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Update README.md
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## Building from Source
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## Building from Source
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<details><summary>Linux Premake</summary>
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<details><summary>Linux Premake</summary>
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- For Linux using premake, proceed: [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux)
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For Linux using premake, proceed: [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux)
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</details>
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</details>
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<details><summary>Linux Conan</summary>
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<details><summary>Linux Conan</summary>
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</details>
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</details>
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<details><summary>FreeBSD</summary>
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<details><summary>FreeBSD</summary>
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- For FreeBSD using premake, proceed: [Building on FreeBSD](https://github.com/GTAmodding/re3/wiki/Building-on-FreeBSD)
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For FreeBSD using premake, proceed: [Building on FreeBSD](https://github.com/GTAmodding/re3/wiki/Building-on-FreeBSD)
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</details>
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</details>
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<details><summary>Windows</summary>
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<details><summary>Windows</summary>
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You may want to point GTA_III_RE_DIR environment variable to GTA3 root folder if you want executable to be moved there via post-build script.
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You may want to point GTA_III_RE_DIR environment variable to GTA3 root folder if you want executable to be moved there via post-build script.
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- For Windows, assuming you have Visual Studio:
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- For Windows, assuming you have Visual Studio:
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