GetMatrix().Reorthogonalise();
field_EF = 0;
m_bIsVehicleBeingShifted = false;
m_phy_flagA80 = false;
if(!m_vecMoveSpeed.IsZero() ||
!m_vecTurnSpeed.IsZero() ||