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Update readme
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@ -41,15 +41,16 @@ Please read the [Coding Style](https://github.com/GTAmodding/re3/blob/master/COD
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### Unreversed / incomplete classes (at least the ones we know)
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### Unreversed / incomplete classes (at least the ones we know)
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The following classes have only unused or practically unused code left:
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The following classes have only unused or practically unused code left:
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```
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```
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CMemoryHeap - only on PS2
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NameGrid.cpp - only on mobile (a player name grid, either a very early player name code ala GTA1 or a multiplayer leftover)
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NameGrid.cpp - only on mobile (a player name grid, either a very early player name code ala GTA1 or a multiplayer leftover)
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PedDebug.cpp - only on mobile (debug code)
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PedDebug.cpp - only on mobile (debug code)
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HandlingMgr.cpp - debug functions from mobile
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HandlingMgr.cpp - debug functions from mobile
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CFormationInfo - unused PedAI class that could be found on mobile
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CVehicle::ProcessBikeWheel - early bike code (only on mobile)
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CVehicle::ProcessBikeWheel - early bike code (only on mobile)
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CAutomobile::DebugCode - debug function from mobile
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CAutomobile::DebugCode - debug function from mobile
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CBoat::DebugCode - debug function from mobile
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CBoat::DebugCode - debug function from mobile
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CBoat::ModifyHandlingValue - debug function from mobile
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CBoat::ModifyHandlingValue - debug function from mobile
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CBoat::DisplayHandlingData - debug function from mobile
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CBoat::DisplayHandlingData - debug function from mobile
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TexturePools - only on PC (slight RW modification that we don't actually need)
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CStreaming::PrintRequestList - debug function from mobile
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d3d8raster.c - only on PC (slight RW modification that we don't actually need)
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```
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```
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