garages part 1

This commit is contained in:
Nikolay Korolev 2020-03-28 15:24:13 +03:00
commit 268f92bfbe
13 changed files with 795 additions and 50 deletions

View file

@ -1,6 +1,7 @@
#pragma once
#include "Automobile.h"
#include "audio_enums.h"
#include "Camera.h"
#include "config.h"
class CVehicle;
@ -63,34 +64,39 @@ class CStoredCar
int8 m_nVariationA;
int8 m_nVariationB;
int8 m_nCarBombType;
public:
void Init() { m_nModelIndex = 0; }
};
static_assert(sizeof(CStoredCar) == 0x28, "CStoredCar");
#define SWITCH_GARAGE_DISTANCE_CLOSE 40.0f
class CGarage
{
public:
eGarageType m_eGarageType;
eGarageState m_eGarageState;
char field_2;
char m_bClosingWithoutTargetCar;
char m_bDeactivated;
char m_bResprayHappened;
char field_6;
char field_7;
bool m_bClosingWithoutTargetCar;
bool m_bDeactivated;
bool m_bResprayHappened;
int m_nTargetModelIndex;
CEntity *m_pDoor1;
CEntity *m_pDoor2;
char m_bDoor1PoolIndex;
char m_bDoor2PoolIndex;
char m_bIsDoor1Object;
char m_bIsDoor2Object;
uint8 m_bDoor1PoolIndex;
uint8 m_bDoor2PoolIndex;
bool m_bIsDoor1Object;
bool m_bIsDoor2Object;
char field_24;
char m_bRotatedDoor;
char m_bCameraFollowsPlayer;
char field_27;
CVector m_vecInf;
CVector m_vecSup;
bool m_bRotatedDoor;
bool m_bCameraFollowsPlayer;
float m_fX1;
float m_fX2;
float m_fY1;
float m_fY2;
float m_fZ1;
float m_fZ2;
float m_fDoorPos;
float m_fDoorHeight;
float m_fDoor1X;
@ -99,7 +105,7 @@ public:
float m_fDoor2Y;
float m_fDoor1Z;
float m_fDoor2Z;
int m_nDoorOpenTime;
uint32 m_nTimeToStartAction;
char m_bCollectedCarsState;
char field_89;
char field_90;
@ -112,6 +118,33 @@ public:
void CloseThisGarage();
bool IsOpen() { return m_eGarageState == GS_OPENED || m_eGarageState == GS_OPENEDCONTAINSCAR; }
bool IsClosed() { return m_eGarageState == GS_FULLYCLOSED; }
bool IsUsed() { return m_eGarageType != GARAGE_NONE; }
void Update();
float GetGarageCenterX() { return (m_fX1 + m_fX2) / 2; }
float GetGarageCenterY() { return (m_fY1 + m_fY2) / 2; }
bool IsClose()
{
#ifdef FIX_BUGS
return Abs(TheCamera.GetPosition().x - GetGarageCenterX()) > SWITCH_GARAGE_DISTANCE_CLOSE ||
Abs(TheCamera.GetPosition().y - GetGarageCenterY()) > SWITCH_GARAGE_DISTANCE_CLOSE;
#else
return Abs(TheCamera.GetPosition().x - m_fX1) > SWITCH_GARAGE_DISTANCE_CLOSE ||
Abs(TheCamera.GetPosition().y - m_fY1) > SWITCH_GARAGE_DISTANCE_CLOSE;
#endif
}
void TidyUpGarageClose();
void TidyUpGarage();
void RefreshDoorPointers(bool);
void UpdateCrusherAngle();
void UpdateDoorsHeight();
bool IsEntityEntirelyInside3D(CEntity*, float);
bool IsEntityEntirelyOutside(CEntity*, float);
float CalcDistToGarageRectangleSquared(float, float);
bool IsAnyOtherCarTouchingGarage(CVehicle* pException);
bool IsStaticPlayerCarEntirelyInside();
bool IsPlayerOutsideGarage();
bool IsCarSprayable();
void CenterCarInGarage(CVehicle*);
};
static_assert(sizeof(CGarage) == 140, "CGarage");
@ -135,9 +168,19 @@ public:
static bool &PlayerInGarage;
static int32 &PoliceCarsCollected;
static uint32 &GarageToBeTidied;
static CGarage(&Garages)[NUM_GARAGES];
static CGarage(&aGarages)[NUM_GARAGES];
static CStoredCar(&aCarsInSafeHouse1)[NUM_GARAGE_STORED_CARS];
static CStoredCar(&aCarsInSafeHouse2)[NUM_GARAGE_STORED_CARS];
static CStoredCar(&aCarsInSafeHouse3)[NUM_GARAGE_STORED_CARS];
static int32 &AudioEntity;
static bool &bCamShouldBeOutisde;
public:
static void Init(void);
#ifndef PS2
static void Shutdown(void);
#endif
static int16 AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z2, eGarageType type, int32 targetId);
static bool IsModelIndexADoor(uint32 id);
static void TriggerMessage(const char *text, int16, uint16 time, int16);
static void PrintMessages(void);
@ -145,11 +188,10 @@ public:
static bool IsPointWithinHideOutGarage(CVector&);
static bool IsPointWithinAnyGarage(CVector&);
static void PlayerArrestedOrDied();
static void Init(void);
static void Update(void);
static void Load(uint8 *buf, uint32 size);
static void Save(uint8 *buf, uint32 *size);
static int16 AddOne(float, float, float, float, float, float, uint8, uint32);
static void SetTargetCarForMissonGarage(int16, CVehicle*);
static bool HasCarBeenDroppedOffYet(int16);
static void ActivateGarage(int16);
@ -166,5 +208,9 @@ public:
static void SetLeaveCameraForThisGarage(int16);
static bool IsThisCarWithinGarageArea(int16, CEntity*);
static int GetBombTypeForGarageType(eGarageType type) { return type - GARAGE_BOMBSHOP1 + 1; }
static int GetCarsCollectedIndexForGarageType(eGarageType type) { return type - GARAGE_COLLECTCARS_1; }
private:
static float FindDoorHeightForMI(int32);
};