Cleanup project a bit

This commit is contained in:
Filip Gawin 2019-06-30 12:53:39 +02:00
parent d12db35a9f
commit 2115faec38
37 changed files with 319 additions and 317 deletions

View file

@ -240,7 +240,7 @@ void CParticle::ReloadConfig()
for ( int32 i = 0; i < MAX_PARTICLES_ON_SCREEN; i++ )
{
if ( i == MAX_PARTICLES_ON_SCREEN - 1 )
gParticleArray[i].m_pNext = NULL;
gParticleArray[i].m_pNext = nil;
else
gParticleArray[i].m_pNext = &gParticleArray[i + 1];
@ -310,37 +310,37 @@ void CParticle::Initialise()
for ( int32 i = 0; i < MAX_SMOKE_FILES; i++ )
{
gpSmokeTex[i] = RwTextureRead(SmokeFiles[i], NULL);
gpSmokeTex[i] = RwTextureRead(SmokeFiles[i], nil);
gpSmokeRaster[i] = RwTextureGetRaster(gpSmokeTex[i]);
}
for ( int32 i = 0; i < MAX_SMOKE2_FILES; i++ )
{
gpSmoke2Tex[i] = RwTextureRead(Smoke2Files[i], NULL);
gpSmoke2Tex[i] = RwTextureRead(Smoke2Files[i], nil);
gpSmoke2Raster[i] = RwTextureGetRaster(gpSmoke2Tex[i]);
}
for ( int32 i = 0; i < MAX_RUBBER_FILES; i++ )
{
gpRubberTex[i] = RwTextureRead(RubberFiles[i], NULL);
gpRubberTex[i] = RwTextureRead(RubberFiles[i], nil);
gpRubberRaster[i] = RwTextureGetRaster(gpRubberTex[i]);
}
for ( int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ )
{
gpRainSplashTex[i] = RwTextureRead(RainSplashFiles[i], NULL);
gpRainSplashTex[i] = RwTextureRead(RainSplashFiles[i], nil);
gpRainSplashRaster[i] = RwTextureGetRaster(gpRainSplashTex[i]);
}
for ( int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ )
{
gpWatersprayTex[i] = RwTextureRead(WatersprayFiles[i], NULL);
gpWatersprayTex[i] = RwTextureRead(WatersprayFiles[i], nil);
gpWatersprayRaster[i] = RwTextureGetRaster(gpWatersprayTex[i]);
}
for ( int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ )
{
gpExplosionMediumTex[i] = RwTextureRead(ExplosionMediumFiles[i], NULL);
gpExplosionMediumTex[i] = RwTextureRead(ExplosionMediumFiles[i], nil);
gpExplosionMediumRaster[i] = RwTextureGetRaster(gpExplosionMediumTex[i]);
}
@ -352,13 +352,13 @@ void CParticle::Initialise()
for ( int32 i = 0; i < MAX_RAINDROP_FILES; i++ )
{
gpRainDropTex[i] = RwTextureRead(RaindropFiles[i], NULL);
gpRainDropTex[i] = RwTextureRead(RaindropFiles[i], nil);
gpRainDropRaster[i] = RwTextureGetRaster(gpRainDropTex[i]);
}
for ( int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ )
{
gpRainSplashupTex[i] = RwTextureRead(RainSplashupFiles[i], NULL);
gpRainSplashupTex[i] = RwTextureRead(RainSplashupFiles[i], nil);
gpRainSplashupRaster[i] = RwTextureGetRaster(gpRainSplashupTex[i]);
}
@ -370,57 +370,57 @@ void CParticle::Initialise()
for ( int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ )
{
gpCarDebrisTex[i] = RwTextureRead(CardebrisFiles[i], NULL);
gpCarDebrisTex[i] = RwTextureRead(CardebrisFiles[i], nil);
gpCarDebrisRaster[i] = RwTextureGetRaster(gpCarDebrisTex[i]);
}
for ( int32 i = 0; i < MAX_CARSPLASH_FILES; i++ )
{
gpCarSplashTex[i] = RwTextureRead(CarsplashFiles[i], NULL);
gpCarSplashTex[i] = RwTextureRead(CarsplashFiles[i], nil);
gpCarSplashRaster[i] = RwTextureGetRaster(gpCarSplashTex[i]);
}
gpFlame1Tex = RwTextureRead("flame1", NULL);
gpFlame1Raster = RwTextureGetRaster(gpFlame1Tex);
gpFlame5Tex = RwTextureRead("flame5", NULL);
gpFlame5Tex = RwTextureRead("flame5", nil);
gpFlame5Raster = RwTextureGetRaster(gpFlame1Tex); // copy-paste bug ?
gpRainDropSmallTex = RwTextureRead("rainsmall", NULL);
gpRainDropSmallTex = RwTextureRead("rainsmall", nil);
gpRainDropSmallRaster = RwTextureGetRaster(gpRainDropSmallTex);
gpBloodTex = RwTextureRead("blood", NULL);
gpBloodTex = RwTextureRead("blood", nil);
gpBloodRaster = RwTextureGetRaster(gpBloodTex);
gpLeafTex = RwTextureRead("gameleaf01_64", NULL);
gpLeafTex = RwTextureRead("gameleaf01_64", nil);
gpLeafRaster = RwTextureGetRaster(gpLeafTex);
gpCloudTex1 = RwTextureRead("cloud3", NULL);
gpCloudTex1 = RwTextureRead("cloud3", nil);
gpCloudRaster1 = RwTextureGetRaster(gpCloudTex1);
gpCloudTex4 = RwTextureRead("cloudmasked", NULL);
gpCloudTex4 = RwTextureRead("cloudmasked", nil);
gpCloudRaster4 = RwTextureGetRaster(gpCloudTex4);
gpBloodSmallTex = RwTextureRead("bloodsplat2", NULL);
gpBloodSmallTex = RwTextureRead("bloodsplat2", nil);
gpBloodSmallRaster = RwTextureGetRaster(gpBloodSmallTex);
gpGungeTex = RwTextureRead("gunge", NULL);
gpGungeTex = RwTextureRead("gunge", nil);
gpGungeRaster = RwTextureGetRaster(gpGungeTex);
gpCollisionSmokeTex = RwTextureRead("collisionsmoke", NULL);
gpCollisionSmokeTex = RwTextureRead("collisionsmoke", nil);
gpCollisionSmokeRaster = RwTextureGetRaster(gpCollisionSmokeTex);
gpBulletHitTex = RwTextureRead("bullethitsmoke", NULL);
gpBulletHitTex = RwTextureRead("bullethitsmoke", nil);
gpBulletHitRaster = RwTextureGetRaster(gpBulletHitTex);
gpGunShellTex = RwTextureRead("gunshell", NULL);
gpGunShellTex = RwTextureRead("gunshell", nil);
gpGunShellRaster = RwTextureGetRaster(gpGunShellTex);
gpWakeOldTex = RwTextureRead("wake_old", NULL);
gpWakeOldTex = RwTextureRead("wake_old", nil);
gpWakeOldRaster = RwTextureGetRaster(gpWakeOldTex);
gpPointlightTex = RwTextureRead("pointlight", NULL);
gpPointlightTex = RwTextureRead("pointlight", nil);
gpPointlightRaster = RwTextureGetRaster(gpPointlightTex);
CTxdStore::PopCurrentTxd();
@ -451,7 +451,7 @@ void CParticle::Initialise()
case PARTICLE_GUNSMOKE:
case PARTICLE_SPLASH:
entry->m_ppRaster = NULL;
entry->m_ppRaster = nil;
break;
case PARTICLE_FLAME:
@ -584,7 +584,7 @@ void CParticle::Shutdown()
{
RwTextureDestroy(gpSmokeTex[i]);
#ifdef GTA3_1_1_PATCH
gpSmokeTex[i] = NULL;
gpSmokeTex[i] = nil;
#endif
}
@ -592,7 +592,7 @@ void CParticle::Shutdown()
{
RwTextureDestroy(gpSmoke2Tex[i]);
#ifdef GTA3_1_1_PATCH
gpSmoke2Tex[i] = NULL;
gpSmoke2Tex[i] = nil;
#endif
}
@ -600,7 +600,7 @@ void CParticle::Shutdown()
{
RwTextureDestroy(gpRubberTex[i]);
#ifdef GTA3_1_1_PATCH
gpRubberTex[i] = NULL;
gpRubberTex[i] = nil;
#endif
}
@ -608,7 +608,7 @@ void CParticle::Shutdown()
{
RwTextureDestroy(gpRainSplashTex[i]);
#ifdef GTA3_1_1_PATCH
gpRainSplashTex[i] = NULL;
gpRainSplashTex[i] = nil;
#endif
}
@ -616,7 +616,7 @@ void CParticle::Shutdown()
{
RwTextureDestroy(gpWatersprayTex[i]);
#ifdef GTA3_1_1_PATCH
gpWatersprayTex[i] = NULL;
gpWatersprayTex[i] = nil;
#endif
}
@ -624,7 +624,7 @@ void CParticle::Shutdown()
{
RwTextureDestroy(gpExplosionMediumTex[i]);
#ifdef GTA3_1_1_PATCH
gpExplosionMediumTex[i] = NULL;
gpExplosionMediumTex[i] = nil;
#endif
}
@ -632,7 +632,7 @@ void CParticle::Shutdown()
{
RwTextureDestroy(gpGunFlashTex[i]);
#ifdef GTA3_1_1_PATCH
gpGunFlashTex[i] = NULL;
gpGunFlashTex[i] = nil;
#endif
}
@ -640,7 +640,7 @@ void CParticle::Shutdown()
{
RwTextureDestroy(gpRainDropTex[i]);
#ifdef GTA3_1_1_PATCH
gpRainDropTex[i] = NULL;
gpRainDropTex[i] = nil;
#endif
}
@ -648,7 +648,7 @@ void CParticle::Shutdown()
{
RwTextureDestroy(gpRainSplashupTex[i]);
#ifdef GTA3_1_1_PATCH
gpRainSplashupTex[i] = NULL;
gpRainSplashupTex[i] = nil;
#endif
}
@ -656,7 +656,7 @@ void CParticle::Shutdown()
{
RwTextureDestroy(gpBirdfrontTex[i]);
#ifdef GTA3_1_1_PATCH
gpBirdfrontTex[i] = NULL;
gpBirdfrontTex[i] = nil;
#endif
}
@ -664,7 +664,7 @@ void CParticle::Shutdown()
{
RwTextureDestroy(gpCarDebrisTex[i]);
#ifdef GTA3_1_1_PATCH
gpCarDebrisTex[i] = NULL;
gpCarDebrisTex[i] = nil;
#endif
}
@ -672,78 +672,78 @@ void CParticle::Shutdown()
{
RwTextureDestroy(gpCarSplashTex[i]);
#ifdef GTA3_1_1_PATCH
gpCarSplashTex[i] = NULL;
gpCarSplashTex[i] = nil;
#endif
}
RwTextureDestroy(gpFlame1Tex);
#ifdef GTA3_1_1_PATCH
gpFlame1Tex = NULL;
gpFlame1Tex = nil;
#endif
RwTextureDestroy(gpFlame5Tex);
#ifdef GTA3_1_1_PATCH
gpFlame5Tex = NULL;
gpFlame5Tex = nil;
#endif
RwTextureDestroy(gpRainDropSmallTex);
#ifdef GTA3_1_1_PATCH
gpRainDropSmallTex = NULL;
gpRainDropSmallTex = nil;
#endif
RwTextureDestroy(gpBloodTex);
#ifdef GTA3_1_1_PATCH
gpBloodTex = NULL;
gpBloodTex = nil;
#endif
RwTextureDestroy(gpLeafTex);
#ifdef GTA3_1_1_PATCH
gpLeafTex = NULL;
gpLeafTex = nil;
#endif
RwTextureDestroy(gpCloudTex1);
#ifdef GTA3_1_1_PATCH
gpCloudTex1 = NULL;
gpCloudTex1 = nil;
#endif
RwTextureDestroy(gpCloudTex4);
#ifdef GTA3_1_1_PATCH
gpCloudTex4 = NULL;
gpCloudTex4 = nil;
#endif
RwTextureDestroy(gpBloodSmallTex);
#ifdef GTA3_1_1_PATCH
gpBloodSmallTex = NULL;
gpBloodSmallTex = nil;
#endif
RwTextureDestroy(gpGungeTex);
#ifdef GTA3_1_1_PATCH
gpGungeTex = NULL;
gpGungeTex = nil;
#endif
RwTextureDestroy(gpCollisionSmokeTex);
#ifdef GTA3_1_1_PATCH
gpCollisionSmokeTex = NULL;
gpCollisionSmokeTex = nil;
#endif
RwTextureDestroy(gpBulletHitTex);
#ifdef GTA3_1_1_PATCH
gpBulletHitTex = NULL;
gpBulletHitTex = nil;
#endif
RwTextureDestroy(gpGunShellTex);
#ifdef GTA3_1_1_PATCH
gpGunShellTex = NULL;
gpGunShellTex = nil;
#endif
RwTextureDestroy(gpWakeOldTex);
#ifdef GTA3_1_1_PATCH
gpWakeOldTex = NULL;
gpWakeOldTex = nil;
#endif
RwTextureDestroy(gpPointlightTex);
#ifdef GTA3_1_1_PATCH
gpPointlightTex = NULL;
gpPointlightTex = nil;
#endif
int32 slot;
@ -775,18 +775,18 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe
|| type == PARTICLE_CARCOLLISION_DUST )
&& nParticleCreationInterval & CTimer::GetFrameCounter() )
{
return NULL;
return nil;
}
CParticle *pParticle = m_pUnusedListHead;
if ( pParticle == NULL )
return NULL;
if ( pParticle == nil )
return nil;
tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[type];
if ( psystem->m_fCreateRange != 0.0f && psystem->m_fCreateRange < ( TheCamera.GetPosition() - vecPos ).MagnitudeSqr() )
return NULL;
return nil;
pParticle->m_fSize = psystem->m_fDefaultInitialRadius;
@ -918,13 +918,13 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe
if ( !CWorld::ProcessVerticalLine(
pParticle->m_vecPosition + CVector(0.0f, 0.0f, 0.5f),
-100.0f, point, entity, true, true, false, false, true, false, NULL) )
-100.0f, point, entity, true, true, false, false, true, false, nil) )
{
return NULL;
return nil;
}
if ( point.point.z >= pParticle->m_vecPosition.z )
return NULL;
return nil;
pParticle->m_fZGround = point.point.z;
bValidGroundFound = true;
@ -944,7 +944,7 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe
Z_Ground = CWorld::FindGroundZFor3DCoord(vecPos.x, vecPos.y, vecPos.z, (bool *)&bZFound);
if ( bZFound == false )
return NULL;
return nil;
pParticle->m_fZGround = Z_Ground;
}
@ -1009,13 +1009,13 @@ void CParticle::Update()
{
tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[i];
CParticle *particle = psystem->m_pParticles;
CParticle *prevParticle = NULL;
CParticle *prevParticle = nil;
bool bRemoveParticle;
if ( particle == NULL )
if ( particle == nil )
continue;
for ( ; particle != NULL; _Next(particle, prevParticle, psystem, bRemoveParticle) )
for ( ; particle != nil; _Next(particle, prevParticle, psystem, bRemoveParticle) )
{
bRemoveParticle = false;
@ -1121,7 +1121,7 @@ void CParticle::Update()
particle->m_vecPosition.y,
0.05f + particle->m_fZGround
),
CVector(0.0f, 0.0f, 0.0f), NULL, 0.0f, 0, 0, 0, 0);
CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, 0, 0, 0, 0);
}
else
{
@ -1132,7 +1132,7 @@ void CParticle::Update()
particle->m_vecPosition.y,
0.05f + particle->m_fZGround
),
CVector(0.0f, 0.0f, 0.0f), NULL, 0.0f, 0, 0, 0, 0);
CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, 0, 0, 0, 0);
}
continue;
@ -1156,7 +1156,7 @@ void CParticle::Update()
particle->m_vecPosition.y,
0.05f + particle->m_fZGround
),
CVector(0.0f, 0.0f, 0.0f), NULL, 0.0f, 0, 0, 0, 0);
CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, 0, 0, 0, 0);
}
else
{
@ -1167,7 +1167,7 @@ void CParticle::Update()
particle->m_vecPosition.y,
0.05f + particle->m_fZGround
),
CVector(0.0f, 0.0f, 0.0f), NULL, 0.0f, 0, 0, 0, 0);
CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, 0, 0, 0, 0);
}
}
@ -1218,7 +1218,7 @@ void CParticle::Update()
CEntity *entity;
if ( CWorld::ProcessVerticalLine(particle->m_vecPosition, moveStep.z, point, entity,
true, true, false, false, true, false, NULL) )
true, true, false, false, true, false, nil) )
{
if ( moveStep.z <= point.point.z )
{
@ -1258,7 +1258,7 @@ void CParticle::Update()
CGeneral::GetRandomNumberInRange(-0.02f, 0.02f),
CGeneral::GetRandomNumberInRange(0.05f, 0.1f)
),
NULL,
nil,
particle->m_fSize, color, particle->m_nRotationStep, 0, 0, 0);
PlayOneShotScriptObject(_SOUND_BULLET_SHELL_HIT_GROUND_1, particle->m_vecPosition);
@ -1277,7 +1277,7 @@ void CParticle::Update()
0.05f + particle->m_fZGround
),
CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.03f, 0.06f)),
NULL,
nil,
particle->m_fSize, color, 0, 0, 0, 0);
PlayOneShotScriptObject(_SOUND_BULLET_SHELL_HIT_GROUND_2, particle->m_vecPosition);
@ -1309,7 +1309,7 @@ void CParticle::Update()
CEntity *entity;
if ( CWorld::ProcessVerticalLine(particle->m_vecPosition, moveStep.z, point, entity,
true, false, false, false, true, false, NULL) )
true, false, false, false, true, false, nil) )
{
if ( moveStep.z <= point.point.z )
{
@ -1317,7 +1317,7 @@ void CParticle::Update()
if ( psystem->m_Type == PARTICLE_HELI_ATTACK )
{
bRemoveParticle = true;
AddParticle(PARTICLE_STEAM, moveStep, CVector(0.0f, 0.0f, 0.05f), NULL, 0.2f, 0, 0, 0, 0);
AddParticle(PARTICLE_STEAM, moveStep, CVector(0.0f, 0.0f, 0.05f), nil, 0.2f, 0, 0, 0, 0);
continue;
}
}
@ -1444,7 +1444,7 @@ void CParticle::Render()
uint32 flags = DRAW_OPAQUE;
RwRaster *prevFrame = NULL;
RwRaster *prevFrame = nil;
for ( int32 i = 0; i < MAX_PARTICLES; i++ )
{
@ -1495,7 +1495,7 @@ void CParticle::Render()
flags = psystem->Flags;
}
if ( frames != NULL )
if ( frames != nil )
{
RwRaster *curFrame = *frames;
if ( curFrame != prevFrame )
@ -1507,14 +1507,14 @@ void CParticle::Render()
}
}
while ( particle != NULL )
while ( particle != nil )
{
bool canDraw = true;
if ( particle->m_nAlpha == 0 )
canDraw = false;
if ( canDraw && psystem->m_nFinalAnimationFrame != 0 && frames != NULL )
if ( canDraw && psystem->m_nFinalAnimationFrame != 0 && frames != nil )
{
RwRaster *curFrame = frames[particle->m_nCurrentFrame];
if ( prevFrame != curFrame )
@ -1754,7 +1754,7 @@ void CParticle::RemovePSystem(tParticleType type)
tParticleSystemData *psystemdata = &mod_ParticleSystemManager.m_aParticles[type];
for ( CParticle *particle = psystemdata->m_pParticles; particle; particle = psystemdata->m_pParticles )
RemoveParticle(particle, NULL, psystemdata);
RemoveParticle(particle, nil, psystemdata);
}
void CParticle::RemoveParticle(CParticle *pParticle, CParticle *pPrevParticle, tParticleSystemData *pPSystemData)
@ -1796,7 +1796,7 @@ void CParticle::AddJetExplosion(CVector const &vecPos, float fPower, float fSize
CGeneral::GetRandomNumberInRange(-0.2f, 0.2f),
CGeneral::GetRandomNumberInRange(-0.2f, 0.0f)
),
NULL,
nil,
fSize, color, 0, 0, 0, 0);
AddParticle(PARTICLE_EXPLOSION_MFAST,
@ -1807,7 +1807,7 @@ void CParticle::AddJetExplosion(CVector const &vecPos, float fPower, float fSize
CGeneral::GetRandomNumberInRange(-0.04f, 0.04f),
CGeneral::GetRandomNumberInRange(0.0f, 0.07f)
),
NULL,
nil,
fSize, color, 0, 0, 0, 0);
AddParticle(PARTICLE_EXPLOSION_MFAST,
@ -1818,7 +1818,7 @@ void CParticle::AddJetExplosion(CVector const &vecPos, float fPower, float fSize
CGeneral::GetRandomNumberInRange(-0.04f, 0.04f),
CGeneral::GetRandomNumberInRange(0.0f, 0.07f)
),
NULL,
nil,
fSize, color, 0, 0, 0, 0);
vecStepPos += vecRandOffset;
@ -1843,7 +1843,7 @@ void CParticle::AddYardieDoorSmoke(CVector const &vecPos, CMatrix const &matMatr
AddParticle(PARTICLE_CARCOLLISION_DUST,
pos,
CVector(0.0f, 0.0f, 0.0f),
NULL,
nil,
0.3f, color, 0, 0, 0, 0);
}
}