mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-28 22:03:44 +00:00
Add Nintendo Switch initial support
This commit is contained in:
parent
f50026828a
commit
28f266302f
13 changed files with 273 additions and 12 deletions
28
.github/workflows/build-switch.yml
vendored
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28
.github/workflows/build-switch.yml
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@ -0,0 +1,28 @@
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name: re3 cmake devkitA64 (Nintendo Switch)
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on:
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pull_request:
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push:
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release:
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types: published
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jobs:
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build-nintendo-switch:
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runs-on: ubuntu-latest
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container: devkitpro/devkita64:latest
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steps:
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- uses: actions/checkout@v2
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with:
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submodules: 'true'
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- name: "Build files"
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run: |
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/opt/devkitpro/portlibs/switch/bin/aarch64-none-elf-cmake -S. -Bbuild -DRE3_AUDIO=OAL -DLIBRW_PLATFORM=GL3 -DLIBRW_GL3_GFXLIB=GLFW -DRE3_WITH_OPUS=False -DRE3_VENDORED_LIBRW=True -DRE3_INSTALL=True
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cmake --build build --parallel
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- name: "Create binary package (cpack)"
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working-directory: ./build
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run: |
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cpack
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- name: "Archive binary package (github artifacts)"
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uses: actions/upload-artifact@v2
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with:
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name: "switch-gl3"
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path: build/*.zip
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if-no-files-found: error
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19
.vscode/c_cpp_properties.json
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19
.vscode/c_cpp_properties.json
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@ -26,6 +26,25 @@
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"compilerArgs": ["-ggdb"],
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"cStandard": "gnu11",
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"cppStandard": "gnu++14"
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},
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{
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"name": "devkitPro aarch64 (Nintendo Switch)",
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"compilerPath": "${env:DEVKITPRO}/devkitA64/bin/aarch64-none-elf-g++",
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"includePath": [
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"${default}",
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"${env:DEVKITPRO}/portlibs/switch/include",
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"${env:DEVKITPRO}/libnx/include"
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],
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"intelliSenseMode": "gcc-arm64",
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"cStandard": "gnu11",
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"cppStandard": "gnu++11",
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"defines": [
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"__SWITCH__",
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"GTA_SWITCH",
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"LIBRW",
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"RW_GL3",
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"AUDIO_OAL"
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]
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}
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],
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"version": 4
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10
.vscode/settings.json
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10
.vscode/settings.json
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@ -2,8 +2,13 @@
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"C_Cpp.default.cStandard": "gnu11",
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"C_Cpp.default.cppStandard": "gnu++14",
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"C_Cpp.default.includePath": [
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"src",
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"src/animation",
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"src/audio",
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"src/audio/eax",
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"src/audio/oal",
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"src/buildings",
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"src/collision",
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"src/control",
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"src/core",
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"src/entities",
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@ -15,8 +20,9 @@
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"src/peds",
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"src/render",
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"src/rw",
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"src/save",
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"src/skel",
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"src/save/",
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"src/skel/",
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"src/skel/glfw",
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"src/text",
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"src/vehicles",
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"src/weapons",
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@ -12,6 +12,10 @@ message(STATUS "Building ${CMAKE_PROJECT_NAME} GIT SHA1: ${GIT_SHA1}")
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if(WIN32)
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set(${PROJECT}_AUDIOS "OAL" "MSS")
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elseif(NINTENDO_SWITCH)
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake/nx")
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include(NXFunctions)
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set(${PROJECT}_AUDIOS "OAL")
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else()
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set(${PROJECT}_AUDIOS "OAL")
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endif()
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@ -66,6 +70,8 @@ if(${PROJECT}_INSTALL)
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set(os "-apple")
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elseif(UNIX)
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set(os "-linux")
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elseif(NINTENDO_SWITCH)
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set(os "-switch")
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else()
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set(compiler "-UNK")
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message(WARNING "Unknown os. Created cpack package will be wrong. (override using cpack -P)")
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7
cmake/nx/NXFunctions.cmake
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7
cmake/nx/NXFunctions.cmake
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@ -0,0 +1,7 @@
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if(NOT COMMAND nx_generate_nacp)
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message(FATAL_ERROR "The `nx_generate_nacp` cmake command is not available. Please use an appropriate Nintendo Switch toolchain.")
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endif()
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if(NOT COMMAND nx_create_nro)
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message(FATAL_ERROR "The `nx_create_nro` cmake command is not available. Please use an appropriate Nintendo Switch toolchain.")
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endif()
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BIN
logo_switch.jpg
Normal file
BIN
logo_switch.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 18 KiB |
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@ -120,13 +120,19 @@ elseif(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
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)
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endif()
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if(NINTENDO_SWITCH)
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set(${PROJECT}_C_CXX_EXTENSIONS ON)
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else()
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set(${PROJECT}_C_CXX_EXTENSIONS OFF)
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endif()
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set_target_properties(${EXECUTABLE}
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PROPERTIES
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C_STANDARD 11
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C_EXTENSIONS OFF
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C_EXTENSIONS ${${PROJECT}_C_CXX_EXTENSIONS}
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C_STANDARD_REQUIRED ON
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CXX_STANDARD 11
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CXX_EXTENSIONS OFF
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CXX_EXTENSIONS ${${PROJECT}_C_CXX_EXTENSIONS}
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CXX_STANDARD_REQUIRED ON
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)
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@ -140,3 +146,33 @@ if(${PROJECT}_INSTALL)
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install(FILES $<TARGET_PDB_FILE:${EXECUTABLE}> DESTINATION "." OPTIONAL)
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endif()
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endif()
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# Build Nintendo Switch binaries
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if(NINTENDO_SWITCH)
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target_compile_definitions(${EXECUTABLE} PRIVATE
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GTA_SWITCH
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)
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# Needed for OpenAL-Soft
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target_link_libraries(${EXECUTABLE} PRIVATE
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openal # HACK - something broke with latest cmake
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SDL2
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)
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nx_generate_nacp (${EXECUTABLE}.nacp
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NAME "${EXECUTABLE}"
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AUTHOR "${EXECUTABLE} Team"
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VERSION "1.0.0-${GIT_SHA1}"
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)
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nx_create_nro(${EXECUTABLE}
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NACP ${EXECUTABLE}.nacp
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ICON "${PROJECT_SOURCE_DIR}/logo_switch.jpg"
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)
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if(${PROJECT}_INSTALL)
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install(FILES "${CMAKE_CURRENT_BINARY_DIR}/${EXECUTABLE}.nro"
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DESTINATION "."
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)
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endif()
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endif()
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@ -11,6 +11,10 @@
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#define __STDC_LIMIT_MACROS // so we get UINT32_MAX etc
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#endif
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#ifdef GTA_SWITCH
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#include <switch.h>
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#endif
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#include <stdint.h>
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#include <string.h>
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#include <math.h>
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@ -319,7 +319,7 @@ enum Config {
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#if !defined(RW_GL3) && defined(_WIN32)
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#define XINPUT
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#endif
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#if defined XINPUT || (defined RW_GL3 && !defined LIBRW_SDL2 && !defined __SWITCH__)
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#if defined XINPUT || (defined RW_GL3 && !defined LIBRW_SDL2 && !defined GTA_SWITCH)
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#define DETECT_JOYSTICK_MENU // Then we'll expect user to enter Controller->Detect joysticks if his joystick isn't detected at the start.
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#endif
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#define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m
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#endif
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// Streaming
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#if !defined(_WIN32) && !defined(__SWITCH__)
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#if !defined(_WIN32) && !defined(GTA_SWITCH)
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//#define ONE_THREAD_PER_CHANNEL // Don't use if you're not on SSD/Flash - also not utilized too much right now(see commented LoadAllRequestedModels in Streaming.cpp)
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#define FLUSHABLE_STREAMING // Make it possible to interrupt reading when processing file isn't needed anymore.
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#endif
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@ -461,4 +461,9 @@ enum Config {
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#undef PEDS_REPORT_CRIMES_ON_PHONE
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#endif
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#ifdef GTA_SWITCH
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#define IGNORE_MOUSE_KEYBOARD // ignore mouse & keyboard input
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#define USE_UNNAMED_SEM // named semaphores are unsupported on the switch
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#endif
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#endif // VANILLA_DEFINES
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@ -45,9 +45,7 @@
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#include "Population.h"
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#include "IniFile.h"
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#ifdef DETECT_JOYSTICK_MENU
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#include "crossplatform.h"
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#endif
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#ifndef _WIN32
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#include "assert.h"
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@ -198,6 +198,20 @@ char* casepath(char const* path, bool checkPathFirst)
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size_t rl = 0;
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DIR* d;
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char* c;
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#if defined(GTA_SWITCH) || defined(GTA_VITA)
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if( (c = strstr(p, ":/")) != NULL) // scheme used by some environments, eg. switch, vita
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{
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size_t deviceNameOffset = c - p + 3;
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char* deviceNamePath = (char*)alloca(deviceNameOffset + 1);
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strlcpy(deviceNamePath, p, deviceNameOffset);
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deviceNamePath[deviceNameOffset] = 0;
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d = opendir(deviceNamePath);
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p = c + 1;
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}
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else
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#endif
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if (p[0] == '/' || p[0] == '\\')
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{
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d = opendir("/");
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bool cantProceed = false; // just convert slashes in what's left in string, don't correct case of letters(because we can't)
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bool mayBeTrailingSlash = false;
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char* c;
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while (c = strsep(&p, "/\\"))
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{
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// May be trailing slash(allow), slash at the start(avoid), or multiple slashes(avoid)
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@ -279,3 +293,133 @@ char* casepath(char const* path, bool checkPathFirst)
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return out;
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}
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#endif
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#ifdef GTA_SWITCH
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/* Taken from glibc */
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char *realpath(const char *name, char *resolved)
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{
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char *rpath, *dest = NULL;
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const char *start, *end, *rpath_limit;
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long int path_max;
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/* As per Single Unix Specification V2 we must return an error if
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either parameter is a null pointer. We extend this to allow
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the RESOLVED parameter to be NULL in case the we are expected to
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allocate the room for the return value. */
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if (!name)
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return NULL;
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/* As per Single Unix Specification V2 we must return an error if
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the name argument points to an empty string. */
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if (name[0] == '\0')
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return NULL;
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#ifdef PATH_MAX
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path_max = PATH_MAX;
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#else
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path_max = pathconf(name, _PC_PATH_MAX);
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if (path_max <= 0)
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path_max = 1024;
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#endif
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if (!resolved)
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{
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rpath = (char*)malloc(path_max);
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if (!rpath)
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return NULL;
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}
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else
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rpath = resolved;
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rpath_limit = rpath + path_max;
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if (name[0] != '/')
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{
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if (!getcwd(rpath, path_max))
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{
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rpath[0] = '\0';
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goto error;
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}
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dest = (char*)memchr(rpath, '\0', path_max);
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}
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else
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{
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rpath[0] = '/';
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dest = rpath + 1;
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}
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for (start = end = name; *start; start = end)
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{
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/* Skip sequence of multiple path-separators. */
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while (*start == '/')
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++start;
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/* Find end of path component. */
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for (end = start; *end && *end != '/'; ++end)
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/* Nothing. */;
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if (end - start == 0)
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break;
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else if (end - start == 1 && start[0] == '.')
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/* nothing */;
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else if (end - start == 2 && start[0] == '.' && start[1] == '.')
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{
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/* Back up to previous component, ignore if at root already. */
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if (dest > rpath + 1)
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while ((--dest)[-1] != '/')
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;
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}
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else
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{
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size_t new_size;
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if (dest[-1] != '/')
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*dest++ = '/';
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if (dest + (end - start) >= rpath_limit)
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{
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ptrdiff_t dest_offset = dest - rpath;
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char *new_rpath;
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if (resolved)
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{
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if (dest > rpath + 1)
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dest--;
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*dest = '\0';
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goto error;
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}
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new_size = rpath_limit - rpath;
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if (end - start + 1 > path_max)
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new_size += end - start + 1;
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else
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new_size += path_max;
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new_rpath = (char *)realloc(rpath, new_size);
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if (!new_rpath)
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goto error;
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rpath = new_rpath;
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rpath_limit = rpath + new_size;
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dest = rpath + dest_offset;
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}
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dest = (char*)memcpy(dest, start, end - start);
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*dest = '\0';
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}
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}
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if (dest > rpath + 1 && dest[-1] == '/')
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--dest;
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*dest = '\0';
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return rpath;
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error:
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if (!resolved)
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free(rpath);
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return NULL;
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}
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ssize_t readlink (const char * __path, char * __buf, size_t __buflen)
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{
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errno = ENOSYS;
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return -1;
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}
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#endif
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@ -821,7 +821,9 @@ PadHandler(RsEvent event, void *param)
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RwBool
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AttachInputDevices(void)
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{
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#ifndef IGNORE_MOUSE_KEYBOARD
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RsInputDeviceAttach(rsKEYBOARD, KeyboardHandler);
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#endif
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RsInputDeviceAttach(rsPAD, PadHandler);
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@ -12,12 +12,14 @@ DWORD _dwOperatingSystemVersion;
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#include "resource.h"
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#else
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long _dwOperatingSystemVersion;
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#ifndef GTA_SWITCH
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#ifndef __APPLE__
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#include <sys/sysinfo.h>
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#else
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#include <mach/mach_host.h>
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#include <sys/sysctl.h>
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#endif
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#endif
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#include <errno.h>
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#include <locale.h>
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#include <signal.h>
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@ -51,7 +53,7 @@ long _dwOperatingSystemVersion;
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#include "MemoryMgr.h"
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// We found out that GLFW's keyboard input handling is still pretty delayed/not stable, so now we fetch input from X11 directly on Linux.
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#if !defined _WIN32 && !defined __APPLE__ && !defined __SWITCH__ // && !defined WAYLAND
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#if !defined _WIN32 && !defined __APPLE__ && !defined GTA_SWITCH // && !defined WAYLAND
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#define GET_KEYBOARD_INPUT_FROM_X11
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#endif
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@ -485,11 +487,13 @@ psInitialize(void)
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debug("Physical memory size %llu\n", _dwMemAvailPhys);
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debug("Available physical memory %llu\n", size);
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#else
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#ifndef GTA_SWITCH
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struct sysinfo systemInfo;
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sysinfo(&systemInfo);
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_dwMemAvailPhys = systemInfo.freeram;
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debug("Physical memory size %u\n", systemInfo.totalram);
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debug("Available physical memory %u\n", systemInfo.freeram);
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#endif
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#endif
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TheText.Unload();
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|
@ -949,13 +953,15 @@ void psPostRWinit(void)
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RwVideoMode vm;
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RwEngineGetVideoModeInfo(&vm, GcurSelVM);
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glfwSetFramebufferSizeCallback(PSGLOBAL(window), resizeCB);
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#ifndef IGNORE_MOUSE_KEYBOARD
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#ifndef GET_KEYBOARD_INPUT_FROM_X11
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glfwSetKeyCallback(PSGLOBAL(window), keypressCB);
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#endif
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glfwSetFramebufferSizeCallback(PSGLOBAL(window), resizeCB);
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glfwSetScrollCallback(PSGLOBAL(window), scrollCB);
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glfwSetCursorPosCallback(PSGLOBAL(window), cursorCB);
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glfwSetCursorEnterCallback(PSGLOBAL(window), cursorEnterCB);
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#endif
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glfwSetWindowIconifyCallback(PSGLOBAL(window), windowIconifyCB);
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glfwSetWindowFocusCallback(PSGLOBAL(window), windowFocusCB);
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glfwSetJoystickCallback(joysChangeCB);
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|
@ -1791,7 +1797,7 @@ main(int argc, char *argv[])
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InitMemoryMgr();
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#endif
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|
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#ifndef _WIN32
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#if !defined(_WIN32) && !defined(GTA_SWITCH)
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struct sigaction act;
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act.sa_sigaction = terminateHandler;
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act.sa_flags = SA_SIGINFO;
|
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|
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