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Fixes for melees and various things
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fd4cd3e8f1
commit
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15 changed files with 297 additions and 196 deletions
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@ -3098,11 +3098,11 @@ CAutomobile::DoDriveByShootings(void)
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// TODO: what is this?
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if(!lookingLeft && m_weaponDoorTimerLeft > 0.0f){
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m_weaponDoorTimerLeft = Max(m_weaponDoorTimerLeft - CTimer::GetTimeStep()*0.1f, 0.0f);
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ProcessOpenDoor(CAR_DOOR_LF, NUM_ANIMS, m_weaponDoorTimerLeft);
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ProcessOpenDoor(CAR_DOOR_LF, NUM_STD_ANIMS, m_weaponDoorTimerLeft);
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}
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if(!lookingRight && m_weaponDoorTimerRight > 0.0f){
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m_weaponDoorTimerRight = Max(m_weaponDoorTimerRight - CTimer::GetTimeStep()*0.1f, 0.0f);
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ProcessOpenDoor(CAR_DOOR_RF, NUM_ANIMS, m_weaponDoorTimerRight);
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ProcessOpenDoor(CAR_DOOR_RF, NUM_STD_ANIMS, m_weaponDoorTimerRight);
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}
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}
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@ -3787,7 +3787,7 @@ CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time)
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case ANIM_VAN_GETOUT:
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ProcessDoorOpenAnimation(this, component, door, time, 0.5f, 0.6f);
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break;
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case NUM_ANIMS:
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case NUM_STD_ANIMS:
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OpenDoor(component, door, time);
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break;
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}
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