mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-29 07:13:44 +00:00
Fix acceleration sound playing when exiting the vehicle, code fixes in ProcessPlayersVehicleEngine
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parent
296e7ed9ad
commit
2120d4d3ce
1 changed files with 41 additions and 78 deletions
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@ -298,6 +298,7 @@ void
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cAudioManager::ProcessSpecial()
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{
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CPlayerPed *playerPed;
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CVehicle *remoteVehicle;
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if (m_nUserPause) {
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if (!m_nPreviousUserPause) {
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@ -307,13 +308,12 @@ cAudioManager::ProcessSpecial()
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} else {
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if (!CReplay::IsPlayingBack())
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ProcessPlayerMood();
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remoteVehicle = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle;
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playerPed = FindPlayerPed();
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if (playerPed != nil) {
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if (playerPed) {
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if (playerPed->m_audioEntityId >= 0 && m_asAudioEntities[playerPed->m_audioEntityId].m_bIsUsed) {
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if (playerPed->EnteringCar()) {
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if(!playerPed->bInVehicle && CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == nil)
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SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
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}
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if(!playerPed->EnteringCar() && !playerPed->bInVehicle && !remoteVehicle)
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SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
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}
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}
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}
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@ -1522,9 +1522,6 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams& params)
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float velocity;
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uint8 wheelsOnGround;
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if (params.m_fDistance >= SQR(SOUND_INTENSITY))
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return FALSE;
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if (params.m_fDistance >= SQR(SOUND_INTENSITY))
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return FALSE;
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switch (params.m_VehicleType) {
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@ -1980,8 +1977,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
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CVector pos;
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float* gasPedalAudioPtr;
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int32 accelerateState;
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int32 brakeState;
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int16 accelerateState;
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int16 brakeState;
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int32 freq;
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int32 baseFreq;
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int32 freqModifier;
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@ -2015,7 +2012,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
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static bool8 bAccelSampleStopped = TRUE;
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lostTraction = FALSE;
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isMoped = params.m_pVehicle->m_modelIndex == MI_PIZZABOY || params.m_pVehicle->m_modelIndex == MI_FAGGIO;
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isMoped = FALSE;
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processedAccelSampleStopped = FALSE;
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if (bPlayerJustEnteredCar) {
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bAccelSampleStopped = TRUE;
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@ -2034,7 +2031,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
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brakeState = Pads[0].GetBrake();
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}
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channelUsed = SampleManager.GetChannelUsedFlag(CHANNEL_PLAYER_VEHICLE_ENGINE);
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if (isMoped) {
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if (params.m_pVehicle->m_modelIndex == MI_PIZZABOY || params.m_pVehicle->m_modelIndex == MI_FAGGIO) {
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CurrentPretendGear = params.m_pTransmission->nNumberOfGears;
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currentGear = CurrentPretendGear;
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if (params.m_pVehicle->bIsHandbrakeOn) {
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@ -2045,6 +2042,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
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} else {
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nCruising = 1;
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}
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isMoped = TRUE;
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} else {
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currentGear = params.m_pVehicle->m_nCurrentGear;
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}
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@ -2209,7 +2207,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
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*gasPedalAudioPtr = Max(0.0f, gasPedalAudio);
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} else if (LastAccel > 0) {
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if (channelUsed) {
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SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
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SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
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bAccelSampleStopped = TRUE;
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}
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nCruising = 0;
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@ -2225,8 +2223,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
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}
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}
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if (gasPedalAudio > 0.05f) {
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freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000;
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vol = (25.0f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40;
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freq = (5000.f * ((gasPedalAudio - 0.05f) * 20.f / 19)) + 19000;
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vol = (25.0f * ((gasPedalAudio - 0.05f) * 20.f / 19)) + 40;
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if (params.m_pVehicle->bIsDrowning)
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vol /= 4;
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if (engineSoundType == SFX_BANK_TRUCK)
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@ -2287,83 +2285,50 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
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processedAccelSampleStopped = TRUE;
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bAccelSampleStopped = FALSE;
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}
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if (channelUsed) {
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#ifdef EXTERNAL_3D_SOUND
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SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 120);
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SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z);
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SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.0f, 50.0f * 0.25f);
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#else
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SampleManager.SetChannelVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, ComputeVolume(120, 50.0f, m_sQueueSample.m_fDistance));
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SampleManager.SetChannelPan(CHANNEL_PLAYER_VEHICLE_ENGINE, m_sQueueSample.m_nOffset);
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#endif
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freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
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if (engineSoundType == SFX_BANK_TRUCK)
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freq /= 2;
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SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, freq);
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if (!channelUsed) {
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SampleManager.SetChannelReverbFlag(CHANNEL_PLAYER_VEHICLE_ENGINE, m_bDynamicAcousticModelingStatus != FALSE);
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SampleManager.StartChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
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if (!channelUsed) {
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if (!processedAccelSampleStopped) {
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if (CurrentPretendGear < params.m_pTransmission->nNumberOfGears - 1)
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++CurrentPretendGear;
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else {
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nCruising = 1;
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params.m_pVehicle->bAudioChangingGear = TRUE;
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//break; // while was used just for this fucking place
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goto PlayCruising;
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}
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}
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} else if (processedAccelSampleStopped) {
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gearSoundStartTime = CTimer::GetTimeInMilliseconds();
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params.m_pVehicle->bAudioChangingGear = TRUE;
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if (!SampleManager.InitialiseChannel(CHANNEL_PLAYER_VEHICLE_ENGINE, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0))
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return;
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SampleManager.SetChannelLoopCount(CHANNEL_PLAYER_VEHICLE_ENGINE, 1);
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SampleManager.SetChannelLoopPoints(CHANNEL_PLAYER_VEHICLE_ENGINE, 0, -1);
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}
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#ifdef EXTERNAL_3D_SOUND
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SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 120);
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SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z);
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SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.0f, 50.0f * 0.25f);
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SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 120);
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SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z);
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SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.0f, 50.0f * 0.25f);
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#else
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SampleManager.SetChannelVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, ComputeVolume(120, 50.0f, m_sQueueSample.m_fDistance));
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SampleManager.SetChannelPan(CHANNEL_PLAYER_VEHICLE_ENGINE, m_sQueueSample.m_nOffset);
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SampleManager.SetChannelVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, ComputeVolume(120, 50.0f, m_sQueueSample.m_fDistance));
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SampleManager.SetChannelPan(CHANNEL_PLAYER_VEHICLE_ENGINE, m_sQueueSample.m_nOffset);
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#endif
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freq = (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050);
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if (engineSoundType == SFX_BANK_TRUCK)
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freq /= 2;
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SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, freq);
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if (!channelUsed) {
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SampleManager.SetChannelReverbFlag(CHANNEL_PLAYER_VEHICLE_ENGINE, m_bDynamicAcousticModelingStatus != FALSE);
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SampleManager.StartChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
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}
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} else if (CurrentPretendGear < params.m_pTransmission->nNumberOfGears - 1) {
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++CurrentPretendGear;
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gearSoundStartTime = CTimer::GetTimeInMilliseconds();
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params.m_pVehicle->bAudioChangingGear = TRUE;
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if (!SampleManager.InitialiseChannel(CHANNEL_PLAYER_VEHICLE_ENGINE, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0))
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return;
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SampleManager.SetChannelLoopCount(CHANNEL_PLAYER_VEHICLE_ENGINE, 1);
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SampleManager.SetChannelLoopPoints(CHANNEL_PLAYER_VEHICLE_ENGINE, 0, -1);
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#ifdef EXTERNAL_3D_SOUND
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SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 120);
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SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z);
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SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.0f, 50.0f * 0.25f);
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#else
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SampleManager.SetChannelVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, ComputeVolume(120, 50.0f, m_sQueueSample.m_fDistance));
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SampleManager.SetChannelPan(CHANNEL_PLAYER_VEHICLE_ENGINE, m_sQueueSample.m_nOffset);
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#endif
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freq = (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050);
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if (engineSoundType == SFX_BANK_TRUCK)
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freq /= 2;
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SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, freq);
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if (!channelUsed) {
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SampleManager.SetChannelReverbFlag(CHANNEL_PLAYER_VEHICLE_ENGINE, m_bDynamicAcousticModelingStatus != FALSE);
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SampleManager.StartChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
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}
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} else {
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nCruising = 1;
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goto PlayCruising;
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freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
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if (engineSoundType == SFX_BANK_TRUCK)
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freq /= 2;
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SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, freq);
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if (!channelUsed) {
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SampleManager.SetChannelReverbFlag(CHANNEL_PLAYER_VEHICLE_ENGINE, m_bDynamicAcousticModelingStatus != FALSE);
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SampleManager.StartChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
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}
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}
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} else {
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PlayCruising:
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bAccelSampleStopped = TRUE;
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SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
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if (isMoped || accelerateState >= 150 && wheelsOnGround && brakeState <= 0 && !params.m_pVehicle->bIsHandbrakeOn
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&& !lostTraction && currentGear >= params.m_pTransmission->nNumberOfGears - 1) {
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if (!isMoped && (accelerateState < 150 || wheelsOnGround == 0 || brakeState > 0 || params.m_pVehicle->bIsHandbrakeOn
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|| lostTraction || currentGear < params.m_pTransmission->nNumberOfGears - 1)) {
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nCruising = 0;
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} else {
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if (accelerateState >= 220 && params.m_fVelocityChange + 0.001f >= velocityChangeForAudio) {
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if (nCruising < 800)
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++nCruising;
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@ -2374,15 +2339,13 @@ PlayCruising:
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if (engineSoundType == SFX_BANK_TRUCK)
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freq /= 2;
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AddPlayerCarSample(120, freq, soundOffset + SFX_CAR_AFTER_ACCEL_1, engineSoundType, 64, TRUE);
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} else {
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nCruising = 0;
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}
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}
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}
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LastAccel = accelerateState;
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bHandbrakeOnLastFrame = params.m_pVehicle->bIsHandbrakeOn;
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bLostTractionLastFrame = lostTraction;
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return;
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}
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bool8
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