mirror of
https://github.com/GTAmodding/re3.git
synced 2025-07-13 11:44:09 +00:00
Cleanup project a bit
This commit is contained in:
parent
d12db35a9f
commit
2115faec38
37 changed files with 319 additions and 317 deletions
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@ -240,7 +240,7 @@ void CParticle::ReloadConfig()
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for ( int32 i = 0; i < MAX_PARTICLES_ON_SCREEN; i++ )
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{
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if ( i == MAX_PARTICLES_ON_SCREEN - 1 )
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gParticleArray[i].m_pNext = NULL;
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gParticleArray[i].m_pNext = nil;
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else
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gParticleArray[i].m_pNext = &gParticleArray[i + 1];
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@ -310,37 +310,37 @@ void CParticle::Initialise()
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for ( int32 i = 0; i < MAX_SMOKE_FILES; i++ )
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{
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gpSmokeTex[i] = RwTextureRead(SmokeFiles[i], NULL);
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gpSmokeTex[i] = RwTextureRead(SmokeFiles[i], nil);
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gpSmokeRaster[i] = RwTextureGetRaster(gpSmokeTex[i]);
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}
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for ( int32 i = 0; i < MAX_SMOKE2_FILES; i++ )
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{
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gpSmoke2Tex[i] = RwTextureRead(Smoke2Files[i], NULL);
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gpSmoke2Tex[i] = RwTextureRead(Smoke2Files[i], nil);
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gpSmoke2Raster[i] = RwTextureGetRaster(gpSmoke2Tex[i]);
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}
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for ( int32 i = 0; i < MAX_RUBBER_FILES; i++ )
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{
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gpRubberTex[i] = RwTextureRead(RubberFiles[i], NULL);
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gpRubberTex[i] = RwTextureRead(RubberFiles[i], nil);
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gpRubberRaster[i] = RwTextureGetRaster(gpRubberTex[i]);
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}
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for ( int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ )
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{
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gpRainSplashTex[i] = RwTextureRead(RainSplashFiles[i], NULL);
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gpRainSplashTex[i] = RwTextureRead(RainSplashFiles[i], nil);
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gpRainSplashRaster[i] = RwTextureGetRaster(gpRainSplashTex[i]);
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}
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for ( int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ )
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{
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gpWatersprayTex[i] = RwTextureRead(WatersprayFiles[i], NULL);
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gpWatersprayTex[i] = RwTextureRead(WatersprayFiles[i], nil);
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gpWatersprayRaster[i] = RwTextureGetRaster(gpWatersprayTex[i]);
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}
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for ( int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ )
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{
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gpExplosionMediumTex[i] = RwTextureRead(ExplosionMediumFiles[i], NULL);
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gpExplosionMediumTex[i] = RwTextureRead(ExplosionMediumFiles[i], nil);
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gpExplosionMediumRaster[i] = RwTextureGetRaster(gpExplosionMediumTex[i]);
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}
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@ -352,13 +352,13 @@ void CParticle::Initialise()
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for ( int32 i = 0; i < MAX_RAINDROP_FILES; i++ )
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{
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gpRainDropTex[i] = RwTextureRead(RaindropFiles[i], NULL);
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gpRainDropTex[i] = RwTextureRead(RaindropFiles[i], nil);
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gpRainDropRaster[i] = RwTextureGetRaster(gpRainDropTex[i]);
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}
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for ( int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ )
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{
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gpRainSplashupTex[i] = RwTextureRead(RainSplashupFiles[i], NULL);
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gpRainSplashupTex[i] = RwTextureRead(RainSplashupFiles[i], nil);
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gpRainSplashupRaster[i] = RwTextureGetRaster(gpRainSplashupTex[i]);
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}
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@ -370,57 +370,57 @@ void CParticle::Initialise()
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for ( int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ )
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{
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gpCarDebrisTex[i] = RwTextureRead(CardebrisFiles[i], NULL);
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gpCarDebrisTex[i] = RwTextureRead(CardebrisFiles[i], nil);
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gpCarDebrisRaster[i] = RwTextureGetRaster(gpCarDebrisTex[i]);
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}
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for ( int32 i = 0; i < MAX_CARSPLASH_FILES; i++ )
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{
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gpCarSplashTex[i] = RwTextureRead(CarsplashFiles[i], NULL);
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gpCarSplashTex[i] = RwTextureRead(CarsplashFiles[i], nil);
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gpCarSplashRaster[i] = RwTextureGetRaster(gpCarSplashTex[i]);
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}
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gpFlame1Tex = RwTextureRead("flame1", NULL);
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gpFlame1Raster = RwTextureGetRaster(gpFlame1Tex);
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gpFlame5Tex = RwTextureRead("flame5", NULL);
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gpFlame5Tex = RwTextureRead("flame5", nil);
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gpFlame5Raster = RwTextureGetRaster(gpFlame1Tex); // copy-paste bug ?
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gpRainDropSmallTex = RwTextureRead("rainsmall", NULL);
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gpRainDropSmallTex = RwTextureRead("rainsmall", nil);
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gpRainDropSmallRaster = RwTextureGetRaster(gpRainDropSmallTex);
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gpBloodTex = RwTextureRead("blood", NULL);
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gpBloodTex = RwTextureRead("blood", nil);
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gpBloodRaster = RwTextureGetRaster(gpBloodTex);
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gpLeafTex = RwTextureRead("gameleaf01_64", NULL);
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gpLeafTex = RwTextureRead("gameleaf01_64", nil);
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gpLeafRaster = RwTextureGetRaster(gpLeafTex);
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gpCloudTex1 = RwTextureRead("cloud3", NULL);
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gpCloudTex1 = RwTextureRead("cloud3", nil);
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gpCloudRaster1 = RwTextureGetRaster(gpCloudTex1);
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gpCloudTex4 = RwTextureRead("cloudmasked", NULL);
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gpCloudTex4 = RwTextureRead("cloudmasked", nil);
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gpCloudRaster4 = RwTextureGetRaster(gpCloudTex4);
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gpBloodSmallTex = RwTextureRead("bloodsplat2", NULL);
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gpBloodSmallTex = RwTextureRead("bloodsplat2", nil);
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gpBloodSmallRaster = RwTextureGetRaster(gpBloodSmallTex);
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gpGungeTex = RwTextureRead("gunge", NULL);
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gpGungeTex = RwTextureRead("gunge", nil);
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gpGungeRaster = RwTextureGetRaster(gpGungeTex);
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gpCollisionSmokeTex = RwTextureRead("collisionsmoke", NULL);
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gpCollisionSmokeTex = RwTextureRead("collisionsmoke", nil);
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gpCollisionSmokeRaster = RwTextureGetRaster(gpCollisionSmokeTex);
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gpBulletHitTex = RwTextureRead("bullethitsmoke", NULL);
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gpBulletHitTex = RwTextureRead("bullethitsmoke", nil);
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gpBulletHitRaster = RwTextureGetRaster(gpBulletHitTex);
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gpGunShellTex = RwTextureRead("gunshell", NULL);
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gpGunShellTex = RwTextureRead("gunshell", nil);
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gpGunShellRaster = RwTextureGetRaster(gpGunShellTex);
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gpWakeOldTex = RwTextureRead("wake_old", NULL);
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gpWakeOldTex = RwTextureRead("wake_old", nil);
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gpWakeOldRaster = RwTextureGetRaster(gpWakeOldTex);
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gpPointlightTex = RwTextureRead("pointlight", NULL);
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gpPointlightTex = RwTextureRead("pointlight", nil);
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gpPointlightRaster = RwTextureGetRaster(gpPointlightTex);
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CTxdStore::PopCurrentTxd();
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@ -451,7 +451,7 @@ void CParticle::Initialise()
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case PARTICLE_GUNSMOKE:
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case PARTICLE_SPLASH:
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entry->m_ppRaster = NULL;
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entry->m_ppRaster = nil;
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break;
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case PARTICLE_FLAME:
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@ -584,7 +584,7 @@ void CParticle::Shutdown()
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{
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RwTextureDestroy(gpSmokeTex[i]);
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#ifdef GTA3_1_1_PATCH
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gpSmokeTex[i] = NULL;
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gpSmokeTex[i] = nil;
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#endif
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}
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@ -592,7 +592,7 @@ void CParticle::Shutdown()
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{
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RwTextureDestroy(gpSmoke2Tex[i]);
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#ifdef GTA3_1_1_PATCH
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gpSmoke2Tex[i] = NULL;
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gpSmoke2Tex[i] = nil;
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#endif
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}
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@ -600,7 +600,7 @@ void CParticle::Shutdown()
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{
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RwTextureDestroy(gpRubberTex[i]);
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#ifdef GTA3_1_1_PATCH
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gpRubberTex[i] = NULL;
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gpRubberTex[i] = nil;
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#endif
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}
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@ -608,7 +608,7 @@ void CParticle::Shutdown()
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{
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RwTextureDestroy(gpRainSplashTex[i]);
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#ifdef GTA3_1_1_PATCH
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gpRainSplashTex[i] = NULL;
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gpRainSplashTex[i] = nil;
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#endif
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}
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@ -616,7 +616,7 @@ void CParticle::Shutdown()
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{
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RwTextureDestroy(gpWatersprayTex[i]);
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#ifdef GTA3_1_1_PATCH
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gpWatersprayTex[i] = NULL;
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gpWatersprayTex[i] = nil;
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#endif
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}
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@ -624,7 +624,7 @@ void CParticle::Shutdown()
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{
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RwTextureDestroy(gpExplosionMediumTex[i]);
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#ifdef GTA3_1_1_PATCH
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gpExplosionMediumTex[i] = NULL;
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gpExplosionMediumTex[i] = nil;
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#endif
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}
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@ -632,7 +632,7 @@ void CParticle::Shutdown()
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{
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RwTextureDestroy(gpGunFlashTex[i]);
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#ifdef GTA3_1_1_PATCH
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gpGunFlashTex[i] = NULL;
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gpGunFlashTex[i] = nil;
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#endif
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}
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@ -640,7 +640,7 @@ void CParticle::Shutdown()
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{
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RwTextureDestroy(gpRainDropTex[i]);
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#ifdef GTA3_1_1_PATCH
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gpRainDropTex[i] = NULL;
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gpRainDropTex[i] = nil;
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#endif
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}
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@ -648,7 +648,7 @@ void CParticle::Shutdown()
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{
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RwTextureDestroy(gpRainSplashupTex[i]);
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#ifdef GTA3_1_1_PATCH
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gpRainSplashupTex[i] = NULL;
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gpRainSplashupTex[i] = nil;
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#endif
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}
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@ -656,7 +656,7 @@ void CParticle::Shutdown()
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{
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RwTextureDestroy(gpBirdfrontTex[i]);
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#ifdef GTA3_1_1_PATCH
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gpBirdfrontTex[i] = NULL;
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gpBirdfrontTex[i] = nil;
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#endif
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}
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@ -664,7 +664,7 @@ void CParticle::Shutdown()
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{
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RwTextureDestroy(gpCarDebrisTex[i]);
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#ifdef GTA3_1_1_PATCH
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gpCarDebrisTex[i] = NULL;
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gpCarDebrisTex[i] = nil;
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#endif
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}
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@ -672,78 +672,78 @@ void CParticle::Shutdown()
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{
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RwTextureDestroy(gpCarSplashTex[i]);
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#ifdef GTA3_1_1_PATCH
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gpCarSplashTex[i] = NULL;
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gpCarSplashTex[i] = nil;
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#endif
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}
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RwTextureDestroy(gpFlame1Tex);
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#ifdef GTA3_1_1_PATCH
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gpFlame1Tex = NULL;
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gpFlame1Tex = nil;
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#endif
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RwTextureDestroy(gpFlame5Tex);
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#ifdef GTA3_1_1_PATCH
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gpFlame5Tex = NULL;
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gpFlame5Tex = nil;
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#endif
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RwTextureDestroy(gpRainDropSmallTex);
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#ifdef GTA3_1_1_PATCH
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gpRainDropSmallTex = NULL;
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gpRainDropSmallTex = nil;
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#endif
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RwTextureDestroy(gpBloodTex);
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#ifdef GTA3_1_1_PATCH
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gpBloodTex = NULL;
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gpBloodTex = nil;
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#endif
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RwTextureDestroy(gpLeafTex);
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#ifdef GTA3_1_1_PATCH
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gpLeafTex = NULL;
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gpLeafTex = nil;
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#endif
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RwTextureDestroy(gpCloudTex1);
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#ifdef GTA3_1_1_PATCH
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gpCloudTex1 = NULL;
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gpCloudTex1 = nil;
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#endif
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RwTextureDestroy(gpCloudTex4);
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#ifdef GTA3_1_1_PATCH
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gpCloudTex4 = NULL;
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gpCloudTex4 = nil;
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#endif
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RwTextureDestroy(gpBloodSmallTex);
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#ifdef GTA3_1_1_PATCH
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gpBloodSmallTex = NULL;
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gpBloodSmallTex = nil;
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#endif
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RwTextureDestroy(gpGungeTex);
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#ifdef GTA3_1_1_PATCH
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gpGungeTex = NULL;
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gpGungeTex = nil;
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#endif
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RwTextureDestroy(gpCollisionSmokeTex);
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#ifdef GTA3_1_1_PATCH
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gpCollisionSmokeTex = NULL;
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gpCollisionSmokeTex = nil;
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#endif
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RwTextureDestroy(gpBulletHitTex);
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#ifdef GTA3_1_1_PATCH
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gpBulletHitTex = NULL;
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gpBulletHitTex = nil;
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#endif
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RwTextureDestroy(gpGunShellTex);
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#ifdef GTA3_1_1_PATCH
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gpGunShellTex = NULL;
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gpGunShellTex = nil;
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#endif
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RwTextureDestroy(gpWakeOldTex);
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#ifdef GTA3_1_1_PATCH
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gpWakeOldTex = NULL;
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gpWakeOldTex = nil;
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#endif
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RwTextureDestroy(gpPointlightTex);
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#ifdef GTA3_1_1_PATCH
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gpPointlightTex = NULL;
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gpPointlightTex = nil;
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#endif
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int32 slot;
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@ -775,18 +775,18 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe
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|| type == PARTICLE_CARCOLLISION_DUST )
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&& nParticleCreationInterval & CTimer::GetFrameCounter() )
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{
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return NULL;
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return nil;
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}
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CParticle *pParticle = m_pUnusedListHead;
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if ( pParticle == NULL )
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return NULL;
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if ( pParticle == nil )
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return nil;
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tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[type];
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if ( psystem->m_fCreateRange != 0.0f && psystem->m_fCreateRange < ( TheCamera.GetPosition() - vecPos ).MagnitudeSqr() )
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return NULL;
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return nil;
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pParticle->m_fSize = psystem->m_fDefaultInitialRadius;
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@ -918,13 +918,13 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe
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if ( !CWorld::ProcessVerticalLine(
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pParticle->m_vecPosition + CVector(0.0f, 0.0f, 0.5f),
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-100.0f, point, entity, true, true, false, false, true, false, NULL) )
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-100.0f, point, entity, true, true, false, false, true, false, nil) )
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{
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return NULL;
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return nil;
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}
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if ( point.point.z >= pParticle->m_vecPosition.z )
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return NULL;
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return nil;
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pParticle->m_fZGround = point.point.z;
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bValidGroundFound = true;
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@ -944,7 +944,7 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe
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Z_Ground = CWorld::FindGroundZFor3DCoord(vecPos.x, vecPos.y, vecPos.z, (bool *)&bZFound);
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if ( bZFound == false )
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return NULL;
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return nil;
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pParticle->m_fZGround = Z_Ground;
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}
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@ -1009,13 +1009,13 @@ void CParticle::Update()
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{
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tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[i];
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CParticle *particle = psystem->m_pParticles;
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CParticle *prevParticle = NULL;
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CParticle *prevParticle = nil;
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bool bRemoveParticle;
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if ( particle == NULL )
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if ( particle == nil )
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continue;
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for ( ; particle != NULL; _Next(particle, prevParticle, psystem, bRemoveParticle) )
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for ( ; particle != nil; _Next(particle, prevParticle, psystem, bRemoveParticle) )
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{
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bRemoveParticle = false;
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@ -1121,7 +1121,7 @@ void CParticle::Update()
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particle->m_vecPosition.y,
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0.05f + particle->m_fZGround
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),
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CVector(0.0f, 0.0f, 0.0f), NULL, 0.0f, 0, 0, 0, 0);
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CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, 0, 0, 0, 0);
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}
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else
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{
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@ -1132,7 +1132,7 @@ void CParticle::Update()
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particle->m_vecPosition.y,
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0.05f + particle->m_fZGround
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),
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CVector(0.0f, 0.0f, 0.0f), NULL, 0.0f, 0, 0, 0, 0);
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CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, 0, 0, 0, 0);
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}
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continue;
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@ -1156,7 +1156,7 @@ void CParticle::Update()
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particle->m_vecPosition.y,
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0.05f + particle->m_fZGround
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),
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CVector(0.0f, 0.0f, 0.0f), NULL, 0.0f, 0, 0, 0, 0);
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CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, 0, 0, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1167,7 +1167,7 @@ void CParticle::Update()
|
|||
particle->m_vecPosition.y,
|
||||
0.05f + particle->m_fZGround
|
||||
),
|
||||
CVector(0.0f, 0.0f, 0.0f), NULL, 0.0f, 0, 0, 0, 0);
|
||||
CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, 0, 0, 0, 0);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1218,7 +1218,7 @@ void CParticle::Update()
|
|||
CEntity *entity;
|
||||
|
||||
if ( CWorld::ProcessVerticalLine(particle->m_vecPosition, moveStep.z, point, entity,
|
||||
true, true, false, false, true, false, NULL) )
|
||||
true, true, false, false, true, false, nil) )
|
||||
{
|
||||
if ( moveStep.z <= point.point.z )
|
||||
{
|
||||
|
@ -1258,7 +1258,7 @@ void CParticle::Update()
|
|||
CGeneral::GetRandomNumberInRange(-0.02f, 0.02f),
|
||||
CGeneral::GetRandomNumberInRange(0.05f, 0.1f)
|
||||
),
|
||||
NULL,
|
||||
nil,
|
||||
particle->m_fSize, color, particle->m_nRotationStep, 0, 0, 0);
|
||||
|
||||
PlayOneShotScriptObject(_SOUND_BULLET_SHELL_HIT_GROUND_1, particle->m_vecPosition);
|
||||
|
@ -1277,7 +1277,7 @@ void CParticle::Update()
|
|||
0.05f + particle->m_fZGround
|
||||
),
|
||||
CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.03f, 0.06f)),
|
||||
NULL,
|
||||
nil,
|
||||
particle->m_fSize, color, 0, 0, 0, 0);
|
||||
|
||||
PlayOneShotScriptObject(_SOUND_BULLET_SHELL_HIT_GROUND_2, particle->m_vecPosition);
|
||||
|
@ -1309,7 +1309,7 @@ void CParticle::Update()
|
|||
CEntity *entity;
|
||||
|
||||
if ( CWorld::ProcessVerticalLine(particle->m_vecPosition, moveStep.z, point, entity,
|
||||
true, false, false, false, true, false, NULL) )
|
||||
true, false, false, false, true, false, nil) )
|
||||
{
|
||||
if ( moveStep.z <= point.point.z )
|
||||
{
|
||||
|
@ -1317,7 +1317,7 @@ void CParticle::Update()
|
|||
if ( psystem->m_Type == PARTICLE_HELI_ATTACK )
|
||||
{
|
||||
bRemoveParticle = true;
|
||||
AddParticle(PARTICLE_STEAM, moveStep, CVector(0.0f, 0.0f, 0.05f), NULL, 0.2f, 0, 0, 0, 0);
|
||||
AddParticle(PARTICLE_STEAM, moveStep, CVector(0.0f, 0.0f, 0.05f), nil, 0.2f, 0, 0, 0, 0);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
@ -1444,7 +1444,7 @@ void CParticle::Render()
|
|||
|
||||
uint32 flags = DRAW_OPAQUE;
|
||||
|
||||
RwRaster *prevFrame = NULL;
|
||||
RwRaster *prevFrame = nil;
|
||||
|
||||
for ( int32 i = 0; i < MAX_PARTICLES; i++ )
|
||||
{
|
||||
|
@ -1495,7 +1495,7 @@ void CParticle::Render()
|
|||
flags = psystem->Flags;
|
||||
}
|
||||
|
||||
if ( frames != NULL )
|
||||
if ( frames != nil )
|
||||
{
|
||||
RwRaster *curFrame = *frames;
|
||||
if ( curFrame != prevFrame )
|
||||
|
@ -1507,14 +1507,14 @@ void CParticle::Render()
|
|||
}
|
||||
}
|
||||
|
||||
while ( particle != NULL )
|
||||
while ( particle != nil )
|
||||
{
|
||||
bool canDraw = true;
|
||||
|
||||
if ( particle->m_nAlpha == 0 )
|
||||
canDraw = false;
|
||||
|
||||
if ( canDraw && psystem->m_nFinalAnimationFrame != 0 && frames != NULL )
|
||||
if ( canDraw && psystem->m_nFinalAnimationFrame != 0 && frames != nil )
|
||||
{
|
||||
RwRaster *curFrame = frames[particle->m_nCurrentFrame];
|
||||
if ( prevFrame != curFrame )
|
||||
|
@ -1754,7 +1754,7 @@ void CParticle::RemovePSystem(tParticleType type)
|
|||
tParticleSystemData *psystemdata = &mod_ParticleSystemManager.m_aParticles[type];
|
||||
|
||||
for ( CParticle *particle = psystemdata->m_pParticles; particle; particle = psystemdata->m_pParticles )
|
||||
RemoveParticle(particle, NULL, psystemdata);
|
||||
RemoveParticle(particle, nil, psystemdata);
|
||||
}
|
||||
|
||||
void CParticle::RemoveParticle(CParticle *pParticle, CParticle *pPrevParticle, tParticleSystemData *pPSystemData)
|
||||
|
@ -1796,7 +1796,7 @@ void CParticle::AddJetExplosion(CVector const &vecPos, float fPower, float fSize
|
|||
CGeneral::GetRandomNumberInRange(-0.2f, 0.2f),
|
||||
CGeneral::GetRandomNumberInRange(-0.2f, 0.0f)
|
||||
),
|
||||
NULL,
|
||||
nil,
|
||||
fSize, color, 0, 0, 0, 0);
|
||||
|
||||
AddParticle(PARTICLE_EXPLOSION_MFAST,
|
||||
|
@ -1807,7 +1807,7 @@ void CParticle::AddJetExplosion(CVector const &vecPos, float fPower, float fSize
|
|||
CGeneral::GetRandomNumberInRange(-0.04f, 0.04f),
|
||||
CGeneral::GetRandomNumberInRange(0.0f, 0.07f)
|
||||
),
|
||||
NULL,
|
||||
nil,
|
||||
fSize, color, 0, 0, 0, 0);
|
||||
|
||||
AddParticle(PARTICLE_EXPLOSION_MFAST,
|
||||
|
@ -1818,7 +1818,7 @@ void CParticle::AddJetExplosion(CVector const &vecPos, float fPower, float fSize
|
|||
CGeneral::GetRandomNumberInRange(-0.04f, 0.04f),
|
||||
CGeneral::GetRandomNumberInRange(0.0f, 0.07f)
|
||||
),
|
||||
NULL,
|
||||
nil,
|
||||
fSize, color, 0, 0, 0, 0);
|
||||
|
||||
vecStepPos += vecRandOffset;
|
||||
|
@ -1843,7 +1843,7 @@ void CParticle::AddYardieDoorSmoke(CVector const &vecPos, CMatrix const &matMatr
|
|||
AddParticle(PARTICLE_CARCOLLISION_DUST,
|
||||
pos,
|
||||
CVector(0.0f, 0.0f, 0.0f),
|
||||
NULL,
|
||||
nil,
|
||||
0.3f, color, 0, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue