Fix muzzleflash rotation

This commit is contained in:
Sergeanur 2021-07-26 09:52:39 +03:00
parent f7a2c265b3
commit 250727c9ca

View file

@ -932,6 +932,14 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false);
CWorld::bIncludeBikers = false;
}
#ifdef FIX_BUGS
// fix muzzleflash rotation
heading = CGeneral::GetAngleBetweenPoints(source.x, source.y, target.x, target.y);
angle = DEGTORAD(heading);
ahead = CVector2D(-Sin(angle), Cos(angle));
ahead.Normalise();
#endif
}
else if ( shooter == FindPlayerPed() && TheCamera.Cams[0].Using3rdPersonMouseCam() )
{
@ -947,6 +955,14 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
}
#endif
#ifdef FIX_BUGS
// fix muzzleflash rotation
heading = CGeneral::GetAngleBetweenPoints(source.x, source.y, target.x, target.y);
angle = DEGTORAD(heading);
ahead = CVector2D(-Sin(angle), Cos(angle));
ahead.Normalise();
#endif
CWorld::bIncludeBikers = true;
CWorld::bIncludeDeadPeds = true;
CWorld::bIncludeCarTyres = true;