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cleaned up to be closer to original game
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a91ea23924
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10 changed files with 172 additions and 134 deletions
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@ -787,8 +787,8 @@ void CHud::Draw()
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if (m_ItemToFlash == ITEM_RADAR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_RADAR) {
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CRadar::DrawMap();
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CRect rect(0.0f, 0.0f, SCREEN_SCALE_X(RADAR_WIDTH), SCREEN_SCALE_Y(RADAR_HEIGHT));
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// FIX: game doesn't scale RADAR_LEFT here
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rect.Translate(SCREEN_SCALE_X(RADAR_LEFT), SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
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// FIX? scale RADAR_LEFT here somehow
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rect.Translate(RADAR_LEFT, SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
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rect.Grow(4.0f);
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Sprites[HUD_RADARDISC].Draw(rect, CRGBA(0, 0, 0, 255));
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CRadar::DrawBlips();
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