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bug fixes, reorganisation
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1b0368ee7d
commit
24e4ecf5bb
3 changed files with 56 additions and 49 deletions
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@ -80,10 +80,9 @@ static_assert(sizeof(CStoredCar) == 0x28, "CStoredCar");
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class CGarage
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{
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public:
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eGarageType m_eGarageType;
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eGarageState m_eGarageState;
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bool field_2;
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bool field_2; // unused
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bool m_bClosingWithoutTargetCar;
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bool m_bDeactivated;
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bool m_bResprayHappened;
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@ -114,7 +113,7 @@ public:
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uint32 m_nTimeToStartAction;
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uint8 m_bCollectedCarsState;
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CVehicle *m_pTarget;
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void* field_96;
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void* field_96; // unused
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CStoredCar m_sStoredCar; // not needed
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void OpenThisGarage();
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@ -166,13 +165,15 @@ public:
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void FindDoorsEntities();
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void FindDoorsEntitiesSectorList(CPtrList&, bool);
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void PlayerArrestedOrDied();
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friend class CGarages;
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friend class cAudioManager;
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};
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static_assert(sizeof(CGarage) == 140, "CGarage");
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class CGarages
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{
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public:
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static int32 &BankVansCollected;
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static bool &BombsAreFree;
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static bool &RespraysAreFree;
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@ -195,50 +196,56 @@ public:
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static CStoredCar(&aCarsInSafeHouse3)[NUM_GARAGE_STORED_CARS];
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static int32 &AudioEntity;
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static bool &bCamShouldBeOutisde;
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public:
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static void Init(void);
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#ifndef PS2
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static void Shutdown(void);
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#endif
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static int16 AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z2, eGarageType type, int32 targetId);
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static bool IsModelIndexADoor(uint32 id);
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static void TriggerMessage(const char *text, int16, uint16 time, int16);
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static void PrintMessages(void);
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static bool HasCarBeenCrushed(int32);
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static bool IsPointWithinHideOutGarage(CVector&);
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static bool IsPointWithinAnyGarage(CVector&);
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static void PlayerArrestedOrDied();
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static void Update(void);
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static void Load(uint8 *buf, uint32 size);
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static void Save(uint8 *buf, uint32 *size);
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static int16 AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z2, eGarageType type, int32 targetId);
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static void ChangeGarageType(int16, eGarageType, int32);
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static void PrintMessages(void);
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static void TriggerMessage(const char* text, int16, uint16 time, int16);
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static void SetTargetCarForMissonGarage(int16, CVehicle*);
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static bool HasCarBeenDroppedOffYet(int16);
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static void ActivateGarage(int16);
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static void DeActivateGarage(int16);
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static void ActivateGarage(int16);
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static int32 QueryCarsCollected(int16);
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static bool HasThisCarBeenCollected(int16, uint8);
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static void ChangeGarageType(int16, eGarageType, int32);
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static bool HasResprayHappened(int16);
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static void GivePlayerDetonator();
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static bool HasImportExportGarageCollectedThisCar(int16, int8);
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static bool IsGarageOpen(int16);
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static bool IsGarageClosed(int16);
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static bool HasThisCarBeenCollected(int16, uint8);
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static void OpenGarage(int16 garage) { aGarages[garage].OpenThisGarage(); }
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static void CloseGarage(int16 garage) { aGarages[garage].CloseThisGarage(); }
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static bool HasResprayHappened(int16);
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static void SetGarageDoorToRotate(int16);
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static bool HasImportExportGarageCollectedThisCar(int16, int8);
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static void SetLeaveCameraForThisGarage(int16);
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static bool IsThisCarWithinGarageArea(int16, CEntity*);
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static bool IsCarSprayable(CVehicle*);
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static int32 FindMaxNumStoredCarsForGarage(eGarageType);
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static int32 CountCarsInHideoutGarage(eGarageType);
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static bool HasCarBeenCrushed(int32);
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static bool IsPointInAGarageCameraZone(CVector);
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static bool CameraShouldBeOutside();
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static void CloseHideOutGaragesBeforeSave();
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static void SetAllDoorsBackToOriginalHeight();
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static int GetBombTypeForGarageType(eGarageType type) { return type - GARAGE_BOMBSHOP1 + 1; }
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static int GetCarsCollectedIndexForGarageType(eGarageType type) { return type - GARAGE_COLLECTCARS_1; }
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static bool CameraShouldBeOutside(void);
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static void GivePlayerDetonator(void);
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static void PlayerArrestedOrDied(void);
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static bool IsPointWithinHideOutGarage(CVector&);
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static bool IsPointWithinAnyGarage(CVector&);
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static void SetAllDoorsBackToOriginalHeight(void);
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static void Save(uint8* buf, uint32* size);
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static void Load(uint8* buf, uint32 size);
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static bool IsModelIndexADoor(uint32 id);
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static void SetFreeBombs(bool bValue) { BombsAreFree = bValue; }
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static void SetFreeResprays(bool bValue) { RespraysAreFree = bValue; }
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private:
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static bool IsCarSprayable(CVehicle*);
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static float FindDoorHeightForMI(int32);
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static void CloseHideOutGaragesBeforeSave(void);
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static int32 CountCarsInHideoutGarage(eGarageType);
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static int32 FindMaxNumStoredCarsForGarage(eGarageType);
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static int32 GetBombTypeForGarageType(eGarageType type) { return type - GARAGE_BOMBSHOP1 + 1; }
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static int32 GetCarsCollectedIndexForGarageType(eGarageType type) { return type - GARAGE_COLLECTCARS_1; }
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friend class cAudioManager;
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friend class CGarage;
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};
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