Update README.md

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@ -19,7 +19,9 @@ such that we have a working game at all times.
## Building from Source ## Building from Source
<details><summary>Linux Premake</summary> <details><summary>Linux Premake</summary>
- For Linux using premake, proceed: [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux)
For Linux using premake, proceed: [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux)
</details> </details>
<details><summary>Linux Conan</summary> <details><summary>Linux Conan</summary>
@ -42,10 +44,13 @@ conan build ..
</details> </details>
<details><summary>FreeBSD</summary> <details><summary>FreeBSD</summary>
- For FreeBSD using premake, proceed: [Building on FreeBSD](https://github.com/GTAmodding/re3/wiki/Building-on-FreeBSD)
For FreeBSD using premake, proceed: [Building on FreeBSD](https://github.com/GTAmodding/re3/wiki/Building-on-FreeBSD)
</details> </details>
<details><summary>Windows</summary> <details><summary>Windows</summary>
You may want to point GTA_III_RE_DIR environment variable to GTA3 root folder if you want executable to be moved there via post-build script. You may want to point GTA_III_RE_DIR environment variable to GTA3 root folder if you want executable to be moved there via post-build script.
- For Windows, assuming you have Visual Studio: - For Windows, assuming you have Visual Studio: