mirror of
https://github.com/GTAmodding/re3.git
synced 2025-07-15 12:14:09 +00:00
Merge branch 'master' of https://github.com/GTAmodding/re3
This commit is contained in:
commit
2b1570de70
32 changed files with 201 additions and 467 deletions
|
@ -112,20 +112,17 @@ public:
|
|||
};
|
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|
||||
bool m_bFirstCapture;
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char _pad0[3];
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#ifdef __DINPUT_INCLUDED__
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DIJOYSTATE2 m_OldState;
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DIJOYSTATE2 m_NewState;
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#else
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uint8 ___padd[0x110 * 2];
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uint32 ___padd[0x110 / 4 * 2];
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#endif
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wchar m_aActionNames[MAX_CONTROLLERACTIONS][ACTIONNAME_LENGTH];
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bool m_aButtonStates[MAX_BUTTONS];
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char _pad1[3];
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tControllerConfigBind m_aSettings[MAX_CONTROLLERACTIONS][MAX_CONTROLLERTYPES];
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bool m_aSimCheckers[MAX_SIMS][MAX_CONTROLLERTYPES];
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bool m_bMouseAssociated;
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char _pad2[3];
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|
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CControllerConfigManager();
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|
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|
|
|
@ -118,7 +118,7 @@ const CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255);
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const CRGBA TEXT_COLOR = CRGBA(235, 170, 50, 255); // PC briefs text color
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#endif
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const float menuXYpadding = MENUACTION_POS_Y; // *(float*)0x5F355C; // not original name
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const float menuXYpadding = MENUACTION_POS_Y; // TODO this is non-existant, remove it
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float MENU_TEXT_SIZE_X = SMALLTEXT_X_SCALE;
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float MENU_TEXT_SIZE_Y = SMALLTEXT_Y_SCALE;
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@ -754,9 +754,9 @@ CMenuManager::Draw()
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#ifdef FIX_BUGS
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// Label is wrapped from right by StretchX(40)px, but wrapped from left by 40px. And this is only place R* didn't use StretchX in here.
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CFont::PrintString(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN), MENU_Y(menuXYpadding), str);
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CFont::PrintString(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN), MENU_Y(MENUACTION_POS_Y), str);
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#else
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CFont::PrintString(MENU_X_MARGIN, menuXYpadding, str);
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CFont::PrintString(MENU_X_MARGIN, MENUACTION_POS_Y, str);
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#endif
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}
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@ -3181,7 +3181,7 @@ CMenuManager::PrintBriefs()
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CFont::SetRightJustifyOff();
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CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X * 0.7), MENU_Y(MENU_TEXT_SIZE_Y * 0.9)); // second mulipliers are double, idk why
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float nextY = 40.0f;
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float nextY = BRIEFS_TOP_MARGIN;
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CRGBA newColor;
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for (int i = 4; i >= 0; i--) {
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tPreviousBrief &brief = CMessages::PreviousBriefs[i];
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|
@ -3214,8 +3214,8 @@ CMenuManager::PrintBriefs()
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newColor.a = FadeIn(255);
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CFont::SetColor(newColor);
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#endif
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CFont::PrintString(MENU_X_LEFT_ALIGNED(50.0f), nextY, gUString);
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nextY += MENU_Y(menuXYpadding);
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CFont::PrintString(MENU_X_LEFT_ALIGNED(BRIEFS_LINE_X), nextY, gUString);
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nextY += MENU_Y(BRIEFS_LINE_HEIGHT);
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}
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}
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@ -3252,6 +3252,9 @@ void
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CMenuManager::PrintStats()
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{
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int rowNum = ConstructStatLine(99999);
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#ifdef GTA3_1_1_PATCH
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CFont::SetFontStyle(FONT_BANK);
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#endif
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CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X * 0.7), MENU_Y(MENU_TEXT_SIZE_Y * 0.9)); // second mulipliers are double, idk why
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float nextYChange, y, alphaMult;
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|
|
|
@ -68,6 +68,10 @@
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#define STATS_RATING_X 24.0f
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#define STATS_RATING_Y 20.0f
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#define BRIEFS_TOP_MARGIN 40.0f
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#define BRIEFS_LINE_X 50.0f
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#define BRIEFS_LINE_HEIGHT 60.0f
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|
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#define CONTSETUP_STANDARD_ROW_HEIGHT 10.7f
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#define CONTSETUP_CLASSIC_ROW_HEIGHT 9.0f
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#define CONTSETUP_BOUND_HIGHLIGHT_HEIGHT 10
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|
|
|
@ -155,7 +155,6 @@ public:
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uint8 DisablePlayerControls;
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int8 bApplyBrakes;
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char CheatString[12];
|
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char _pad0[3];
|
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int32 LastTimeTouched;
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int32 AverageWeapon;
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int32 AverageEntries;
|
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|
|
|
@ -31,22 +31,13 @@ public:
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uint32 m_nLastBumpPlayerCarTimer;
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uint32 m_nUnusedTaxiTimer;
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bool m_bUnusedTaxiThing;
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int8 field_197;
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int8 field_198;
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int8 field_199;
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uint32 m_nNextSexFrequencyUpdateTime;
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uint32 m_nNextSexMoneyUpdateTime;
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int32 m_nSexFrequency;
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CCivilianPed *m_pHooker;
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int8 m_WBState; // eWastedBustedState
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int8 field_217;
|
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int8 field_218;
|
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int8 field_219;
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uint32 m_nWBTime;
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bool m_bInRemoteMode;
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int8 field_225;
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int8 field_226;
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int8 field_227;
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uint32 m_nTimeLostRemoteCar;
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uint32 m_nTimeLastHealthLoss;
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uint32 m_nTimeLastArmourLoss;
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|
@ -54,8 +45,6 @@ public:
|
|||
int32 m_nUpsideDownCounter;
|
||||
int32 field_248;
|
||||
int16 m_nTrafficMultiplier;
|
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int8 field_254;
|
||||
int8 field_255;
|
||||
float m_fRoadDensity;
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||||
uint32 m_nPreviousTimeRewardedForExplosion;
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int32 m_nExplosionsSinceLastReward;
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|
@ -90,7 +79,6 @@ public:
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void FindClosestCarSectorList(CPtrList&, CPed*, float, float, float, float, float*, CVehicle**);
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|
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~CPlayerInfo() { };
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void dtor(void) { this->CPlayerInfo::~CPlayerInfo(); }
|
||||
};
|
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|
||||
static_assert(sizeof(CPlayerInfo) == 0x13C, "CPlayerInfo: error");
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|
|
|
@ -625,218 +625,113 @@ CTheZones::InitialiseAudioZoneArray(void)
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}
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|
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void
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CTheZones::SaveAllZones(uint8 *buffer, uint32 *length)
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CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
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||||
{
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INITSAVEBUF
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int i;
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*length = 8 + 12 +
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NUMZONES*56 + 2*NUMZONES*58 + 4 +
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NUMMAPZONES*56 + NUMAUDIOZONES*2 + 4;
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*size = SAVE_HEADER_SIZE
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+ sizeof(int32) // GetIndexForZonePointer
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+ sizeof(m_CurrLevel) + sizeof(FindIndex)
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+ sizeof(int16) // padding
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+ sizeof(ZoneArray) + sizeof(ZoneInfoArray)
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+ sizeof(TotalNumberOfZones) + sizeof(TotalNumberOfZoneInfos)
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+ sizeof(MapZoneArray) + sizeof(AudioZoneArray)
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+ sizeof(TotalNumberOfMapZones) + sizeof(NumberOfAudioZones);
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buffer[0] = 'Z';
|
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buffer[1] = 'N';
|
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buffer[2] = 'S';
|
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buffer[3] = '\0';
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*(uint32*)(buffer+4) = *length - 8;
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buffer += 8;
|
||||
WriteSaveHeader(buffer, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE);
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*(int32*)(buffer) = GetIndexForZonePointer(m_pPlayersZone);
|
||||
*(int32*)(buffer+4) = m_CurrLevel;
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*(int16*)(buffer+8) = FindIndex;
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*(int16*)(buffer+10) = 0;
|
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buffer += 12;
|
||||
WriteSaveBuf(buffer, GetIndexForZonePointer(m_pPlayersZone));
|
||||
WriteSaveBuf(buffer, m_CurrLevel);
|
||||
WriteSaveBuf(buffer, FindIndex);
|
||||
WriteSaveBuf(buffer, (int16)0); // padding
|
||||
|
||||
for(i = 0; i < NUMZONES; i++){
|
||||
memcpy(buffer, ZoneArray[i].name, 8);
|
||||
*(float*)(buffer+8) = ZoneArray[i].minx;
|
||||
*(float*)(buffer+12) = ZoneArray[i].miny;
|
||||
*(float*)(buffer+16) = ZoneArray[i].minz;
|
||||
*(float*)(buffer+20) = ZoneArray[i].maxx;
|
||||
*(float*)(buffer+24) = ZoneArray[i].maxy;
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||||
*(float*)(buffer+28) = ZoneArray[i].maxz;
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*(int32*)(buffer+32) = ZoneArray[i].type;
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*(int32*)(buffer+36) = ZoneArray[i].level;
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*(int16*)(buffer+40) = ZoneArray[i].zoneinfoDay;
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*(int16*)(buffer+42) = ZoneArray[i].zoneinfoNight;
|
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*(int32*)(buffer+44) = GetIndexForZonePointer(ZoneArray[i].child);
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*(int32*)(buffer+48) = GetIndexForZonePointer(ZoneArray[i].parent);
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*(int32*)(buffer+52) = GetIndexForZonePointer(ZoneArray[i].next);
|
||||
buffer += 56;
|
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for(i = 0; i < ARRAY_SIZE(ZoneArray); i++){
|
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CZone *zone = WriteSaveBuf(buffer, ZoneArray[i]);
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zone->child = (CZone*)GetIndexForZonePointer(ZoneArray[i].child);
|
||||
zone->parent = (CZone*)GetIndexForZonePointer(ZoneArray[i].parent);
|
||||
zone->next = (CZone*)GetIndexForZonePointer(ZoneArray[i].next);
|
||||
}
|
||||
|
||||
for(i = 0; i < 2*NUMZONES; i++){
|
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*(int16*)(buffer) = ZoneInfoArray[i].carDensity;
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*(int16*)(buffer+2) = ZoneInfoArray[i].carThreshold[0];
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*(int16*)(buffer+4) = ZoneInfoArray[i].carThreshold[1];
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*(int16*)(buffer+6) = ZoneInfoArray[i].carThreshold[2];
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*(int16*)(buffer+8) = ZoneInfoArray[i].carThreshold[3];
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*(int16*)(buffer+10) = ZoneInfoArray[i].carThreshold[4];
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*(int16*)(buffer+12) = ZoneInfoArray[i].carThreshold[5];
|
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*(int16*)(buffer+14) = ZoneInfoArray[i].copThreshold;
|
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*(int16*)(buffer+16) = ZoneInfoArray[i].gangThreshold[0];
|
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*(int16*)(buffer+18) = ZoneInfoArray[i].gangThreshold[1];
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||||
*(int16*)(buffer+20) = ZoneInfoArray[i].gangThreshold[2];
|
||||
*(int16*)(buffer+22) = ZoneInfoArray[i].gangThreshold[3];
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*(int16*)(buffer+24) = ZoneInfoArray[i].gangThreshold[4];
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*(int16*)(buffer+26) = ZoneInfoArray[i].gangThreshold[5];
|
||||
*(int16*)(buffer+28) = ZoneInfoArray[i].gangThreshold[6];
|
||||
*(int16*)(buffer+30) = ZoneInfoArray[i].gangThreshold[7];
|
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*(int16*)(buffer+32) = ZoneInfoArray[i].gangThreshold[8];
|
||||
*(uint16*)(buffer+34) = ZoneInfoArray[i].pedDensity;
|
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*(uint16*)(buffer+36) = ZoneInfoArray[i].copDensity;
|
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*(uint16*)(buffer+38) = ZoneInfoArray[i].gangDensity[0];
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*(uint16*)(buffer+40) = ZoneInfoArray[i].gangDensity[1];
|
||||
*(uint16*)(buffer+42) = ZoneInfoArray[i].gangDensity[2];
|
||||
*(uint16*)(buffer+44) = ZoneInfoArray[i].gangDensity[3];
|
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*(uint16*)(buffer+46) = ZoneInfoArray[i].gangDensity[4];
|
||||
*(uint16*)(buffer+48) = ZoneInfoArray[i].gangDensity[5];
|
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*(uint16*)(buffer+50) = ZoneInfoArray[i].gangDensity[6];
|
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*(uint16*)(buffer+52) = ZoneInfoArray[i].gangDensity[7];
|
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*(uint16*)(buffer+54) = ZoneInfoArray[i].gangDensity[8];
|
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*(uint16*)(buffer+56) = ZoneInfoArray[i].pedGroup;
|
||||
buffer += 58;
|
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for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
|
||||
WriteSaveBuf(buffer, ZoneInfoArray[i]);
|
||||
|
||||
WriteSaveBuf(buffer, TotalNumberOfZones);
|
||||
WriteSaveBuf(buffer, TotalNumberOfZoneInfos);
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++) {
|
||||
CZone* zone = WriteSaveBuf(buffer, MapZoneArray[i]);
|
||||
|
||||
/*
|
||||
The call of GetIndexForZonePointer is wrong, as it is
|
||||
meant for a different array, but the game doesn't brake
|
||||
if those fields are nil. Let's make sure they are.
|
||||
*/
|
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assert(MapZoneArray[i].child == nil);
|
||||
assert(MapZoneArray[i].parent == nil);
|
||||
assert(MapZoneArray[i].next == nil);
|
||||
zone->child = (CZone*)GetIndexForZonePointer(MapZoneArray[i].child);
|
||||
zone->parent = (CZone*)GetIndexForZonePointer(MapZoneArray[i].parent);
|
||||
zone->next = (CZone*)GetIndexForZonePointer(MapZoneArray[i].next);
|
||||
}
|
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|
||||
*(uint16*)(buffer) = TotalNumberOfZones;
|
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*(uint16*)(buffer+2) = TotalNumberOfZoneInfos;
|
||||
buffer += 4;
|
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for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++)
|
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WriteSaveBuf(buffer, AudioZoneArray[i]);
|
||||
|
||||
for(i = 0; i < NUMMAPZONES; i++){
|
||||
memcpy(buffer, MapZoneArray[i].name, 8);
|
||||
*(float*)(buffer+8) = MapZoneArray[i].minx;
|
||||
*(float*)(buffer+12) = MapZoneArray[i].miny;
|
||||
*(float*)(buffer+16) = MapZoneArray[i].minz;
|
||||
*(float*)(buffer+20) = MapZoneArray[i].maxx;
|
||||
*(float*)(buffer+24) = MapZoneArray[i].maxy;
|
||||
*(float*)(buffer+28) = MapZoneArray[i].maxz;
|
||||
*(int32*)(buffer+32) = MapZoneArray[i].type;
|
||||
*(int32*)(buffer+36) = MapZoneArray[i].level;
|
||||
*(int16*)(buffer+40) = MapZoneArray[i].zoneinfoDay;
|
||||
*(int16*)(buffer+42) = MapZoneArray[i].zoneinfoNight;
|
||||
#ifdef STANDALONE
|
||||
// BUG: GetIndexForZonePointer uses ZoneArray
|
||||
// so indices will be unpredictable with different memory layout
|
||||
assert(0);
|
||||
#endif
|
||||
*(int32*)(buffer+44) = GetIndexForZonePointer(MapZoneArray[i].child);
|
||||
*(int32*)(buffer+48) = GetIndexForZonePointer(MapZoneArray[i].parent);
|
||||
*(int32*)(buffer+52) = GetIndexForZonePointer(MapZoneArray[i].next);
|
||||
buffer += 56;
|
||||
}
|
||||
WriteSaveBuf(buffer, TotalNumberOfMapZones);
|
||||
WriteSaveBuf(buffer, NumberOfAudioZones);
|
||||
|
||||
for(i = 0; i < NUMAUDIOZONES; i++){
|
||||
*(int16*)buffer = AudioZoneArray[i];
|
||||
buffer += 2;
|
||||
}
|
||||
|
||||
*(uint16*)(buffer) = TotalNumberOfMapZones;
|
||||
*(uint16*)(buffer+2) = NumberOfAudioZones;
|
||||
VALIDATESAVEBUF(*size)
|
||||
}
|
||||
|
||||
void
|
||||
CTheZones::LoadAllZones(uint8 *buffer, uint32 length)
|
||||
CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
|
||||
{
|
||||
INITSAVEBUF
|
||||
int i;
|
||||
|
||||
assert(length == 8 + 12 +
|
||||
NUMZONES*56 + 2*NUMZONES*58 + 4 +
|
||||
NUMMAPZONES*56 + NUMAUDIOZONES*2 + 4);
|
||||
assert(buffer[0] == 'Z');
|
||||
assert(buffer[1] == 'N');
|
||||
assert(buffer[2] == 'S');
|
||||
assert(buffer[3] == '\0');
|
||||
assert(*(uint32*)(buffer+4) == length - 8);
|
||||
buffer += 8;
|
||||
CheckSaveHeader(buffer, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE);
|
||||
|
||||
m_pPlayersZone = GetPointerForZoneIndex(*(int32*)(buffer));
|
||||
m_CurrLevel = (eLevelName)*(int32*)(buffer+4);
|
||||
FindIndex = *(int16*)(buffer+8);
|
||||
assert(*(int16*)(buffer+10) == 0);
|
||||
buffer += 12;
|
||||
m_pPlayersZone = GetPointerForZoneIndex(ReadSaveBuf<int32>(buffer));
|
||||
m_CurrLevel = ReadSaveBuf<eLevelName>(buffer);
|
||||
FindIndex = ReadSaveBuf<int16>(buffer);
|
||||
ReadSaveBuf<int16>(buffer);
|
||||
|
||||
for(i = 0; i < NUMZONES; i++){
|
||||
memcpy(ZoneArray[i].name, buffer, 8);
|
||||
ZoneArray[i].minx = *(float*)(buffer+8);
|
||||
ZoneArray[i].miny = *(float*)(buffer+12);
|
||||
ZoneArray[i].minz = *(float*)(buffer+16);
|
||||
ZoneArray[i].maxx = *(float*)(buffer+20);
|
||||
ZoneArray[i].maxy = *(float*)(buffer+24);
|
||||
ZoneArray[i].maxz = *(float*)(buffer+28);
|
||||
ZoneArray[i].type = (eZoneType)*(int32*)(buffer+32);
|
||||
ZoneArray[i].level = (eLevelName)*(int32*)(buffer+36);
|
||||
ZoneArray[i].zoneinfoDay = *(int16*)(buffer+40);
|
||||
ZoneArray[i].zoneinfoNight = *(int16*)(buffer+42);
|
||||
ZoneArray[i].child = GetPointerForZoneIndex(*(int32*)(buffer+44));
|
||||
ZoneArray[i].parent = GetPointerForZoneIndex(*(int32*)(buffer+48));
|
||||
ZoneArray[i].next = GetPointerForZoneIndex(*(int32*)(buffer+52));
|
||||
buffer += 56;
|
||||
for(i = 0; i < ARRAY_SIZE(ZoneArray); i++){
|
||||
ZoneArray[i] = ReadSaveBuf<CZone>(buffer);
|
||||
|
||||
ZoneArray[i].child = GetPointerForZoneIndex((int32)ZoneArray[i].child);
|
||||
ZoneArray[i].parent = GetPointerForZoneIndex((int32)ZoneArray[i].parent);
|
||||
ZoneArray[i].next = GetPointerForZoneIndex((int32)ZoneArray[i].next);
|
||||
}
|
||||
|
||||
for(i = 0; i < 2*NUMZONES; i++){
|
||||
ZoneInfoArray[i].carDensity = *(int16*)(buffer);
|
||||
ZoneInfoArray[i].carThreshold[0] = *(int16*)(buffer+2);
|
||||
ZoneInfoArray[i].carThreshold[1] = *(int16*)(buffer+4);
|
||||
ZoneInfoArray[i].carThreshold[2] = *(int16*)(buffer+6);
|
||||
ZoneInfoArray[i].carThreshold[3] = *(int16*)(buffer+8);
|
||||
ZoneInfoArray[i].carThreshold[4] = *(int16*)(buffer+10);
|
||||
ZoneInfoArray[i].carThreshold[5] = *(int16*)(buffer+12);
|
||||
ZoneInfoArray[i].copThreshold = *(int16*)(buffer+14);
|
||||
ZoneInfoArray[i].gangThreshold[0] = *(int16*)(buffer+16);
|
||||
ZoneInfoArray[i].gangThreshold[1] = *(int16*)(buffer+18);
|
||||
ZoneInfoArray[i].gangThreshold[2] = *(int16*)(buffer+20);
|
||||
ZoneInfoArray[i].gangThreshold[3] = *(int16*)(buffer+22);
|
||||
ZoneInfoArray[i].gangThreshold[4] = *(int16*)(buffer+24);
|
||||
ZoneInfoArray[i].gangThreshold[5] = *(int16*)(buffer+26);
|
||||
ZoneInfoArray[i].gangThreshold[6] = *(int16*)(buffer+28);
|
||||
ZoneInfoArray[i].gangThreshold[7] = *(int16*)(buffer+30);
|
||||
ZoneInfoArray[i].gangThreshold[8] = *(int16*)(buffer+32);
|
||||
ZoneInfoArray[i].pedDensity = *(uint16*)(buffer+34);
|
||||
ZoneInfoArray[i].copDensity = *(uint16*)(buffer+36);
|
||||
ZoneInfoArray[i].gangDensity[0] = *(uint16*)(buffer+38);
|
||||
ZoneInfoArray[i].gangDensity[1] = *(uint16*)(buffer+40);
|
||||
ZoneInfoArray[i].gangDensity[2] = *(uint16*)(buffer+42);
|
||||
ZoneInfoArray[i].gangDensity[3] = *(uint16*)(buffer+44);
|
||||
ZoneInfoArray[i].gangDensity[4] = *(uint16*)(buffer+46);
|
||||
ZoneInfoArray[i].gangDensity[5] = *(uint16*)(buffer+48);
|
||||
ZoneInfoArray[i].gangDensity[6] = *(uint16*)(buffer+50);
|
||||
ZoneInfoArray[i].gangDensity[7] = *(uint16*)(buffer+52);
|
||||
ZoneInfoArray[i].gangDensity[8] = *(uint16*)(buffer+54);
|
||||
ZoneInfoArray[i].pedGroup = *(uint16*)(buffer+56);
|
||||
buffer += 58;
|
||||
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
|
||||
ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer);
|
||||
|
||||
TotalNumberOfZones = ReadSaveBuf<int16>(buffer);
|
||||
TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer);
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++){
|
||||
MapZoneArray[i] = ReadSaveBuf<CZone>(buffer);
|
||||
|
||||
/*
|
||||
The call of GetPointerForZoneIndex is wrong, as it is
|
||||
meant for a different array, but the game doesn't brake
|
||||
if save data stored is -1.
|
||||
*/
|
||||
MapZoneArray[i].child = GetPointerForZoneIndex((int32)MapZoneArray[i].child);
|
||||
MapZoneArray[i].parent = GetPointerForZoneIndex((int32)MapZoneArray[i].parent);
|
||||
MapZoneArray[i].next = GetPointerForZoneIndex((int32)MapZoneArray[i].next);
|
||||
assert(MapZoneArray[i].child == nil);
|
||||
assert(MapZoneArray[i].parent == nil);
|
||||
assert(MapZoneArray[i].next == nil);
|
||||
}
|
||||
|
||||
TotalNumberOfZones = *(uint16*)(buffer);
|
||||
TotalNumberOfZoneInfos = *(uint16*)(buffer+2);
|
||||
buffer += 4;
|
||||
for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++)
|
||||
AudioZoneArray[i] = ReadSaveBuf<int16>(buffer);
|
||||
|
||||
for(i = 0; i < NUMMAPZONES; i++){
|
||||
memcpy(MapZoneArray[i].name, buffer, 8);
|
||||
MapZoneArray[i].minx = *(float*)(buffer+8);
|
||||
MapZoneArray[i].miny = *(float*)(buffer+12);
|
||||
MapZoneArray[i].minz = *(float*)(buffer+16);
|
||||
MapZoneArray[i].maxx = *(float*)(buffer+20);
|
||||
MapZoneArray[i].maxy = *(float*)(buffer+24);
|
||||
MapZoneArray[i].maxz = *(float*)(buffer+28);
|
||||
MapZoneArray[i].type = (eZoneType)*(int32*)(buffer+32);
|
||||
MapZoneArray[i].level = (eLevelName)*(int32*)(buffer+36);
|
||||
MapZoneArray[i].zoneinfoDay = *(int16*)(buffer+40);
|
||||
MapZoneArray[i].zoneinfoNight = *(int16*)(buffer+42);
|
||||
#ifdef STANDALONE
|
||||
// BUG: GetPointerForZoneIndex uses ZoneArray
|
||||
// so pointers will be unpredictable with different memory layout
|
||||
assert(0);
|
||||
#endif
|
||||
MapZoneArray[i].child = GetPointerForZoneIndex(*(int32*)(buffer+44));
|
||||
MapZoneArray[i].parent = GetPointerForZoneIndex(*(int32*)(buffer+48));
|
||||
MapZoneArray[i].next = GetPointerForZoneIndex(*(int32*)(buffer+52));
|
||||
buffer += 56;
|
||||
}
|
||||
TotalNumberOfMapZones = ReadSaveBuf<uint16>(buffer);
|
||||
NumberOfAudioZones = ReadSaveBuf<uint16>(buffer);
|
||||
|
||||
for(i = 0; i < NUMAUDIOZONES; i++){
|
||||
AudioZoneArray[i] = *(int16*)buffer;
|
||||
buffer += 2;
|
||||
}
|
||||
|
||||
TotalNumberOfMapZones = *(uint16*)(buffer);
|
||||
NumberOfAudioZones = *(uint16*)(buffer+2);
|
||||
VALIDATESAVEBUF(size)
|
||||
}
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#ifndef MASTER
|
||||
#include "common.h"
|
||||
#ifndef MASTER
|
||||
#include "Font.h"
|
||||
#include "Frontend.h"
|
||||
#include "Timer.h"
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue