Fixes for melees and various things

This commit is contained in:
eray orçunus 2020-05-20 20:10:05 +03:00
parent fd4cd3e8f1
commit 2ab3fb5dd0
15 changed files with 297 additions and 196 deletions

View file

@ -1017,6 +1017,25 @@ CPickups::RenderPickUpText()
NumMessages = 0;
}
void
CPickups::CreateSomeMoney(CVector pos, int money)
{
bool found;
int pickupCount = Min(money / 20 + 1, 7);
int moneyPerPickup = money / pickupCount;
for (int i = 0; i < pickupCount; i++) {
// (CGeneral::GetRandomNumber() % 256) * PI / 128 gives a float up to something TWOPI-ish.
pos.x += 1.5f * Sin((CGeneral::GetRandomNumber() % 256) * PI / 128);
pos.y += 1.5f * Cos((CGeneral::GetRandomNumber() % 256) * PI / 128);
pos.z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &found) + 0.5f;
if (found) {
CPickups::GenerateNewOne(CVector(pos.x, pos.y, pos.z), MI_MONEY, PICKUP_MONEY, moneyPerPickup + (CGeneral::GetRandomNumber() & 3));
}
}
}
void
CPickups::Load(uint8 *buf, uint32 size)
{