NULL -> nil

This commit is contained in:
Fire-Head 2020-07-31 21:21:58 +03:00
parent e2ded2d6ce
commit 224fd77641
8 changed files with 204 additions and 204 deletions

View file

@ -10,9 +10,9 @@
CCutsceneShadow::CCutsceneShadow()
{
m_pAtomic = NULL;
m_pAtomic = nil;
m_nRwObjectType = -1;
m_pLight = NULL;
m_pLight = nil;
m_nBlurPasses = 0;
m_bResample = false;
m_bGradient = false;
@ -26,7 +26,7 @@ CCutsceneShadow::~CCutsceneShadow()
bool
CCutsceneShadow::Create(RwObject *object, int32 rasterSize, bool resample, int32 blurPasses, bool gradient)
{
ASSERT(object != NULL);
ASSERT(object != nil);
RwRGBAReal color;
RwFrame *frame;
@ -35,7 +35,7 @@ CCutsceneShadow::Create(RwObject *object, int32 rasterSize, bool resample, int32
return false;
m_pLight = RpLightCreate(rpLIGHTDIRECTIONAL);
ASSERT(m_pLight != NULL);
ASSERT(m_pLight != nil);
if (!m_pLight)
return false;
@ -46,7 +46,7 @@ CCutsceneShadow::Create(RwObject *object, int32 rasterSize, bool resample, int32
RpLightSetColor(m_pLight, &color);
frame = RwFrameCreate();
ASSERT(frame != NULL);
ASSERT(frame != nil);
RpLightSetFrame(m_pLight, frame);
@ -137,17 +137,17 @@ CCutsceneShadow::Create(RwObject *object, int32 rasterSize, bool resample, int32
RwFrame *
CCutsceneShadow::SetLightProperties(float angleY, float angleX, bool setLight)
{
ASSERT(m_pLight != NULL);
ASSERT(m_pLight != nil);
RwFrame *frame;
static RwV3d Xaxis = { 1.0f, 0.0f, 0.0f };
static RwV3d Yaxis = { 0.0f, 1.0f, 0.0f };
frame = RpLightGetFrame(m_pLight);
ASSERT(frame != NULL);
ASSERT(frame != nil);
if ( !frame )
return NULL;
return nil;
RwFrameRotate(frame, &Yaxis, angleY, rwCOMBINEREPLACE);
RwFrameRotate(frame, &Xaxis, angleX, rwCOMBINEPOSTCONCAT);
@ -161,7 +161,7 @@ CCutsceneShadow::SetLightProperties(float angleY, float angleX, bool setLight)
bool
CCutsceneShadow::IsInitialized()
{
return m_pObject != NULL;
return m_pObject != nil;
}
void
@ -172,17 +172,17 @@ CCutsceneShadow::Destroy()
m_BlurCamera.Destroy();
m_GradientCamera.Destroy();
m_pAtomic = NULL;
m_pAtomic = nil;
m_nRwObjectType = -1;
if (m_pLight)
{
RwFrame *frame = RpLightGetFrame(m_pLight);
RpLightSetFrame(m_pLight, NULL);
RpLightSetFrame(m_pLight, nil);
RwFrameDestroy(frame);
RpLightDestroy(m_pLight);
m_pLight = NULL;
m_pLight = nil;
}
}
@ -192,12 +192,12 @@ CCutsceneShadow::Update()
switch ( m_nRwObjectType )
{
case rpCLUMP:
ASSERT(m_pClump != NULL);
ASSERT(m_pClump != nil);
RwV3dTransformPoints(&m_BaseSphere.center, &m_BoundingSphere.center, 1, RwFrameGetMatrix(RpClumpGetFrame(m_pClump)));
break;
case rpATOMIC:
ASSERT(m_pAtomic != NULL);
ASSERT(m_pAtomic != nil);
RwV3dTransformPoints(&m_BaseSphere.center, &m_BoundingSphere.center, 1, RwFrameGetMatrix(RpAtomicGetFrame(m_pAtomic)));
break;
}
@ -216,7 +216,7 @@ CCutsceneShadow::Update()
}
RwRaster *raster = m_Camera.GetRwRenderRaster();
ASSERT(raster != NULL);
ASSERT(raster != nil);
if ( m_bResample )
return m_ResampleCamera.RasterResample(raster);