bug fixes, reorganisation

This commit is contained in:
Nikolay Korolev 2020-03-31 00:46:44 +03:00
commit 24e4ecf5bb
3 changed files with 56 additions and 49 deletions

View file

@ -80,10 +80,9 @@ static_assert(sizeof(CStoredCar) == 0x28, "CStoredCar");
class CGarage
{
public:
eGarageType m_eGarageType;
eGarageState m_eGarageState;
bool field_2;
bool field_2; // unused
bool m_bClosingWithoutTargetCar;
bool m_bDeactivated;
bool m_bResprayHappened;
@ -114,7 +113,7 @@ public:
uint32 m_nTimeToStartAction;
uint8 m_bCollectedCarsState;
CVehicle *m_pTarget;
void* field_96;
void* field_96; // unused
CStoredCar m_sStoredCar; // not needed
void OpenThisGarage();
@ -166,13 +165,15 @@ public:
void FindDoorsEntities();
void FindDoorsEntitiesSectorList(CPtrList&, bool);
void PlayerArrestedOrDied();
friend class CGarages;
friend class cAudioManager;
};
static_assert(sizeof(CGarage) == 140, "CGarage");
class CGarages
{
public:
static int32 &BankVansCollected;
static bool &BombsAreFree;
static bool &RespraysAreFree;
@ -195,50 +196,56 @@ public:
static CStoredCar(&aCarsInSafeHouse3)[NUM_GARAGE_STORED_CARS];
static int32 &AudioEntity;
static bool &bCamShouldBeOutisde;
public:
static void Init(void);
#ifndef PS2
static void Shutdown(void);
#endif
static int16 AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z2, eGarageType type, int32 targetId);
static bool IsModelIndexADoor(uint32 id);
static void TriggerMessage(const char *text, int16, uint16 time, int16);
static void PrintMessages(void);
static bool HasCarBeenCrushed(int32);
static bool IsPointWithinHideOutGarage(CVector&);
static bool IsPointWithinAnyGarage(CVector&);
static void PlayerArrestedOrDied();
static void Update(void);
static void Load(uint8 *buf, uint32 size);
static void Save(uint8 *buf, uint32 *size);
static int16 AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z2, eGarageType type, int32 targetId);
static void ChangeGarageType(int16, eGarageType, int32);
static void PrintMessages(void);
static void TriggerMessage(const char* text, int16, uint16 time, int16);
static void SetTargetCarForMissonGarage(int16, CVehicle*);
static bool HasCarBeenDroppedOffYet(int16);
static void ActivateGarage(int16);
static void DeActivateGarage(int16);
static void ActivateGarage(int16);
static int32 QueryCarsCollected(int16);
static bool HasThisCarBeenCollected(int16, uint8);
static void ChangeGarageType(int16, eGarageType, int32);
static bool HasResprayHappened(int16);
static void GivePlayerDetonator();
static bool HasImportExportGarageCollectedThisCar(int16, int8);
static bool IsGarageOpen(int16);
static bool IsGarageClosed(int16);
static bool HasThisCarBeenCollected(int16, uint8);
static void OpenGarage(int16 garage) { aGarages[garage].OpenThisGarage(); }
static void CloseGarage(int16 garage) { aGarages[garage].CloseThisGarage(); }
static bool HasResprayHappened(int16);
static void SetGarageDoorToRotate(int16);
static bool HasImportExportGarageCollectedThisCar(int16, int8);
static void SetLeaveCameraForThisGarage(int16);
static bool IsThisCarWithinGarageArea(int16, CEntity*);
static bool IsCarSprayable(CVehicle*);
static int32 FindMaxNumStoredCarsForGarage(eGarageType);
static int32 CountCarsInHideoutGarage(eGarageType);
static bool HasCarBeenCrushed(int32);
static bool IsPointInAGarageCameraZone(CVector);
static bool CameraShouldBeOutside();
static void CloseHideOutGaragesBeforeSave();
static void SetAllDoorsBackToOriginalHeight();
static int GetBombTypeForGarageType(eGarageType type) { return type - GARAGE_BOMBSHOP1 + 1; }
static int GetCarsCollectedIndexForGarageType(eGarageType type) { return type - GARAGE_COLLECTCARS_1; }
static bool CameraShouldBeOutside(void);
static void GivePlayerDetonator(void);
static void PlayerArrestedOrDied(void);
static bool IsPointWithinHideOutGarage(CVector&);
static bool IsPointWithinAnyGarage(CVector&);
static void SetAllDoorsBackToOriginalHeight(void);
static void Save(uint8* buf, uint32* size);
static void Load(uint8* buf, uint32 size);
static bool IsModelIndexADoor(uint32 id);
static void SetFreeBombs(bool bValue) { BombsAreFree = bValue; }
static void SetFreeResprays(bool bValue) { RespraysAreFree = bValue; }
private:
static bool IsCarSprayable(CVehicle*);
static float FindDoorHeightForMI(int32);
static void CloseHideOutGaragesBeforeSave(void);
static int32 CountCarsInHideoutGarage(eGarageType);
static int32 FindMaxNumStoredCarsForGarage(eGarageType);
static int32 GetBombTypeForGarageType(eGarageType type) { return type - GARAGE_BOMBSHOP1 + 1; }
static int32 GetCarsCollectedIndexForGarageType(eGarageType type) { return type - GARAGE_COLLECTCARS_1; }
friend class cAudioManager;
friend class CGarage;
};