Rename unknown audio field

This commit is contained in:
Sergeanur 2021-08-20 15:45:18 +03:00
parent a401f926d3
commit 239367663b
2 changed files with 9 additions and 4 deletions

View file

@ -21,7 +21,7 @@ cAudioManager::cAudioManager()
{
m_bIsInitialised = FALSE;
m_bIsSurround = TRUE;
field_6 = 0;
m_nChannelOffset = 0;
m_fSpeedOfSound = SPEED_OF_SOUND / TIME_SPENT;
m_nTimeSpent = TIME_SPENT;
m_nActiveSamples = NUM_CHANNELS_GENERIC;
@ -981,6 +981,7 @@ cAudioManager::ProcessActiveQueues()
CVector position;
bool8 missionState;
uint8 channelOffset = 0;
for (int32 i = 0; i < m_nActiveSamples; i++) {
m_asSamples[m_nActiveSampleQueue][i].m_bIsBeingPlayed = FALSE;
@ -1106,7 +1107,7 @@ cAudioManager::ProcessActiveQueues()
#endif
{
for (uint8 j = 0; j < m_nActiveSamples; j++) {
uint8 k = (j + field_6) % m_nActiveSamples;
uint8 k = (j + m_nChannelOffset) % m_nActiveSamples;
if (!m_asActiveSamples[k].m_bIsBeingPlayed) {
if (sample.m_nLoopCount > 0) {
samplesPerFrame = sample.m_nFrequency / m_nTimeSpent;
@ -1185,6 +1186,7 @@ cAudioManager::ProcessActiveQueues()
SampleManager.StartChannel(k);
}
m_asActiveSamples[k].m_bIsBeingPlayed = TRUE;
channelOffset++;
sample.m_bIsBeingPlayed = TRUE;
sample.m_nVolumeChange = -1;
break;
@ -1193,7 +1195,10 @@ cAudioManager::ProcessActiveQueues()
}
}
}
field_6 %= m_nActiveSamples;
#ifdef GTA_PS2
m_nChannelOffset += channelOffset;
#endif
m_nChannelOffset %= m_nActiveSamples;
}
void

View file

@ -240,7 +240,7 @@ public:
uint8 m_nActiveSamples;
bool8 m_bDoubleVolume; // unused
bool8 m_bDynamicAcousticModelingStatus;
int8 field_6;
uint8 m_nChannelOffset;
float m_fSpeedOfSound;
bool8 m_bTimerJustReset;
int32 m_nTimer;