misc classes finished

This commit is contained in:
aap 2019-07-06 12:27:21 +02:00
parent 2d08696190
commit 2b592605ab
13 changed files with 374 additions and 4 deletions

View file

@ -1,5 +1,9 @@
#include "common.h"
#include "patcher.h"
#include "World.h"
#include "Vehicle.h"
#include "PlayerPed.h"
#include "Pools.h"
#include "References.h"
CReference *CReferences::aRefs = (CReference*)0x70BBE0; //[NUMREFERENCES];
@ -17,6 +21,45 @@ CReferences::Init(void)
aRefs[NUMREFERENCES-1].next = nil;
}
void
CReferences::RemoveReferencesToPlayer(void)
{
if(FindPlayerVehicle())
FindPlayerVehicle()->ResolveReferences();
if(FindPlayerPed())
FindPlayerPed()->ResolveReferences();
}
void
CReferences::PruneAllReferencesInWorld(void)
{
int i;
CEntity *e;
i = CPools::GetPedPool()->GetSize();
while(--i >= 0){
e = CPools::GetPedPool()->GetSlot(i);
if(e)
e->PruneReferences();
}
i = CPools::GetVehiclePool()->GetSize();
while(--i >= 0){
e = CPools::GetVehiclePool()->GetSlot(i);
if(e)
e->PruneReferences();
}
i = CPools::GetObjectPool()->GetSize();
while(--i >= 0){
e = CPools::GetObjectPool()->GetSlot(i);
if(e)
e->PruneReferences();
}
}
STARTPATCHES
InjectHook(0x4A7350, CReferences::Init, PATCH_JUMP);
InjectHook(0x4A7570, CReferences::RemoveReferencesToPlayer, PATCH_JUMP);
InjectHook(0x4A75A0, CReferences::PruneAllReferencesInWorld, PATCH_JUMP);
ENDPATCHES

View file

@ -13,5 +13,8 @@ class CReferences
public:
static CReference *aRefs; //[NUMREFERENCES];
static CReference *&pEmptyList;
static void Init(void);
static void RemoveReferencesToPlayer(void);
static void PruneAllReferencesInWorld(void);
};

View file

@ -1,11 +1,57 @@
#include "common.h"
#include "patcher.h"
#include "main.h"
#include "FileMgr.h"
#include "Weather.h"
#include "Collision.h"
#include "SurfaceTable.h"
float (*CSurfaceTable::ms_aAdhesiveLimitTable)[NUMADHESIVEGROUPS] = (float (*)[NUMADHESIVEGROUPS])0x8E29D4;
void
CSurfaceTable::Initialise(char *filename)
{
int lineno, fieldno;
char *line;
char surfname[256];
float adhesiveLimit;
CFileMgr::SetDir("");
CFileMgr::LoadFile(filename, work_buff, sizeof(work_buff), "r");
line = (char*)work_buff;
for(lineno = 0; lineno < NUMADHESIVEGROUPS; lineno++){
// skip white space and comments
while(*line == ' ' || *line == '\t' || *line == '\n' || *line == '\r' || *line == ';'){
if(*line == ';'){
while(*line != '\n' && *line != '\r')
line++;
}else
line++;
}
sscanf(line, "%s", surfname);
// skip what we just read
while(!(*line == ' ' || *line == '\t' || *line == ','))
line++;
for(fieldno = 0; fieldno <= lineno; fieldno++){
// skip white space
while(*line == ' ' || *line == '\t' || *line == ',')
line++;
adhesiveLimit = 0.0f;
if(*line != '-')
sscanf(line, "%f", &adhesiveLimit);
// skip what we just read
while(!(*line == ' ' || *line == '\t' || *line == ',' || *line == '\n'))
line++;
ms_aAdhesiveLimitTable[lineno][fieldno] = adhesiveLimit;
ms_aAdhesiveLimitTable[fieldno][lineno] = adhesiveLimit;
}
}
}
int
CSurfaceTable::GetAdhesionGroup(uint8 surfaceType)
{
@ -95,3 +141,10 @@ CSurfaceTable::GetAdhesiveLimit(CColPoint &colpoint)
{
return ms_aAdhesiveLimitTable[GetAdhesionGroup(colpoint.surfaceB)][GetAdhesionGroup(colpoint.surfaceA)];
}
STARTPATCHES
InjectHook(0x4AB8F0, CSurfaceTable::Initialise, PATCH_JUMP);
InjectHook(0x4ABA60, CSurfaceTable::GetAdhesionGroup, PATCH_JUMP);
InjectHook(0x4ABAA0, CSurfaceTable::GetWetMultiplier, PATCH_JUMP);
InjectHook(0x4ABA30, CSurfaceTable::GetAdhesiveLimit, PATCH_JUMP);
ENDPATCHES

View file

@ -99,6 +99,7 @@ class CSurfaceTable
// static float ms_aAdhesiveLimitTable[NUMADHESIVEGROUPS][NUMADHESIVEGROUPS];
static float (*ms_aAdhesiveLimitTable)[NUMADHESIVEGROUPS];
public:
static void Initialise(char *filename);
static int GetAdhesionGroup(uint8 surfaceType);
static float GetWetMultiplier(uint8 surfaceType);
static float GetAdhesiveLimit(CColPoint &colpoint);

View file

@ -43,7 +43,9 @@ CheckZoneInfo(CZoneInfo *info)
assert(info->gangThreshold[7] <= info->gangThreshold[8]);
}
wchar* CZone::GetTranslatedName() {
wchar*
CZone::GetTranslatedName(void)
{
return TheText.Get(name);
}
@ -621,6 +623,224 @@ CTheZones::InitialiseAudioZoneArray(void)
}
}
void
CTheZones::SaveAllZones(uint8 *buffer, uint32 *length)
{
int i;
*length = 8 + 12 +
NUMZONES*56 + 2*NUMZONES*58 + 4 +
NUMMAPZONES*56 + NUMAUDIOZONES*2 + 4;
buffer[0] = 'Z';
buffer[1] = 'N';
buffer[2] = 'S';
buffer[3] = '\0';
*(uint32*)(buffer+4) = *length - 8;
buffer += 8;
*(int32*)(buffer) = GetIndexForZonePointer(m_pPlayersZone);
*(int32*)(buffer+4) = m_CurrLevel;
*(int16*)(buffer+8) = FindIndex;
*(int16*)(buffer+10) = 0;
buffer += 12;
for(i = 0; i < NUMZONES; i++){
memcpy(buffer, ZoneArray[i].name, 8);
*(float*)(buffer+8) = ZoneArray[i].minx;
*(float*)(buffer+12) = ZoneArray[i].miny;
*(float*)(buffer+16) = ZoneArray[i].minz;
*(float*)(buffer+20) = ZoneArray[i].maxx;
*(float*)(buffer+24) = ZoneArray[i].maxy;
*(float*)(buffer+28) = ZoneArray[i].maxz;
*(int32*)(buffer+32) = ZoneArray[i].type;
*(int32*)(buffer+36) = ZoneArray[i].level;
*(int16*)(buffer+40) = ZoneArray[i].zoneinfoDay;
*(int16*)(buffer+42) = ZoneArray[i].zoneinfoNight;
*(int32*)(buffer+44) = GetIndexForZonePointer(ZoneArray[i].child);
*(int32*)(buffer+48) = GetIndexForZonePointer(ZoneArray[i].parent);
*(int32*)(buffer+52) = GetIndexForZonePointer(ZoneArray[i].next);
buffer += 56;
}
for(i = 0; i < 2*NUMZONES; i++){
*(int16*)(buffer) = ZoneInfoArray[i].carDensity;
*(int16*)(buffer+2) = ZoneInfoArray[i].carThreshold[0];
*(int16*)(buffer+4) = ZoneInfoArray[i].carThreshold[1];
*(int16*)(buffer+6) = ZoneInfoArray[i].carThreshold[2];
*(int16*)(buffer+8) = ZoneInfoArray[i].carThreshold[3];
*(int16*)(buffer+10) = ZoneInfoArray[i].carThreshold[4];
*(int16*)(buffer+12) = ZoneInfoArray[i].carThreshold[5];
*(int16*)(buffer+14) = ZoneInfoArray[i].copThreshold;
*(int16*)(buffer+16) = ZoneInfoArray[i].gangThreshold[0];
*(int16*)(buffer+18) = ZoneInfoArray[i].gangThreshold[1];
*(int16*)(buffer+20) = ZoneInfoArray[i].gangThreshold[2];
*(int16*)(buffer+22) = ZoneInfoArray[i].gangThreshold[3];
*(int16*)(buffer+24) = ZoneInfoArray[i].gangThreshold[4];
*(int16*)(buffer+26) = ZoneInfoArray[i].gangThreshold[5];
*(int16*)(buffer+28) = ZoneInfoArray[i].gangThreshold[6];
*(int16*)(buffer+30) = ZoneInfoArray[i].gangThreshold[7];
*(int16*)(buffer+32) = ZoneInfoArray[i].gangThreshold[8];
*(uint16*)(buffer+34) = ZoneInfoArray[i].pedDensity;
*(uint16*)(buffer+36) = ZoneInfoArray[i].copDensity;
*(uint16*)(buffer+38) = ZoneInfoArray[i].gangDensity[0];
*(uint16*)(buffer+40) = ZoneInfoArray[i].gangDensity[1];
*(uint16*)(buffer+42) = ZoneInfoArray[i].gangDensity[2];
*(uint16*)(buffer+44) = ZoneInfoArray[i].gangDensity[3];
*(uint16*)(buffer+46) = ZoneInfoArray[i].gangDensity[4];
*(uint16*)(buffer+48) = ZoneInfoArray[i].gangDensity[5];
*(uint16*)(buffer+50) = ZoneInfoArray[i].gangDensity[6];
*(uint16*)(buffer+52) = ZoneInfoArray[i].gangDensity[7];
*(uint16*)(buffer+54) = ZoneInfoArray[i].gangDensity[8];
*(uint16*)(buffer+56) = ZoneInfoArray[i].pedGroup;
buffer += 58;
}
*(uint16*)(buffer) = TotalNumberOfZones;
*(uint16*)(buffer+2) = TotalNumberOfZoneInfos;
buffer += 4;
for(i = 0; i < NUMMAPZONES; i++){
memcpy(buffer, MapZoneArray[i].name, 8);
*(float*)(buffer+8) = MapZoneArray[i].minx;
*(float*)(buffer+12) = MapZoneArray[i].miny;
*(float*)(buffer+16) = MapZoneArray[i].minz;
*(float*)(buffer+20) = MapZoneArray[i].maxx;
*(float*)(buffer+24) = MapZoneArray[i].maxy;
*(float*)(buffer+28) = MapZoneArray[i].maxz;
*(int32*)(buffer+32) = MapZoneArray[i].type;
*(int32*)(buffer+36) = MapZoneArray[i].level;
*(int16*)(buffer+40) = MapZoneArray[i].zoneinfoDay;
*(int16*)(buffer+42) = MapZoneArray[i].zoneinfoNight;
#ifdef STANDALONE
// BUG: GetIndexForZonePointer uses ZoneArray
// so indices will be unpredictable with different memory layout
assert(0);
#endif
*(int32*)(buffer+44) = GetIndexForZonePointer(MapZoneArray[i].child);
*(int32*)(buffer+48) = GetIndexForZonePointer(MapZoneArray[i].parent);
*(int32*)(buffer+52) = GetIndexForZonePointer(MapZoneArray[i].next);
buffer += 56;
}
for(i = 0; i < NUMAUDIOZONES; i++){
*(int16*)buffer = AudioZoneArray[i];
buffer += 2;
}
*(uint16*)(buffer) = TotalNumberOfMapZones;
*(uint16*)(buffer+2) = NumberOfAudioZones;
}
void
CTheZones::LoadAllZones(uint8 *buffer, uint32 length)
{
int i;
assert(length == 8 + 12 +
NUMZONES*56 + 2*NUMZONES*58 + 4 +
NUMMAPZONES*56 + NUMAUDIOZONES*2 + 4);
assert(buffer[0] == 'Z');
assert(buffer[1] == 'N');
assert(buffer[2] == 'S');
assert(buffer[3] == '\0');
assert(*(uint32*)(buffer+4) == length - 8);
buffer += 8;
m_pPlayersZone = GetPointerForZoneIndex(*(int32*)(buffer));
m_CurrLevel = (eLevelName)*(int32*)(buffer+4);
FindIndex = *(int16*)(buffer+8);
assert(*(int16*)(buffer+10) == 0);
buffer += 12;
for(i = 0; i < NUMZONES; i++){
memcpy(ZoneArray[i].name, buffer, 8);
ZoneArray[i].minx = *(float*)(buffer+8);
ZoneArray[i].miny = *(float*)(buffer+12);
ZoneArray[i].minz = *(float*)(buffer+16);
ZoneArray[i].maxx = *(float*)(buffer+20);
ZoneArray[i].maxy = *(float*)(buffer+24);
ZoneArray[i].maxz = *(float*)(buffer+28);
ZoneArray[i].type = (eZoneType)*(int32*)(buffer+32);
ZoneArray[i].level = (eLevelName)*(int32*)(buffer+36);
ZoneArray[i].zoneinfoDay = *(int16*)(buffer+40);
ZoneArray[i].zoneinfoNight = *(int16*)(buffer+42);
ZoneArray[i].child = GetPointerForZoneIndex(*(int32*)(buffer+44));
ZoneArray[i].parent = GetPointerForZoneIndex(*(int32*)(buffer+48));
ZoneArray[i].next = GetPointerForZoneIndex(*(int32*)(buffer+52));
buffer += 56;
}
for(i = 0; i < 2*NUMZONES; i++){
ZoneInfoArray[i].carDensity = *(int16*)(buffer);
ZoneInfoArray[i].carThreshold[0] = *(int16*)(buffer+2);
ZoneInfoArray[i].carThreshold[1] = *(int16*)(buffer+4);
ZoneInfoArray[i].carThreshold[2] = *(int16*)(buffer+6);
ZoneInfoArray[i].carThreshold[3] = *(int16*)(buffer+8);
ZoneInfoArray[i].carThreshold[4] = *(int16*)(buffer+10);
ZoneInfoArray[i].carThreshold[5] = *(int16*)(buffer+12);
ZoneInfoArray[i].copThreshold = *(int16*)(buffer+14);
ZoneInfoArray[i].gangThreshold[0] = *(int16*)(buffer+16);
ZoneInfoArray[i].gangThreshold[1] = *(int16*)(buffer+18);
ZoneInfoArray[i].gangThreshold[2] = *(int16*)(buffer+20);
ZoneInfoArray[i].gangThreshold[3] = *(int16*)(buffer+22);
ZoneInfoArray[i].gangThreshold[4] = *(int16*)(buffer+24);
ZoneInfoArray[i].gangThreshold[5] = *(int16*)(buffer+26);
ZoneInfoArray[i].gangThreshold[6] = *(int16*)(buffer+28);
ZoneInfoArray[i].gangThreshold[7] = *(int16*)(buffer+30);
ZoneInfoArray[i].gangThreshold[8] = *(int16*)(buffer+32);
ZoneInfoArray[i].pedDensity = *(uint16*)(buffer+34);
ZoneInfoArray[i].copDensity = *(uint16*)(buffer+36);
ZoneInfoArray[i].gangDensity[0] = *(uint16*)(buffer+38);
ZoneInfoArray[i].gangDensity[1] = *(uint16*)(buffer+40);
ZoneInfoArray[i].gangDensity[2] = *(uint16*)(buffer+42);
ZoneInfoArray[i].gangDensity[3] = *(uint16*)(buffer+44);
ZoneInfoArray[i].gangDensity[4] = *(uint16*)(buffer+46);
ZoneInfoArray[i].gangDensity[5] = *(uint16*)(buffer+48);
ZoneInfoArray[i].gangDensity[6] = *(uint16*)(buffer+50);
ZoneInfoArray[i].gangDensity[7] = *(uint16*)(buffer+52);
ZoneInfoArray[i].gangDensity[8] = *(uint16*)(buffer+54);
ZoneInfoArray[i].pedGroup = *(uint16*)(buffer+56);
buffer += 58;
}
TotalNumberOfZones = *(uint16*)(buffer);
TotalNumberOfZoneInfos = *(uint16*)(buffer+2);
buffer += 4;
for(i = 0; i < NUMMAPZONES; i++){
memcpy(MapZoneArray[i].name, buffer, 8);
MapZoneArray[i].minx = *(float*)(buffer+8);
MapZoneArray[i].miny = *(float*)(buffer+12);
MapZoneArray[i].minz = *(float*)(buffer+16);
MapZoneArray[i].maxx = *(float*)(buffer+20);
MapZoneArray[i].maxy = *(float*)(buffer+24);
MapZoneArray[i].maxz = *(float*)(buffer+28);
MapZoneArray[i].type = (eZoneType)*(int32*)(buffer+32);
MapZoneArray[i].level = (eLevelName)*(int32*)(buffer+36);
MapZoneArray[i].zoneinfoDay = *(int16*)(buffer+40);
MapZoneArray[i].zoneinfoNight = *(int16*)(buffer+42);
#ifdef STANDALONE
// BUG: GetPointerForZoneIndex uses ZoneArray
// so pointers will be unpredictable with different memory layout
assert(0);
#endif
MapZoneArray[i].child = GetPointerForZoneIndex(*(int32*)(buffer+44));
MapZoneArray[i].parent = GetPointerForZoneIndex(*(int32*)(buffer+48));
MapZoneArray[i].next = GetPointerForZoneIndex(*(int32*)(buffer+52));
buffer += 56;
}
for(i = 0; i < NUMAUDIOZONES; i++){
AudioZoneArray[i] = *(int16*)buffer;
buffer += 2;
}
TotalNumberOfMapZones = *(uint16*)(buffer);
NumberOfAudioZones = *(uint16*)(buffer+2);
}
STARTPATCHES
InjectHook(0x4B5DD0, &CZone::GetTranslatedName, PATCH_JUMP);
InjectHook(0x4B5DE0, CTheZones::Init, PATCH_JUMP);
@ -649,5 +869,6 @@ STARTPATCHES
InjectHook(0x4B83E0, CTheZones::FindAudioZone, PATCH_JUMP);
InjectHook(0x4B8430, CTheZones::FindZoneForPoint, PATCH_JUMP);
InjectHook(0x4B8340, CTheZones::AddZoneToAudioZoneArray, PATCH_JUMP);
InjectHook(0x4B8380, CTheZones::InitialiseAudioZoneArray, PATCH_JUMP);
InjectHook(0x4B8510, CTheZones::SaveAllZones, PATCH_JUMP);
InjectHook(0x4B8950, CTheZones::LoadAllZones, PATCH_JUMP);
ENDPATCHES

View file

@ -28,7 +28,7 @@ public:
CZone *parent;
CZone *next;
wchar *GetTranslatedName();
wchar *GetTranslatedName(void);
};
class CZoneInfo
@ -104,6 +104,9 @@ public:
static int16 FindAudioZone(CVector *pos);
static eLevelName FindZoneForPoint(const CVector &pos);
static CZone *GetPointerForZoneIndex(int32 i) { return i == -1 ? nil : &ZoneArray[i]; }
static int32 GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - ZoneArray; }
static void AddZoneToAudioZoneArray(CZone *zone);
static void InitialiseAudioZoneArray(void);
static void SaveAllZones(uint8 *buffer, uint32 *length);
static void LoadAllZones(uint8 *buffer, uint32 length);
};

View file

@ -62,6 +62,9 @@ enum Config {
NUMPICKUPS = 336,
};
// We'll use this once we're ready to become independent of the game
// Use it to mark bugs in the code that will prevent the game from working then
//#define STANDALONE
// We don't expect to compile for PS2 or Xbox
// but it might be interesting for documentation purposes

View file

@ -1,5 +1,7 @@
#include "common.h"
#include "patcher.h"
#include "main.h"
#include "Lights.h"
#include "Pools.h"
#include "Radar.h"
#include "Object.h"
@ -63,6 +65,26 @@ CObject::Render(void)
CEntity::Render();
}
bool
CObject::SetupLighting(void)
{
DeActivateDirectional();
SetAmbientColours();
if(bRenderScorched){
WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
return true;
}
return false;
}
void
CObject::RemoveLighting(bool reset)
{
if(reset)
WorldReplaceScorchedLightsWithNormal(Scene.world);
}
WRAPPER void CObject::DeleteAllTempObjectInArea(CVector, float) { EAXJMP(0x4BBED0); }
STARTPATCHES

View file

@ -68,6 +68,8 @@ public:
~CObject(void);
void Render(void);
bool SetupLighting(void);
void RemoveLighting(bool reset);
void ObjectDamage(float amount);

View file

@ -40,6 +40,16 @@ CClouds::Init(void)
CloudRotation = 0.0f;
}
void
CClouds::Shutdown(void)
{
RwTextureDestroy(gpCloudTex[0]);
RwTextureDestroy(gpCloudTex[1]);
RwTextureDestroy(gpCloudTex[2]);
RwTextureDestroy(gpCloudTex[3]);
RwTextureDestroy(gpCloudTex[4]);
}
void
CClouds::Update(void)
{
@ -48,7 +58,6 @@ CClouds::Update(void)
IndividualRotation += (CWeather::Wind*CTimer::GetTimeStep() + 0.3f) * 60.0f;
}
void
CClouds::Render(void)
{
@ -424,6 +433,7 @@ CClouds::RenderHorizon(void)
STARTPATCHES
InjectHook(0x4F6C10, CClouds::Init, PATCH_JUMP);
InjectHook(0x4F6CA0, CClouds::Shutdown, PATCH_JUMP);
InjectHook(0x4F6CE0, CClouds::Update, PATCH_JUMP);
InjectHook(0x4F6D90, CClouds::Render, PATCH_JUMP);
InjectHook(0x4F7F00, CClouds::RenderBackground, PATCH_JUMP);

View file

@ -12,6 +12,7 @@ public:
static CRGBA &ms_colourBottom;
static void Init(void);
static void Shutdown(void);
static void Update(void);
static void Render(void);
static void RenderBackground(int16 topred, int16 topgreen, int16 topblue,

View file

@ -53,6 +53,12 @@ CRenderer::Init(void)
SortBIGBuildings();
}
void
CRenderer::Shutdown(void)
{
gSortedVehiclesAndPeds.Shutdown();
}
void
CRenderer::PreRender(void)
{
@ -1170,6 +1176,7 @@ CRenderer::RemoveVehiclePedLights(CEntity *ent, bool reset)
STARTPATCHES
InjectHook(0x4A7680, CRenderer::Init, PATCH_JUMP);
InjectHook(0x4A76A0, CRenderer::Shutdown, PATCH_JUMP);
InjectHook(0x4A7B90, CRenderer::RenderOneRoad, PATCH_JUMP);
InjectHook(0x4A7BA0, CRenderer::RenderOneNonRoad, PATCH_JUMP);

View file

@ -27,6 +27,7 @@ public:
static bool &m_loadingPriority;
static void Init(void);
static void Shutdown(void);
static void PreRender(void);
static void RenderRoads(void);