PedIK: fix fix

This commit is contained in:
erorcun 2021-08-22 12:23:12 +03:00
parent d81890f6a8
commit 285fee01f2

View file

@ -205,6 +205,8 @@ CPedIK::PointGunInDirection(float targetYaw, float targetPitch)
else if (status == ANGLES_SET_EXACTLY)
m_flags |= GUN_POINTED_SUCCESSFULLY;
}
// Game uses index 2 directly, which happens to be identical to BONE_spine
#ifdef FIX_BUGS
RwMatrix *m = GetBoneMatrix(m_ped, BONE_spine);
#else
@ -213,7 +215,7 @@ CPedIK::PointGunInDirection(float targetYaw, float targetPitch)
RwMatrix *m = &mats[2];
#endif
RwV3d axis = { 0.0f, 0.0f, 0.0f };
float axisangle = -CGeneral::LimitRadianAngle(Atan2(-m->up.y, -m->up.x) - m_ped->m_fRotationCur);
float axisangle = -CGeneral::LimitRadianAngle(Atan2(-m->at.y, -m->at.x) - m_ped->m_fRotationCur);
axis.y = -Sin(axisangle);
axis.z = Cos(axisangle);