mirror of
https://github.com/GTAmodding/re3.git
synced 2024-12-27 10:35:40 +00:00
Merge branch 'master' into miami
# Conflicts: # src/modelinfo/ClumpModelInfo.cpp
This commit is contained in:
commit
24875f34d0
18 changed files with 211 additions and 153 deletions
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@ -1450,6 +1450,10 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment)
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||||||
for ( int32 i = 0; i < _TODOCONST(3); i++ )
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for ( int32 i = 0; i < _TODOCONST(3); i++ )
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||||||
{
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{
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slot = nCurrentPedSlot - i - 1;
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slot = nCurrentPedSlot - i - 1;
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||||||
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#ifdef FIX_BUGS
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if (slot < 0)
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slot += ARRAY_SIZE(nPedSlotSfx);
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#endif
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if ( nComment == nPedSlotSfx[slot] )
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if ( nComment == nPedSlotSfx[slot] )
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return true;
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return true;
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}
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}
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|
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@ -780,6 +780,10 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment)
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for ( int32 i = 0; i < _TODOCONST(3); i++ )
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for ( int32 i = 0; i < _TODOCONST(3); i++ )
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{
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{
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slot = nCurrentPedSlot - i - 1;
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slot = nCurrentPedSlot - i - 1;
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#ifdef FIX_BUGS
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if (slot < 0)
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slot += ARRAY_SIZE(nPedSlotSfx);
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#endif
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if ( nComment == nPedSlotSfx[slot] )
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if ( nComment == nPedSlotSfx[slot] )
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return true;
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return true;
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}
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}
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|
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@ -498,8 +498,6 @@ CCarCtrl::GenerateOneRandomCar()
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directionCurrentLinkY = pCurrentLink->GetDirY() * pVehicle->AutoPilot.m_nCurrentDirection;
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directionCurrentLinkY = pCurrentLink->GetDirY() * pVehicle->AutoPilot.m_nCurrentDirection;
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directionNextLinkX = pNextLink->GetDirX() * pVehicle->AutoPilot.m_nNextDirection;
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directionNextLinkX = pNextLink->GetDirX() * pVehicle->AutoPilot.m_nNextDirection;
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directionNextLinkY = pNextLink->GetDirY() * pVehicle->AutoPilot.m_nNextDirection;
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directionNextLinkY = pNextLink->GetDirY() * pVehicle->AutoPilot.m_nNextDirection;
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pCurNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nCurrentRouteNode];
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pNextNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode];
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}
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}
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#else
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#else
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float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirX();
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float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirX();
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|
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@ -5661,8 +5661,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
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{
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{
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CollectParameters(&m_nIp, 1);
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CollectParameters(&m_nIp, 1);
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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assert(pVehicle);
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UpdateCompareFlag(pVehicle && pVehicle->bIsInWater);
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UpdateCompareFlag(pVehicle->bIsInWater);
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return 0;
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return 0;
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}
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}
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case COMMAND_GET_CLOSEST_CHAR_NODE:
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case COMMAND_GET_CLOSEST_CHAR_NODE:
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|
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@ -137,7 +137,7 @@ void
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CTrafficLights::ScanForLightsOnMap(void)
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CTrafficLights::ScanForLightsOnMap(void)
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{
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{
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int x, y;
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int x, y;
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int i, j, l;
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int i, j, k, l;
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CPtrNode *node;
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CPtrNode *node;
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|
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for(x = 0; x < NUMSECTORS_X; x++)
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for(x = 0; x < NUMSECTORS_X; x++)
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@ -188,8 +188,9 @@ CTrafficLights::ScanForLightsOnMap(void)
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for(l = 0; l < ThePaths.m_pathNodes[i].numLinks; l++){
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for(l = 0; l < ThePaths.m_pathNodes[i].numLinks; l++){
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j = ThePaths.m_pathNodes[i].firstLink + l;
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j = ThePaths.m_pathNodes[i].firstLink + l;
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if(ThePaths.ConnectionCrossesRoad(j)){
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if(ThePaths.ConnectionCrossesRoad(j)){
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dist2 = Abs(ThePaths.m_pathNodes[j].GetX() - light->GetPosition().x) +
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k = ThePaths.ConnectedNode(j);
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Abs(ThePaths.m_pathNodes[j].GetY() - light->GetPosition().y);
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dist2 = Abs(ThePaths.m_pathNodes[k].GetX() - light->GetPosition().x) +
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Abs(ThePaths.m_pathNodes[k].GetY() - light->GetPosition().y);
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if(dist1 < 15.0f || dist2 < 15.0f)
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if(dist1 < 15.0f || dist2 < 15.0f)
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ThePaths.ConnectionSetTrafficLight(j);
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ThePaths.ConnectionSetTrafficLight(j);
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}
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}
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|
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@ -168,7 +168,7 @@ CdStreamInit(int32 numChannels)
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|
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gNumChannels = numChannels;
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gNumChannels = numChannels;
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||||||
|
|
||||||
gpReadInfo = (CdReadInfo *)calloc(sizeof(CdReadInfo), numChannels);
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gpReadInfo = (CdReadInfo *)calloc(numChannels, sizeof(CdReadInfo));
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ASSERT( gpReadInfo != nil );
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ASSERT( gpReadInfo != nil );
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|
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CDDEBUG("read info %p", gpReadInfo);
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CDDEBUG("read info %p", gpReadInfo);
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|
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@ -275,47 +275,41 @@ CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size)
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// Interesting
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// Interesting
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*size = sizeof(CPlayerInfo);
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*size = sizeof(CPlayerInfo);
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||||||
|
|
||||||
INITSAVEBUF
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#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); buf += sizeof(data);
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WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
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CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
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WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
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CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
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WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
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CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
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WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
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CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
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WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
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CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
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WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
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CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
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WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
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CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
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WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
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CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
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WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
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CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
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WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
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CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
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||||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
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CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
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||||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
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CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
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||||||
for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) {
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CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName);
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||||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i]);
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#undef CopyToBuf
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}
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||||||
// Save struct is different
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|
||||||
// VALIDATESAVEBUF(*size)
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|
||||||
}
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}
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||||||
|
|
||||||
void
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void
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||||||
CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size)
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CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size)
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||||||
{
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{
|
||||||
INITSAVEBUF
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#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); buf += sizeof(data);
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||||||
CWorld::Players[CWorld::PlayerInFocus].m_nMoney = ReadSaveBuf<uint32>(buf);
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CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
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||||||
CWorld::Players[CWorld::PlayerInFocus].m_WBState = ReadSaveBuf<int8>(buf);
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CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
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||||||
CWorld::Players[CWorld::PlayerInFocus].m_nWBTime = ReadSaveBuf<uint32>(buf);
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CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
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||||||
CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier = ReadSaveBuf<int16>(buf);
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CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
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||||||
CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity = ReadSaveBuf<float>(buf);
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CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
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||||||
CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney = ReadSaveBuf<int32>(buf);
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CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
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||||||
CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages = ReadSaveBuf<int32>(buf);
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CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
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||||||
CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages = ReadSaveBuf<int32>(buf);
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CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
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||||||
CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint = ReadSaveBuf<bool>(buf);
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CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
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CWorld::Players[CWorld::PlayerInFocus].m_bFastReload = ReadSaveBuf<bool>(buf);
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CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
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||||||
CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree = ReadSaveBuf<bool>(buf);
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CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
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CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree = ReadSaveBuf<bool>(buf);
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CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
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||||||
for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) {
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CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName)
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CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i] = ReadSaveBuf<char>(buf);
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#undef CopyFromBuf
|
||||||
}
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|
||||||
// Save struct is different
|
|
||||||
// VALIDATESAVEBUF(size)
|
|
||||||
}
|
}
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||||||
|
|
||||||
void
|
void
|
||||||
|
|
|
@ -90,7 +90,7 @@ CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot)
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||||||
// relocate to another slot??
|
// relocate to another slot??
|
||||||
CObject *newObject = new CObject(object->GetModelIndex(), false);
|
CObject *newObject = new CObject(object->GetModelIndex(), false);
|
||||||
CWorld::Remove(object);
|
CWorld::Remove(object);
|
||||||
#ifdef FIX_BUGS
|
#if 0 // todo better
|
||||||
*newObject = *object;
|
*newObject = *object;
|
||||||
#else
|
#else
|
||||||
memcpy(newObject, object, ms_pObjectPool->GetMaxEntrySize());
|
memcpy(newObject, object, ms_pObjectPool->GetMaxEntrySize());
|
||||||
|
@ -102,6 +102,9 @@ CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
|
||||||
|
#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
|
||||||
|
|
||||||
void CPools::LoadVehiclePool(uint8* buf, uint32 size)
|
void CPools::LoadVehiclePool(uint8* buf, uint32 size)
|
||||||
{
|
{
|
||||||
INITSAVEBUF
|
INITSAVEBUF
|
||||||
|
@ -266,10 +269,10 @@ INITSAVEBUF
|
||||||
if (pObject->ObjectCreatedBy == MISSION_OBJECT)
|
if (pObject->ObjectCreatedBy == MISSION_OBJECT)
|
||||||
++nObjects;
|
++nObjects;
|
||||||
}
|
}
|
||||||
*size = nObjects * (sizeof(int16) + sizeof(int) + sizeof(CCompressedMatrixNotAligned) + sizeof(uint32) +
|
*size = nObjects * (sizeof(int16) + sizeof(int) + sizeof(CCompressedMatrix) +
|
||||||
sizeof(float) + sizeof(CCompressedMatrixNotAligned) + sizeof(uint32) + sizeof(int8) + 7 * sizeof(bool) + sizeof(float) +
|
sizeof(float) + sizeof(CCompressedMatrix) + sizeof(int8) + 7 * sizeof(bool) + sizeof(float) +
|
||||||
sizeof(int8) + sizeof(int8) + sizeof(uint32) + 2 * sizeof(uint32)) + sizeof(int);
|
sizeof(int8) + sizeof(int8) + sizeof(uint32) + 2 * sizeof(uint32)) + sizeof(int);
|
||||||
WriteSaveBuf(buf, nObjects);
|
CopyToBuf(buf, nObjects);
|
||||||
for (int i = 0; i < nPoolSize; i++) {
|
for (int i = 0; i < nPoolSize; i++) {
|
||||||
CObject* pObject = GetObjectPool()->GetSlot(i);
|
CObject* pObject = GetObjectPool()->GetSlot(i);
|
||||||
if (!pObject)
|
if (!pObject)
|
||||||
|
@ -282,33 +285,32 @@ INITSAVEBUF
|
||||||
bool bGlassBroken = pObject->bGlassBroken;
|
bool bGlassBroken = pObject->bGlassBroken;
|
||||||
bool bHasBeenDamaged = pObject->bHasBeenDamaged;
|
bool bHasBeenDamaged = pObject->bHasBeenDamaged;
|
||||||
bool bUseVehicleColours = pObject->bUseVehicleColours;
|
bool bUseVehicleColours = pObject->bUseVehicleColours;
|
||||||
CCompressedMatrixNotAligned tmp;
|
CCompressedMatrix tmp;
|
||||||
WriteSaveBuf(buf, pObject->GetModelIndex());
|
CopyToBuf(buf, pObject->m_modelIndex);
|
||||||
WriteSaveBuf(buf, GetObjectRef(pObject));
|
int32 ref = GetObjectRef(pObject);
|
||||||
|
CopyToBuf(buf, ref);
|
||||||
tmp.CompressFromFullMatrix(pObject->GetMatrix());
|
tmp.CompressFromFullMatrix(pObject->GetMatrix());
|
||||||
WriteSaveBuf(buf, tmp);
|
CopyToBuf(buf, tmp);
|
||||||
WriteSaveBuf(buf, (uint32)0); // game writes ununitialized data here
|
CopyToBuf(buf, pObject->m_fUprootLimit);
|
||||||
WriteSaveBuf(buf, pObject->m_fUprootLimit);
|
|
||||||
tmp.CompressFromFullMatrix(pObject->m_objectMatrix);
|
tmp.CompressFromFullMatrix(pObject->m_objectMatrix);
|
||||||
WriteSaveBuf(buf, tmp);
|
CopyToBuf(buf, tmp);
|
||||||
WriteSaveBuf(buf, (uint32)0); // same
|
CopyToBuf(buf, pObject->ObjectCreatedBy);
|
||||||
WriteSaveBuf(buf, pObject->ObjectCreatedBy);
|
CopyToBuf(buf, bIsPickup);
|
||||||
WriteSaveBuf(buf, bIsPickup);
|
CopyToBuf(buf, bPickupObjWithMessage);
|
||||||
WriteSaveBuf(buf, bPickupObjWithMessage);
|
CopyToBuf(buf, bOutOfStock);
|
||||||
WriteSaveBuf(buf, bOutOfStock);
|
CopyToBuf(buf, bGlassCracked);
|
||||||
WriteSaveBuf(buf, bGlassCracked);
|
CopyToBuf(buf, bGlassBroken);
|
||||||
WriteSaveBuf(buf, bGlassBroken);
|
CopyToBuf(buf, bHasBeenDamaged);
|
||||||
WriteSaveBuf(buf, bHasBeenDamaged);
|
CopyToBuf(buf, bUseVehicleColours);
|
||||||
WriteSaveBuf(buf, bUseVehicleColours);
|
CopyToBuf(buf, pObject->m_fCollisionDamageMultiplier);
|
||||||
WriteSaveBuf(buf, pObject->m_fCollisionDamageMultiplier);
|
CopyToBuf(buf, pObject->m_nCollisionDamageEffect);
|
||||||
WriteSaveBuf(buf, pObject->m_nCollisionDamageEffect);
|
CopyToBuf(buf, pObject->m_nSpecialCollisionResponseCases);
|
||||||
WriteSaveBuf(buf, pObject->m_nSpecialCollisionResponseCases);
|
CopyToBuf(buf, pObject->m_nEndOfLifeTime);
|
||||||
WriteSaveBuf(buf, pObject->m_nEndOfLifeTime);
|
|
||||||
#ifdef COMPATIBLE_SAVES
|
#ifdef COMPATIBLE_SAVES
|
||||||
pObject->SaveEntityFlags(buf);
|
pObject->SaveEntityFlags(buf);
|
||||||
#else
|
#else
|
||||||
WriteSaveBuf(buf, (pObject->GetAddressOfEntityProperties())[0]);
|
CopyToBuf(buf, (pObject->GetAddressOfEntityProperties())[0]);
|
||||||
WriteSaveBuf(buf, (pObject->GetAddressOfEntityProperties())[1]);
|
CopyToBuf(buf, (pObject->GetAddressOfEntityProperties())[1]);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -318,35 +320,44 @@ VALIDATESAVEBUF(*size)
|
||||||
void CPools::LoadObjectPool(uint8* buf, uint32 size)
|
void CPools::LoadObjectPool(uint8* buf, uint32 size)
|
||||||
{
|
{
|
||||||
INITSAVEBUF
|
INITSAVEBUF
|
||||||
int nObjects = ReadSaveBuf<int>(buf);
|
int nObjects;
|
||||||
|
CopyFromBuf(buf, nObjects);
|
||||||
for (int i = 0; i < nObjects; i++) {
|
for (int i = 0; i < nObjects; i++) {
|
||||||
int16 mi = ReadSaveBuf<int16>(buf);
|
int16 mi;
|
||||||
int ref = ReadSaveBuf<int>(buf);
|
CopyFromBuf(buf, mi);
|
||||||
|
int ref;
|
||||||
|
CopyFromBuf(buf, ref);
|
||||||
char* obuf = new char[sizeof(CObject)];
|
char* obuf = new char[sizeof(CObject)];
|
||||||
CObject* pBufferObject = (CObject*)obuf;
|
CObject* pBufferObject = (CObject*)obuf;
|
||||||
CCompressedMatrixNotAligned tmp;
|
CCompressedMatrix tmp;
|
||||||
tmp = ReadSaveBuf<CCompressedMatrixNotAligned>(buf);
|
CopyFromBuf(buf, tmp);
|
||||||
tmp.DecompressIntoFullMatrix(pBufferObject->GetMatrix());
|
tmp.DecompressIntoFullMatrix(pBufferObject->GetMatrix());
|
||||||
ReadSaveBuf<uint32>(buf);
|
CopyFromBuf(buf, pBufferObject->m_fUprootLimit);
|
||||||
pBufferObject->m_fUprootLimit = ReadSaveBuf<float>(buf);
|
CopyFromBuf(buf, tmp);
|
||||||
tmp = ReadSaveBuf<CCompressedMatrixNotAligned>(buf);
|
|
||||||
tmp.DecompressIntoFullMatrix(pBufferObject->m_objectMatrix);
|
tmp.DecompressIntoFullMatrix(pBufferObject->m_objectMatrix);
|
||||||
ReadSaveBuf<uint32>(buf);
|
CopyFromBuf(buf, pBufferObject->ObjectCreatedBy);
|
||||||
pBufferObject->ObjectCreatedBy = ReadSaveBuf<int8>(buf);
|
int8 bitFlag;
|
||||||
pBufferObject->bIsPickup = ReadSaveBuf<bool>(buf);
|
CopyFromBuf(buf, bitFlag);
|
||||||
pBufferObject->bPickupObjWithMessage = ReadSaveBuf<bool>(buf);
|
pBufferObject->bIsPickup = bitFlag;
|
||||||
pBufferObject->bOutOfStock = ReadSaveBuf<bool>(buf);
|
CopyFromBuf(buf, bitFlag);
|
||||||
pBufferObject->bGlassCracked = ReadSaveBuf<bool>(buf);
|
pBufferObject->bPickupObjWithMessage = bitFlag;
|
||||||
pBufferObject->bGlassBroken = ReadSaveBuf<bool>(buf);
|
CopyFromBuf(buf, bitFlag);
|
||||||
pBufferObject->bHasBeenDamaged = ReadSaveBuf<bool>(buf);
|
pBufferObject->bOutOfStock = bitFlag;
|
||||||
pBufferObject->bUseVehicleColours = ReadSaveBuf<bool>(buf);
|
CopyFromBuf(buf, bitFlag);
|
||||||
pBufferObject->m_fCollisionDamageMultiplier = ReadSaveBuf<float>(buf);
|
pBufferObject->bGlassCracked = bitFlag;
|
||||||
pBufferObject->m_nCollisionDamageEffect = ReadSaveBuf<uint8>(buf);
|
CopyFromBuf(buf, bitFlag);
|
||||||
pBufferObject->m_nSpecialCollisionResponseCases = ReadSaveBuf<uint8>(buf);
|
pBufferObject->bGlassBroken = bitFlag;
|
||||||
pBufferObject->m_nEndOfLifeTime = ReadSaveBuf<uint32>(buf);
|
CopyFromBuf(buf, bitFlag);
|
||||||
|
pBufferObject->bHasBeenDamaged = bitFlag;
|
||||||
|
CopyFromBuf(buf, bitFlag);
|
||||||
|
pBufferObject->bUseVehicleColours = bitFlag;
|
||||||
|
CopyFromBuf(buf, pBufferObject->m_fCollisionDamageMultiplier);
|
||||||
|
CopyFromBuf(buf, pBufferObject->m_nCollisionDamageEffect);
|
||||||
|
CopyFromBuf(buf, pBufferObject->m_nSpecialCollisionResponseCases);
|
||||||
|
CopyFromBuf(buf, pBufferObject->m_nEndOfLifeTime);
|
||||||
#ifndef COMPATIBLE_SAVES
|
#ifndef COMPATIBLE_SAVES
|
||||||
(pBufferObject->GetAddressOfEntityProperties())[0] = ReadSaveBuf<uint32>(buf);
|
CopyFromBuf(buf, (pBufferObject->GetAddressOfEntityProperties())[0]);
|
||||||
(pBufferObject->GetAddressOfEntityProperties())[1] = ReadSaveBuf<uint32>(buf);
|
CopyFromBuf(buf, (pBufferObject->GetAddressOfEntityProperties())[1]);
|
||||||
#endif
|
#endif
|
||||||
if (GetObjectPool()->GetSlot(ref >> 8))
|
if (GetObjectPool()->GetSlot(ref >> 8))
|
||||||
CPopulation::ConvertToDummyObject(GetObjectPool()->GetSlot(ref >> 8));
|
CPopulation::ConvertToDummyObject(GetObjectPool()->GetSlot(ref >> 8));
|
||||||
|
@ -394,38 +405,45 @@ INITSAVEBUF
|
||||||
}
|
}
|
||||||
*size = sizeof(int) + nNumPeds * (sizeof(uint32) + sizeof(int16) + sizeof(int) + CPlayerPed::nSaveStructSize +
|
*size = sizeof(int) + nNumPeds * (sizeof(uint32) + sizeof(int16) + sizeof(int) + CPlayerPed::nSaveStructSize +
|
||||||
sizeof(CWanted::MaximumWantedLevel) + sizeof(CWanted::nMaximumWantedLevel) + MAX_MODEL_NAME);
|
sizeof(CWanted::MaximumWantedLevel) + sizeof(CWanted::nMaximumWantedLevel) + MAX_MODEL_NAME);
|
||||||
WriteSaveBuf(buf, nNumPeds);
|
CopyToBuf(buf, nNumPeds);
|
||||||
for (int i = 0; i < nPoolSize; i++) {
|
for (int i = 0; i < nPoolSize; i++) {
|
||||||
CPed* pPed = GetPedPool()->GetSlot(i);
|
CPed* pPed = GetPedPool()->GetSlot(i);
|
||||||
if (!pPed)
|
if (!pPed)
|
||||||
continue;
|
continue;
|
||||||
if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1) {
|
if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1) {
|
||||||
WriteSaveBuf(buf, pPed->m_nPedType);
|
CopyToBuf(buf, pPed->m_nPedType);
|
||||||
WriteSaveBuf(buf, pPed->GetModelIndex());
|
CopyToBuf(buf, pPed->m_modelIndex);
|
||||||
WriteSaveBuf(buf, GetPedRef(pPed));
|
int32 ref = GetPedRef(pPed);
|
||||||
|
CopyToBuf(buf, ref);
|
||||||
#ifdef COMPATIBLE_SAVES
|
#ifdef COMPATIBLE_SAVES
|
||||||
pPed->Save(buf);
|
pPed->Save(buf);
|
||||||
#else
|
#else
|
||||||
memcpy(buf, pPed, sizeof(CPlayerPed));
|
memcpy(buf, pPed, sizeof(CPlayerPed));
|
||||||
SkipSaveBuf(buf, sizeof(CPlayerPed));
|
SkipSaveBuf(buf, sizeof(CPlayerPed));
|
||||||
#endif
|
#endif
|
||||||
WriteSaveBuf(buf, CWanted::MaximumWantedLevel);
|
CopyToBuf(buf, CWanted::MaximumWantedLevel);
|
||||||
WriteSaveBuf(buf, CWanted::nMaximumWantedLevel);
|
CopyToBuf(buf, CWanted::nMaximumWantedLevel);
|
||||||
memcpy(buf, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetName(), MAX_MODEL_NAME);
|
memcpy(buf, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetName(), MAX_MODEL_NAME);
|
||||||
SkipSaveBuf(buf, MAX_MODEL_NAME);
|
SkipSaveBuf(buf, MAX_MODEL_NAME);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
VALIDATESAVEBUF(*size);
|
VALIDATESAVEBUF(*size);
|
||||||
|
#undef CopyToBuf
|
||||||
}
|
}
|
||||||
|
|
||||||
void CPools::LoadPedPool(uint8* buf, uint32 size)
|
void CPools::LoadPedPool(uint8* buf, uint32 size)
|
||||||
{
|
{
|
||||||
INITSAVEBUF
|
INITSAVEBUF
|
||||||
int nPeds = ReadSaveBuf<int>(buf);
|
int nPeds;
|
||||||
|
CopyFromBuf(buf, nPeds);
|
||||||
for (int i = 0; i < nPeds; i++) {
|
for (int i = 0; i < nPeds; i++) {
|
||||||
uint32 pedtype = ReadSaveBuf<uint32>(buf);
|
uint32 pedtype;
|
||||||
int16 model = ReadSaveBuf<int16>(buf);
|
int16 model;
|
||||||
int ref = ReadSaveBuf<int>(buf);
|
int ref;
|
||||||
|
|
||||||
|
CopyFromBuf(buf, pedtype);
|
||||||
|
CopyFromBuf(buf, model);
|
||||||
|
CopyFromBuf(buf, ref);
|
||||||
#ifdef COMPATIBLE_SAVES
|
#ifdef COMPATIBLE_SAVES
|
||||||
CPed* pPed;
|
CPed* pPed;
|
||||||
|
|
||||||
|
@ -443,8 +461,8 @@ INITSAVEBUF
|
||||||
|
|
||||||
pPed->Load(buf);
|
pPed->Load(buf);
|
||||||
if (pedtype == PEDTYPE_PLAYER1) {
|
if (pedtype == PEDTYPE_PLAYER1) {
|
||||||
CWanted::MaximumWantedLevel = ReadSaveBuf<int32>(buf);
|
CopyFromBuf(buf, CWanted::MaximumWantedLevel);
|
||||||
CWanted::nMaximumWantedLevel = ReadSaveBuf<int32>(buf);
|
CopyFromBuf(buf, CWanted::nMaximumWantedLevel);
|
||||||
SkipSaveBuf(buf, MAX_MODEL_NAME);
|
SkipSaveBuf(buf, MAX_MODEL_NAME);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -462,10 +480,9 @@ INITSAVEBUF
|
||||||
if (pedtype == PEDTYPE_PLAYER1) { // always true
|
if (pedtype == PEDTYPE_PLAYER1) { // always true
|
||||||
memcpy(pbuf, buf, sizeof(CPlayerPed));
|
memcpy(pbuf, buf, sizeof(CPlayerPed));
|
||||||
SkipSaveBuf(buf, sizeof(CPlayerPed));
|
SkipSaveBuf(buf, sizeof(CPlayerPed));
|
||||||
CWanted::MaximumWantedLevel = ReadSaveBuf<int32>(buf);
|
CopyFromBuf(buf, CWanted::MaximumWantedLevel);
|
||||||
CWanted::nMaximumWantedLevel = ReadSaveBuf<int32>(buf);
|
CopyFromBuf(buf, CWanted::nMaximumWantedLevel);
|
||||||
memcpy(name, buf, MAX_MODEL_NAME);
|
CopyFromBuf(buf, name);
|
||||||
SkipSaveBuf(buf, MAX_MODEL_NAME);
|
|
||||||
}
|
}
|
||||||
CStreaming::RequestSpecialModel(model, name, STREAMFLAGS_DONT_REMOVE);
|
CStreaming::RequestSpecialModel(model, name, STREAMFLAGS_DONT_REMOVE);
|
||||||
CStreaming::LoadAllRequestedModels(false);
|
CStreaming::LoadAllRequestedModels(false);
|
||||||
|
@ -476,7 +493,7 @@ INITSAVEBUF
|
||||||
pPlayerPed->m_fMaxStamina = pBufferPlayer->m_fMaxStamina;
|
pPlayerPed->m_fMaxStamina = pBufferPlayer->m_fMaxStamina;
|
||||||
pPed = pPlayerPed;
|
pPed = pPlayerPed;
|
||||||
}
|
}
|
||||||
pPed->GetPosition() = pBufferPlayer->GetPosition();
|
pPed->SetPosition(pBufferPlayer->GetPosition());
|
||||||
pPed->m_fHealth = pBufferPlayer->m_fHealth;
|
pPed->m_fHealth = pBufferPlayer->m_fHealth;
|
||||||
pPed->m_fArmour = pBufferPlayer->m_fArmour;
|
pPed->m_fArmour = pBufferPlayer->m_fArmour;
|
||||||
pPed->CharCreatedBy = pBufferPlayer->CharCreatedBy;
|
pPed->CharCreatedBy = pBufferPlayer->CharCreatedBy;
|
||||||
|
@ -495,3 +512,6 @@ INITSAVEBUF
|
||||||
}
|
}
|
||||||
VALIDATESAVEBUF(size)
|
VALIDATESAVEBUF(size)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#undef CopyFromBuf
|
||||||
|
#undef CopyToBuf
|
|
@ -313,3 +313,8 @@ public:
|
||||||
other.Reorthogonalise();
|
other.Reorthogonalise();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class CCompressedMatrix : public CCompressedMatrixNotAligned
|
||||||
|
{
|
||||||
|
int _alignment; // no clue what would this align to
|
||||||
|
};
|
|
@ -74,7 +74,6 @@ CClumpModelInfo::SetClump(RpClump *clump)
|
||||||
AddTexDictionaryRef();
|
AddTexDictionaryRef();
|
||||||
if(GetAnimFileIndex() != -1)
|
if(GetAnimFileIndex() != -1)
|
||||||
CAnimManager::AddAnimBlockRef(GetAnimFileIndex());
|
CAnimManager::AddAnimBlockRef(GetAnimFileIndex());
|
||||||
|
|
||||||
if(IsClumpSkinned(clump)){
|
if(IsClumpSkinned(clump)){
|
||||||
int i;
|
int i;
|
||||||
RpHAnimHierarchy *hier;
|
RpHAnimHierarchy *hier;
|
||||||
|
|
|
@ -1127,7 +1127,7 @@ CParticleObject::SaveParticle(uint8 *buffer, uint32 *length)
|
||||||
|
|
||||||
for ( CParticleObject *p = pCloseListHead; p != NULL; p = p->m_pNext )
|
for ( CParticleObject *p = pCloseListHead; p != NULL; p = p->m_pNext )
|
||||||
{
|
{
|
||||||
#ifdef FIX_BUGS
|
#if 0 // todo better
|
||||||
*(CParticleObject*)buffer = *p;
|
*(CParticleObject*)buffer = *p;
|
||||||
#else
|
#else
|
||||||
memcpy(buffer, p, sizeof(CParticleObject));
|
memcpy(buffer, p, sizeof(CParticleObject));
|
||||||
|
@ -1137,7 +1137,7 @@ CParticleObject::SaveParticle(uint8 *buffer, uint32 *length)
|
||||||
|
|
||||||
for ( CParticleObject *p = pFarListHead; p != NULL; p = p->m_pNext )
|
for ( CParticleObject *p = pFarListHead; p != NULL; p = p->m_pNext )
|
||||||
{
|
{
|
||||||
#ifdef FIX_BUGS
|
#if 0 // todo better
|
||||||
*(CParticleObject*)buffer = *p;
|
*(CParticleObject*)buffer = *p;
|
||||||
#else
|
#else
|
||||||
memcpy(buffer, p, sizeof(CParticleObject));
|
memcpy(buffer, p, sizeof(CParticleObject));
|
||||||
|
|
|
@ -16049,7 +16049,11 @@ CPed::SeekCar(void)
|
||||||
}
|
}
|
||||||
|
|
||||||
if (dest.x == 0.0f && dest.y == 0.0f) {
|
if (dest.x == 0.0f && dest.y == 0.0f) {
|
||||||
|
#ifdef FIX_BUGS
|
||||||
|
if ((!IsPlayer() && CharCreatedBy != MISSION_CHAR) || vehToSeek->VehicleCreatedBy != MISSION_VEHICLE || vehToSeek->pDriver || !vehToSeek->CanPedOpenLocks(this)) {
|
||||||
|
#else
|
||||||
if ((!IsPlayer() && CharCreatedBy != MISSION_CHAR) || vehToSeek->VehicleCreatedBy != MISSION_VEHICLE || vehToSeek->pDriver) {
|
if ((!IsPlayer() && CharCreatedBy != MISSION_CHAR) || vehToSeek->VehicleCreatedBy != MISSION_VEHICLE || vehToSeek->pDriver) {
|
||||||
|
#endif
|
||||||
RestorePreviousState();
|
RestorePreviousState();
|
||||||
if (IsPlayer()) {
|
if (IsPlayer()) {
|
||||||
ClearObjective();
|
ClearObjective();
|
||||||
|
@ -17621,23 +17625,25 @@ CPed::SetExitBoat(CVehicle *boat)
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef COMPATIBLE_SAVES
|
#ifdef COMPATIBLE_SAVES
|
||||||
|
#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
|
||||||
|
#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
|
||||||
void
|
void
|
||||||
CPed::Save(uint8*& buf)
|
CPed::Save(uint8*& buf)
|
||||||
{
|
{
|
||||||
SkipSaveBuf(buf, 52);
|
SkipSaveBuf(buf, 52);
|
||||||
WriteSaveBuf<float>(buf, GetPosition().x);
|
CopyToBuf(buf, GetPosition().x);
|
||||||
WriteSaveBuf<float>(buf, GetPosition().y);
|
CopyToBuf(buf, GetPosition().y);
|
||||||
WriteSaveBuf<float>(buf, GetPosition().z);
|
CopyToBuf(buf, GetPosition().z);
|
||||||
SkipSaveBuf(buf, 288);
|
SkipSaveBuf(buf, 288);
|
||||||
WriteSaveBuf<uint8>(buf, CharCreatedBy);
|
CopyToBuf(buf, CharCreatedBy);
|
||||||
SkipSaveBuf(buf, 351);
|
SkipSaveBuf(buf, 351);
|
||||||
WriteSaveBuf<float>(buf, m_fHealth);
|
CopyToBuf(buf, m_fHealth);
|
||||||
WriteSaveBuf<float>(buf, m_fArmour);
|
CopyToBuf(buf, m_fArmour);
|
||||||
SkipSaveBuf(buf, 148);
|
SkipSaveBuf(buf, 148);
|
||||||
for (int i = 0; i < 13; i++) // has to be hardcoded
|
for (int i = 0; i < 13; i++) // has to be hardcoded
|
||||||
m_weapons[i].Save(buf);
|
m_weapons[i].Save(buf);
|
||||||
SkipSaveBuf(buf, 5);
|
SkipSaveBuf(buf, 5);
|
||||||
WriteSaveBuf<uint8>(buf, m_maxWeaponTypeAllowed);
|
CopyToBuf(buf, m_maxWeaponTypeAllowed);
|
||||||
SkipSaveBuf(buf, 162);
|
SkipSaveBuf(buf, 162);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -17645,19 +17651,21 @@ void
|
||||||
CPed::Load(uint8*& buf)
|
CPed::Load(uint8*& buf)
|
||||||
{
|
{
|
||||||
SkipSaveBuf(buf, 52);
|
SkipSaveBuf(buf, 52);
|
||||||
GetMatrix().GetPosition().x = ReadSaveBuf<float>(buf);
|
CopyFromBuf(buf, GetMatrix().GetPosition().x);
|
||||||
GetMatrix().GetPosition().y = ReadSaveBuf<float>(buf);
|
CopyFromBuf(buf, GetMatrix().GetPosition().y);
|
||||||
GetMatrix().GetPosition().z = ReadSaveBuf<float>(buf);
|
CopyFromBuf(buf, GetMatrix().GetPosition().z);
|
||||||
SkipSaveBuf(buf, 288);
|
SkipSaveBuf(buf, 288);
|
||||||
CharCreatedBy = ReadSaveBuf<uint8>(buf);
|
CopyFromBuf(buf, CharCreatedBy);
|
||||||
SkipSaveBuf(buf, 351);
|
SkipSaveBuf(buf, 351);
|
||||||
m_fHealth = ReadSaveBuf<float>(buf);
|
CopyFromBuf(buf, m_fHealth);
|
||||||
m_fArmour = ReadSaveBuf<float>(buf);
|
CopyFromBuf(buf, m_fArmour);
|
||||||
SkipSaveBuf(buf, 148);
|
SkipSaveBuf(buf, 148);
|
||||||
for (int i = 0; i < 13; i++) // has to be hardcoded
|
for (int i = 0; i < 13; i++) // has to be hardcoded
|
||||||
m_weapons[i].Load(buf);
|
m_weapons[i].Load(buf);
|
||||||
SkipSaveBuf(buf, 5);
|
SkipSaveBuf(buf, 5);
|
||||||
m_maxWeaponTypeAllowed = ReadSaveBuf<uint8>(buf);
|
CopyFromBuf(buf, m_maxWeaponTypeAllowed);
|
||||||
SkipSaveBuf(buf, 162);
|
SkipSaveBuf(buf, 162);
|
||||||
}
|
}
|
||||||
|
#undef CopyFromBuf
|
||||||
|
#undef CopyToBuf
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -64,8 +64,8 @@ CPedIK::RotateTorso(AnimBlendFrameData *node, LimbOrientation *limb, bool change
|
||||||
// We can't get the parent matrix of an hanim frame but
|
// We can't get the parent matrix of an hanim frame but
|
||||||
// this function is always called with PED_MID, so we know the parent frame.
|
// this function is always called with PED_MID, so we know the parent frame.
|
||||||
// Trouble is that PED_MID is "Smid" on PS2/PC but BONE_torso on mobile/xbox...
|
// Trouble is that PED_MID is "Smid" on PS2/PC but BONE_torso on mobile/xbox...
|
||||||
// so this doesn't exactly do what we'd like anyway
|
// Assuming BONE_torso, the parent is BONE_mid, so let's use that:
|
||||||
RwMatrix *mat = GetComponentMatrix(m_ped, PED_MID);
|
RwMatrix *mat = GetBoneMatrix(m_ped, BONE_mid);
|
||||||
|
|
||||||
RwV3d vec1, vec2;
|
RwV3d vec1, vec2;
|
||||||
vec1.x = mat->right.z;
|
vec1.x = mat->right.z;
|
||||||
|
|
|
@ -1513,17 +1513,19 @@ CPlayerPed::ProcessControl(void)
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef COMPATIBLE_SAVES
|
#ifdef COMPATIBLE_SAVES
|
||||||
|
#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
|
||||||
|
#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
|
||||||
void
|
void
|
||||||
CPlayerPed::Save(uint8*& buf)
|
CPlayerPed::Save(uint8*& buf)
|
||||||
{
|
{
|
||||||
CPed::Save(buf);
|
CPed::Save(buf);
|
||||||
SkipSaveBuf(buf, 16);
|
SkipSaveBuf(buf, 16);
|
||||||
WriteSaveBuf<float>(buf, m_fMaxStamina);
|
CopyToBuf(buf, m_fMaxStamina);
|
||||||
SkipSaveBuf(buf, 28);
|
SkipSaveBuf(buf, 28);
|
||||||
WriteSaveBuf<int32>(buf, m_nTargettableObjects[0]);
|
CopyToBuf(buf, m_nTargettableObjects[0]);
|
||||||
WriteSaveBuf<int32>(buf, m_nTargettableObjects[1]);
|
CopyToBuf(buf, m_nTargettableObjects[1]);
|
||||||
WriteSaveBuf<int32>(buf, m_nTargettableObjects[2]);
|
CopyToBuf(buf, m_nTargettableObjects[2]);
|
||||||
WriteSaveBuf<int32>(buf, m_nTargettableObjects[3]);
|
CopyToBuf(buf, m_nTargettableObjects[3]);
|
||||||
SkipSaveBuf(buf, 116);
|
SkipSaveBuf(buf, 116);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1532,12 +1534,14 @@ CPlayerPed::Load(uint8*& buf)
|
||||||
{
|
{
|
||||||
CPed::Load(buf);
|
CPed::Load(buf);
|
||||||
SkipSaveBuf(buf, 16);
|
SkipSaveBuf(buf, 16);
|
||||||
m_fMaxStamina = ReadSaveBuf<float>(buf);
|
CopyFromBuf(buf, m_fMaxStamina);
|
||||||
SkipSaveBuf(buf, 28);
|
SkipSaveBuf(buf, 28);
|
||||||
m_nTargettableObjects[0] = ReadSaveBuf<int32>(buf);
|
CopyFromBuf(buf, m_nTargettableObjects[0]);
|
||||||
m_nTargettableObjects[1] = ReadSaveBuf<int32>(buf);
|
CopyFromBuf(buf, m_nTargettableObjects[1]);
|
||||||
m_nTargettableObjects[2] = ReadSaveBuf<int32>(buf);
|
CopyFromBuf(buf, m_nTargettableObjects[2]);
|
||||||
m_nTargettableObjects[3] = ReadSaveBuf<int32>(buf);
|
CopyFromBuf(buf, m_nTargettableObjects[3]);
|
||||||
SkipSaveBuf(buf, 116);
|
SkipSaveBuf(buf, 116);
|
||||||
}
|
}
|
||||||
|
#undef CopyFromBuf
|
||||||
|
#undef CopyToBuf
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -715,10 +715,23 @@ void scrollCB(GLFWwindow* window, double xoffset, double yoffset);
|
||||||
void cursorCB(GLFWwindow* window, double xpos, double ypos);
|
void cursorCB(GLFWwindow* window, double xpos, double ypos);
|
||||||
void joysChangeCB(int jid, int event);
|
void joysChangeCB(int jid, int event);
|
||||||
|
|
||||||
|
bool IsThisJoystickBlacklisted(int i)
|
||||||
|
{
|
||||||
|
const char *joyname = glfwGetJoystickName(i);
|
||||||
|
|
||||||
|
// this is just a keyboard and mouse
|
||||||
|
// Microsoft Microsoft® 2.4GHz Transceiver v8.0 Consumer Control
|
||||||
|
// Microsoft Microsoft® 2.4GHz Transceiver v8.0 System Control
|
||||||
|
if(strstr(joyname, "2.4GHz Transceiver"))
|
||||||
|
return true;
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
void _InputInitialiseJoys()
|
void _InputInitialiseJoys()
|
||||||
{
|
{
|
||||||
for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) {
|
for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) {
|
||||||
if (glfwJoystickPresent(i)) {
|
if (glfwJoystickPresent(i) && !IsThisJoystickBlacklisted(i)) {
|
||||||
if (PSGLOBAL(joy1id) == -1)
|
if (PSGLOBAL(joy1id) == -1)
|
||||||
PSGLOBAL(joy1id) = i;
|
PSGLOBAL(joy1id) = i;
|
||||||
else if (PSGLOBAL(joy2id) == -1)
|
else if (PSGLOBAL(joy2id) == -1)
|
||||||
|
|
|
@ -184,7 +184,11 @@ CBoat::ProcessControl(void)
|
||||||
}
|
}
|
||||||
|
|
||||||
float collisionDamage = pHandling->fCollisionDamageMultiplier * m_fDamageImpulse;
|
float collisionDamage = pHandling->fCollisionDamageMultiplier * m_fDamageImpulse;
|
||||||
|
#ifdef FIX_BUGS
|
||||||
|
if (collisionDamage > 25.0f && GetStatus() != STATUS_WRECKED && m_fHealth >= 150.0f && !bCollisionProof) {
|
||||||
|
#else
|
||||||
if(collisionDamage > 25.0f && GetStatus() != STATUS_WRECKED && m_fHealth >= 150.0f){
|
if(collisionDamage > 25.0f && GetStatus() != STATUS_WRECKED && m_fHealth >= 150.0f){
|
||||||
|
#endif
|
||||||
float prevHealth = m_fHealth;
|
float prevHealth = m_fHealth;
|
||||||
if(this == FindPlayerVehicle()){
|
if(this == FindPlayerVehicle()){
|
||||||
if(bTakeLessDamage)
|
if(bTakeLessDamage)
|
||||||
|
|
|
@ -181,7 +181,7 @@ bool CCranes::IsThisCarPickedUp(float X, float Y, CVehicle* pVehicle)
|
||||||
for (int i = 0; i < NumCranes; i++) {
|
for (int i = 0; i < NumCranes; i++) {
|
||||||
float distance = (CVector2D(X, Y) - aCranes[i].m_pCraneEntity->GetPosition()).Magnitude();
|
float distance = (CVector2D(X, Y) - aCranes[i].m_pCraneEntity->GetPosition()).Magnitude();
|
||||||
if (distance < MAX_DISTANCE_TO_FIND_CRANE && aCranes[i].m_pVehiclePickedUp == pVehicle) {
|
if (distance < MAX_DISTANCE_TO_FIND_CRANE && aCranes[i].m_pVehiclePickedUp == pVehicle) {
|
||||||
if (aCranes[i].m_nCraneStatus == CCrane::LIFTING_TARGET || aCranes[i].m_nCraneStatus == CCrane::ROTATING_TARGET)
|
if (aCranes[i].m_nCraneState == CCrane::LIFTING_TARGET || aCranes[i].m_nCraneState == CCrane::ROTATING_TARGET)
|
||||||
result = true;
|
result = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -2284,27 +2284,32 @@ CWeapon::ProcessLineOfSight(CVector const &point1, CVector const &point2, CColPo
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef COMPATIBLE_SAVES
|
#ifdef COMPATIBLE_SAVES
|
||||||
|
#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
|
||||||
|
#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
|
||||||
void
|
void
|
||||||
CWeapon::Save(uint8*& buf)
|
CWeapon::Save(uint8*& buf)
|
||||||
{
|
{
|
||||||
WriteSaveBuf<uint32>(buf, m_eWeaponType);
|
CopyToBuf(buf, m_eWeaponType);
|
||||||
WriteSaveBuf<uint32>(buf, m_eWeaponState);
|
CopyToBuf(buf, m_eWeaponState);
|
||||||
WriteSaveBuf<uint32>(buf, m_nAmmoInClip);
|
CopyToBuf(buf, m_nAmmoInClip);
|
||||||
WriteSaveBuf<uint32>(buf, m_nAmmoTotal);
|
CopyToBuf(buf, m_nAmmoTotal);
|
||||||
WriteSaveBuf<uint32>(buf, m_nTimer);
|
CopyToBuf(buf, m_nTimer);
|
||||||
WriteSaveBuf<bool>(buf, m_bAddRotOffset);
|
CopyToBuf(buf, m_bAddRotOffset);
|
||||||
SkipSaveBuf(buf, 3);
|
SkipSaveBuf(buf, 3);
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CWeapon::Load(uint8*& buf)
|
CWeapon::Load(uint8*& buf)
|
||||||
{
|
{
|
||||||
m_eWeaponType = (eWeaponType)ReadSaveBuf<uint32>(buf);
|
CopyFromBuf(buf, m_eWeaponType);
|
||||||
m_eWeaponState = (eWeaponState)ReadSaveBuf<uint32>(buf);
|
CopyFromBuf(buf, m_eWeaponState);
|
||||||
m_nAmmoInClip = ReadSaveBuf<uint32>(buf);
|
CopyFromBuf(buf, m_nAmmoInClip);
|
||||||
m_nAmmoTotal = ReadSaveBuf<uint32>(buf);
|
CopyFromBuf(buf, m_nAmmoTotal);
|
||||||
m_nTimer = ReadSaveBuf<uint32>(buf);
|
CopyFromBuf(buf, m_nTimer);
|
||||||
m_bAddRotOffset = ReadSaveBuf<bool>(buf);
|
CopyFromBuf(buf, m_bAddRotOffset);
|
||||||
SkipSaveBuf(buf, 3);
|
SkipSaveBuf(buf, 3);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#undef CopyFromBuf
|
||||||
|
#undef CopyToBuf
|
||||||
#endif
|
#endif
|
||||||
|
|
Loading…
Reference in a new issue