mirror of
https://github.com/GTAmodding/re3.git
synced 2025-07-15 22:34:08 +00:00
NULL -> nil
This commit is contained in:
parent
e2ded2d6ce
commit
224fd77641
8 changed files with 204 additions and 204 deletions
|
@ -10,9 +10,9 @@
|
|||
|
||||
CCutsceneShadow::CCutsceneShadow()
|
||||
{
|
||||
m_pAtomic = NULL;
|
||||
m_pAtomic = nil;
|
||||
m_nRwObjectType = -1;
|
||||
m_pLight = NULL;
|
||||
m_pLight = nil;
|
||||
m_nBlurPasses = 0;
|
||||
m_bResample = false;
|
||||
m_bGradient = false;
|
||||
|
@ -26,7 +26,7 @@ CCutsceneShadow::~CCutsceneShadow()
|
|||
bool
|
||||
CCutsceneShadow::Create(RwObject *object, int32 rasterSize, bool resample, int32 blurPasses, bool gradient)
|
||||
{
|
||||
ASSERT(object != NULL);
|
||||
ASSERT(object != nil);
|
||||
|
||||
RwRGBAReal color;
|
||||
RwFrame *frame;
|
||||
|
@ -35,7 +35,7 @@ CCutsceneShadow::Create(RwObject *object, int32 rasterSize, bool resample, int32
|
|||
return false;
|
||||
|
||||
m_pLight = RpLightCreate(rpLIGHTDIRECTIONAL);
|
||||
ASSERT(m_pLight != NULL);
|
||||
ASSERT(m_pLight != nil);
|
||||
|
||||
if (!m_pLight)
|
||||
return false;
|
||||
|
@ -46,7 +46,7 @@ CCutsceneShadow::Create(RwObject *object, int32 rasterSize, bool resample, int32
|
|||
RpLightSetColor(m_pLight, &color);
|
||||
|
||||
frame = RwFrameCreate();
|
||||
ASSERT(frame != NULL);
|
||||
ASSERT(frame != nil);
|
||||
|
||||
RpLightSetFrame(m_pLight, frame);
|
||||
|
||||
|
@ -137,17 +137,17 @@ CCutsceneShadow::Create(RwObject *object, int32 rasterSize, bool resample, int32
|
|||
RwFrame *
|
||||
CCutsceneShadow::SetLightProperties(float angleY, float angleX, bool setLight)
|
||||
{
|
||||
ASSERT(m_pLight != NULL);
|
||||
ASSERT(m_pLight != nil);
|
||||
|
||||
RwFrame *frame;
|
||||
static RwV3d Xaxis = { 1.0f, 0.0f, 0.0f };
|
||||
static RwV3d Yaxis = { 0.0f, 1.0f, 0.0f };
|
||||
|
||||
frame = RpLightGetFrame(m_pLight);
|
||||
ASSERT(frame != NULL);
|
||||
ASSERT(frame != nil);
|
||||
|
||||
if ( !frame )
|
||||
return NULL;
|
||||
return nil;
|
||||
|
||||
RwFrameRotate(frame, &Yaxis, angleY, rwCOMBINEREPLACE);
|
||||
RwFrameRotate(frame, &Xaxis, angleX, rwCOMBINEPOSTCONCAT);
|
||||
|
@ -161,7 +161,7 @@ CCutsceneShadow::SetLightProperties(float angleY, float angleX, bool setLight)
|
|||
bool
|
||||
CCutsceneShadow::IsInitialized()
|
||||
{
|
||||
return m_pObject != NULL;
|
||||
return m_pObject != nil;
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -172,17 +172,17 @@ CCutsceneShadow::Destroy()
|
|||
m_BlurCamera.Destroy();
|
||||
m_GradientCamera.Destroy();
|
||||
|
||||
m_pAtomic = NULL;
|
||||
m_pAtomic = nil;
|
||||
|
||||
m_nRwObjectType = -1;
|
||||
|
||||
if (m_pLight)
|
||||
{
|
||||
RwFrame *frame = RpLightGetFrame(m_pLight);
|
||||
RpLightSetFrame(m_pLight, NULL);
|
||||
RpLightSetFrame(m_pLight, nil);
|
||||
RwFrameDestroy(frame);
|
||||
RpLightDestroy(m_pLight);
|
||||
m_pLight = NULL;
|
||||
m_pLight = nil;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -192,12 +192,12 @@ CCutsceneShadow::Update()
|
|||
switch ( m_nRwObjectType )
|
||||
{
|
||||
case rpCLUMP:
|
||||
ASSERT(m_pClump != NULL);
|
||||
ASSERT(m_pClump != nil);
|
||||
RwV3dTransformPoints(&m_BaseSphere.center, &m_BoundingSphere.center, 1, RwFrameGetMatrix(RpClumpGetFrame(m_pClump)));
|
||||
break;
|
||||
|
||||
case rpATOMIC:
|
||||
ASSERT(m_pAtomic != NULL);
|
||||
ASSERT(m_pAtomic != nil);
|
||||
RwV3dTransformPoints(&m_BaseSphere.center, &m_BoundingSphere.center, 1, RwFrameGetMatrix(RpAtomicGetFrame(m_pAtomic)));
|
||||
break;
|
||||
}
|
||||
|
@ -216,7 +216,7 @@ CCutsceneShadow::Update()
|
|||
}
|
||||
|
||||
RwRaster *raster = m_Camera.GetRwRenderRaster();
|
||||
ASSERT(raster != NULL);
|
||||
ASSERT(raster != nil);
|
||||
|
||||
if ( m_bResample )
|
||||
return m_ResampleCamera.RasterResample(raster);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue