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Merge branch 'master' into miami
# Conflicts: # src/core/Game.cpp # src/core/re3.cpp # src/extras/postfx.cpp # src/extras/postfx.h # src/extras/shaders/Makefile # src/render/Clouds.cpp # src/render/Hud.cpp # src/render/MBlur.cpp # src/render/Sprite2d.cpp
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1 changed files with 10 additions and 0 deletions
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@ -651,6 +651,11 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown(int32 button,
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}
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}
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AffectControllerStateOn_ButtonDown_AllStates(button, type, *state);
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AffectControllerStateOn_ButtonDown_AllStates(button, type, *state);
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#ifdef REGISTER_START_BUTTON
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if (button == 12)
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state->Start = 255;
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#endif
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}
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}
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}
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}
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}
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}
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@ -1060,6 +1065,11 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonUp(int32 button, eC
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{
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{
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if (FrontEndMenuManager.GetIsMenuActive())
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if (FrontEndMenuManager.GetIsMenuActive())
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AffectControllerStateOn_ButtonUp_All_Player_States(button, type, *state);
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AffectControllerStateOn_ButtonUp_All_Player_States(button, type, *state);
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#ifdef REGISTER_START_BUTTON
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if (button == 12)
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state->Start = 0;
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#endif
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}
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}
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}
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}
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}
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}
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