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Merge branch 'miami' of github.com:GTAmodding/re3 into miami
This commit is contained in:
commit
25273485d9
25 changed files with 663 additions and 148 deletions
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@ -3123,7 +3123,7 @@ CCamera::Fade(float timeout, int16 direction)
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void
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CCamera::SetFadeColour(uint8 r, uint8 g, uint8 b)
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{
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m_FadeTargetIsSplashScreen = r == 0 && g == 0 && b == 0;
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m_FadeTargetIsSplashScreen = r == 2 && g == 2 && b == 2;
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CDraw::FadeRed = r;
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CDraw::FadeGreen = g;
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CDraw::FadeBlue = b;
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@ -15,6 +15,7 @@
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#include "DamageManager.h"
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#include "Ped.h"
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#include "Fire.h"
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#include "GameLogic.h"
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CFireManager gFireManager;
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@ -59,6 +60,12 @@ CFire::ProcessFire(void)
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Extinguish();
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return;
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}
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#if defined GTAVC_JP_PATCH && !defined FIX_BUGS
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if (m_pEntity == CGameLogic::pShortCutTaxi && CGameLogic::ShortCutState == CGameLogic::SHORTCUT_TRANSITION) {
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Extinguish();
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return;
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}
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#endif
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if (ped->m_nMoveState != PEDMOVE_RUN)
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m_vecPos.z -= 1.0f;
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if (ped->bInVehicle && ped->m_pMyVehicle) {
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@ -84,6 +91,12 @@ CFire::ProcessFire(void)
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Extinguish();
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return;
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}
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#ifdef FIX_BUGS
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if (m_pEntity == CGameLogic::pShortCutTaxi && CGameLogic::ShortCutState == CGameLogic::SHORTCUT_TRANSITION) {
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Extinguish();
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return;
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}
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#endif
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if (!m_bIsScriptFire) {
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fDamageVehicle = 1.2f * CTimer::GetTimeStep();
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veh->InflictDamage((CVehicle *)m_pSource, WEAPONTYPE_FLAMETHROWER, fDamageVehicle);
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@ -523,6 +523,7 @@ void CGame::ShutDownForRestart(void)
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CTheScripts::UndoBuildingSwaps();
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CTheScripts::UndoEntityInvisibilitySettings();
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CWorld::ClearForRestart();
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CGameLogic::ClearShortCut();
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CTimer::Shutdown();
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CStreaming::FlushRequestList();
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CStreaming::DeleteAllRwObjects();
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@ -10,6 +10,7 @@ enum {
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PLAYERCONTROL_DISABLED_20 = 32, // used on CPlayerInfo::MakePlayerSafe
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PLAYERCONTROL_DISABLED_40 = 64, // used on phone calls
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PLAYERCONTROL_DISABLED_80 = 128,// used on cutscenes
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PLAYERCONTROL_SHORTCUT_TAXI = 256,
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};
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class CControllerState
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@ -150,10 +151,10 @@ public:
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int16 Phase;
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int16 Mode;
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int16 ShakeDur;
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uint16 DisablePlayerControls;
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uint8 ShakeFreq;
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bool bHornHistory[HORNHISTORY_SIZE];
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uint8 iCurrHornHistory;
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uint8 DisablePlayerControls;
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int8 bApplyBrakes;
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char CheatString[12];
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int32 LastTimeTouched;
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@ -449,9 +450,9 @@ public:
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int16 GetRightStickY(void) { return NewState.RightStickY; }
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bool ArePlayerControlsDisabled(void) { return DisablePlayerControls != PLAYERCONTROL_ENABLED; }
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void SetDisablePlayerControls(uint8 who) { DisablePlayerControls |= who; }
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void SetEnablePlayerControls(uint8 who) { DisablePlayerControls &= ~who; }
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bool IsPlayerControlsDisabledBy(uint8 who) { return DisablePlayerControls & who; }
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void SetDisablePlayerControls(uint16 who) { DisablePlayerControls |= who; }
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void SetEnablePlayerControls(uint16 who) { DisablePlayerControls &= ~who; }
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bool IsPlayerControlsDisabledBy(uint16 who) { return DisablePlayerControls & who; }
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};
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VALIDATE_SIZE(CPad, 0xFC);
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@ -146,6 +146,8 @@ CPlayerInfo::Clear(void)
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m_bDriveByAllowed = true;
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m_nPreviousTimeRewardedForExplosion = 0;
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m_nExplosionsSinceLastReward = 0;
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m_nCurrentBustedAudio = 1;
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m_nBustedAudioStatus = BUSTEDAUDIO_NONE;
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}
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void
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@ -10,6 +10,13 @@ enum eWastedBustedState
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WBSTATE_FAILED_CRITICAL_MISSION,
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};
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enum eBustedAudioState : uint8
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{
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BUSTEDAUDIO_NONE,
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BUSTEDAUDIO_LOADING,
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BUSTEDAUDIO_DONE
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};
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class CEntity;
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class CPed;
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class CVehicle;
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@ -61,6 +68,8 @@ public:
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bool m_bGetOutOfJailFree;
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bool m_bGetOutOfHospitalFree;
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bool m_bDriveByAllowed;
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eBustedAudioState m_nBustedAudioStatus;
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int16 m_nCurrentBustedAudio;
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char m_aSkinName[32];
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RwTexture *m_pSkinTexture;
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@ -1,6 +1,6 @@
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#include "common.h"
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#include "GameLogic.h"
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#include "Hud.h"
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#include "PlayerPed.h"
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#include "Replay.h"
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@ -99,7 +99,7 @@ void
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CCurrentVehicle::Display()
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{
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wchar *text = nil;
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if (m_pCurrentVehicle != nil)
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if (m_pCurrentVehicle != nil && m_pCurrentVehicle != CGameLogic::pShortCutTaxi)
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text = TheText.Get(((CVehicleModelInfo*)CModelInfo::GetModelInfo(m_pCurrentVehicle->GetModelIndex()))->m_gameName);
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CHud::SetVehicleName(text);
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}
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@ -115,6 +115,7 @@ enum Config {
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NUMSHOTINFOS = 100,
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NUMROADBLOCKS = 300,
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NUM_SCRIPT_ROADBLOCKS = 16,
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NUMVISIBLEENTITIES = 2000,
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NUMINVISIBLEENTITIES = 150,
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@ -136,7 +137,8 @@ enum Config {
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NUM_EXPLOSIONS = 48,
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NUM_SETPIECES = 96
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NUM_SETPIECES = 96,
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NUM_SHORTCUT_START_POINTS = 16
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};
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// We'll use this once we're ready to become independent of the game
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@ -166,6 +168,7 @@ enum Config {
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#elif defined GTA_PC
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# define GTA3_1_1_PATCH
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//# define GTA3_STEAM_PATCH
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//# define GTAVC_JP_PATCH
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# ifdef GTA_PS2_STUFF
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# define USE_PS2_RAND
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# define RANDOMSPLASH // use random splash as on PS2
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