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fixed boats for new renderer
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parent
e1279b01bc
commit
244b91ee80
6 changed files with 146 additions and 47 deletions
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@ -109,6 +109,9 @@ void DebugMenuPopulate(void);
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#ifdef NEW_RENDERER
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bool gbNewRenderer;
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#define CLEARMODE (rwCAMERACLEARZ | rwCAMERACLEARSTENCIL)
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#else
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#define CLEARMODE (rwCAMERACLEARZ)
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#endif
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void
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@ -155,7 +158,7 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR
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CDraw::CalculateAspectRatio();
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CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
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CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
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RwCameraClear(Scene.camera, &TopColor.rwRGBA, rwCAMERACLEARZ);
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RwCameraClear(Scene.camera, &TopColor.rwRGBA, CLEARMODE);
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if(!RsCameraBeginUpdate(Scene.camera))
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return false;
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@ -174,7 +177,7 @@ DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16
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CDraw::CalculateAspectRatio();
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CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
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CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
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RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
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RwCameraClear(Scene.camera, &gColourTop, CLEARMODE);
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if(!RsCameraBeginUpdate(Scene.camera))
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return false;
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@ -873,7 +876,7 @@ MattRenderScene(void)
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// CMattRenderer::ResetRenderStates
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CRenderer::ClearForFrame();
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// CClock::CalcEnvMapTimeMultiplicator
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if(gbRenderWater)
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//if(gbRenderWater)
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CWaterLevel::RenderWater(); // actually CMattRenderer::RenderWater
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// CClock::ms_EnvMapTimeMultiplicator = 1.0f;
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// cWorldStream::ClearDynamics
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@ -889,10 +892,12 @@ if(gbRenderRoads)
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CRenderer::RenderRoads();
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// not sure where to put these since LCS has no underwater entities
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if(gbRenderBoats)
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CRenderer::RenderBoats();
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if(gbRenderFadingInUnderwaterEntities)
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CRenderer::RenderFadingInUnderwaterEntities();
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if(gbRenderWater)
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CWaterLevel::RenderTransparentWater();
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CRenderer::RenderTransparentWater();
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if(gbRenderEverythingBarRoads)
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CRenderer::RenderEverythingBarRoads();
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@ -910,8 +915,7 @@ RenderScene_new(void)
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MattRenderScene();
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DefinedState();
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// CMattRenderer::ResetRenderStates
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if(gbRenderBoats)
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CRenderer::RenderBoats();
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// moved CRenderer::RenderBoats to before transparent water
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}
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// TODO
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@ -1259,7 +1263,7 @@ Idle(void *arg)
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CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
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#endif
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CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
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RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
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RwCameraClear(Scene.camera, &gColourTop, CLEARMODE);
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if(!RsCameraBeginUpdate(Scene.camera))
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return;
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}
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@ -1308,7 +1312,7 @@ FrontendIdle(void)
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CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
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CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
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RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
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RwCameraClear(Scene.camera, &gColourTop, CLEARMODE);
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if(!RsCameraBeginUpdate(Scene.camera))
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return;
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@ -1584,7 +1588,7 @@ void TheGame(void)
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{
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CameraSize(Scene.camera, NULL, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
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CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
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RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
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RwCameraClear(Scene.camera, &gColourTop, CLEARMODE);
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if (!RsCameraBeginUpdate(Scene.camera))
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break;
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}
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