mirror of
https://github.com/GTAmodding/re3.git
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Merge remote-tracking branch 'origin/miami' into lcs
# Conflicts: # src/audio/AudioManager.cpp # src/core/Radar.cpp
This commit is contained in:
commit
2be8fcfa64
8 changed files with 79 additions and 60 deletions
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@ -2031,7 +2031,11 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
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CurrentPretendGear = 1;
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bHandbrakeOnLastFrame = FALSE;
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}
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#ifdef FIX_BUGS
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if (CReplay::IsPlayingBack() || FindPlayerPed()->GetPedState() == PED_EXIT_CAR) {
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#else
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if (CReplay::IsPlayingBack()) {
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#endif
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accelerateState = (255.0f * Clamp(params.m_pVehicle->m_fGasPedal, 0.0f, 1.0f));
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brakeState = (255.0f * Clamp(params.m_pVehicle->m_fBrakePedal, 0.0f, 1.0f));
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} else {
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@ -8030,49 +8034,51 @@ cPedComments::Add(tPedComment *com)
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{
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uint8 index;
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if (m_nCommentsInBank[m_nActiveBank] >= NUM_PED_COMMENTS_SLOTS) {
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index = m_nIndexMap[m_nActiveBank][NUM_PED_COMMENTS_SLOTS - 1];
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if (m_asPedComments[m_nActiveBank][index].m_nVolume > com->m_nVolume)
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// copypasted priority check from cAudioManager::AddSampleToRequestedQueue
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if (m_nPedCommentCount[m_nActiveQueue] >= NUM_PED_COMMENTS_SLOTS) {
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index = m_aPedCommentOrderList[m_nActiveQueue][NUM_PED_COMMENTS_SLOTS - 1];
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if (m_aPedCommentQueue[m_nActiveQueue][index].m_nVolume > com->m_nVolume)
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return;
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} else
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index = m_nCommentsInBank[m_nActiveBank]++;
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index = m_nPedCommentCount[m_nActiveQueue]++;
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m_asPedComments[m_nActiveBank][index] = *com;
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m_aPedCommentQueue[m_nActiveQueue][index] = *com;
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// this bit is basically copypasted cAudioManager::AddDetailsToRequestedOrderList
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uint8 i = 0;
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if (index != 0) {
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for (i = 0; i < index; i++) {
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if (m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][i]].m_nVolume < m_asPedComments[m_nActiveBank][index].m_nVolume)
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if (m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][i]].m_nVolume < m_aPedCommentQueue[m_nActiveQueue][index].m_nVolume)
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break;
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}
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if (i < index)
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memmove(&m_nIndexMap[m_nActiveBank][i + 1], &m_nIndexMap[m_nActiveBank][i], NUM_PED_COMMENTS_SLOTS - 1 - i);
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memmove(&m_aPedCommentOrderList[m_nActiveQueue][i + 1], &m_aPedCommentOrderList[m_nActiveQueue][i], NUM_PED_COMMENTS_SLOTS - 1 - i);
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}
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m_nIndexMap[m_nActiveBank][i] = index;
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m_aPedCommentOrderList[m_nActiveQueue][i] = index;
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}
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void
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cPedComments::Process()
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{
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uint32 sampleIndex;
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uint8 actualUsedBank;
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tPedComment *comment;
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uint8 queue;
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static uint8 counter = 0;
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static int32 prevSamples[10] = { NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE };
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static uint32 prevSamples[10] = { NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE };
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if(AudioManager.m_bIsPaused) return;
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if(m_nCommentsInBank[m_nActiveBank]) {
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if(m_nPedCommentCount[m_nActiveQueue]) {
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for(int i = 0; i < ARRAY_SIZE(prevSamples); i++) {
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if(m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex ==
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if(m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_nSampleIndex ==
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prevSamples[(counter + 1 + i) % ARRAY_SIZE(prevSamples)]) {
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m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1;
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m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_nProcess = -1;
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goto PedCommentAlreadyAdded;
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}
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}
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sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex;
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sampleIndex = m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_nSampleIndex;
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switch(SampleManager.IsPedCommentLoaded(sampleIndex)) { // yes, this was a switch
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case FALSE:
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#if defined(GTA_PC) && !defined(FIX_BUGS)
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@ -8081,13 +8087,13 @@ cPedComments::Process()
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SampleManager.LoadPedComment(sampleIndex);
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break;
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case TRUE:
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AudioManager.m_sQueueSample.m_nEntityIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex;
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AudioManager.m_sQueueSample.m_nEntityIndex = m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_nEntityIndex;
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AudioManager.m_sQueueSample.m_nCounter = 0;
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AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex;
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AudioManager.m_sQueueSample.m_nBankIndex = SFX_BANK_PED_COMMENTS;
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AudioManager.m_sQueueSample.m_nPriority = 3;
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AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nVolume;
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AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance;
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AudioManager.m_sQueueSample.m_nVolume = m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_nVolume;
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AudioManager.m_sQueueSample.m_fDistance = m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_fDistance;
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AudioManager.m_sQueueSample.m_nLoopCount = 1;
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#ifndef GTA_PS2
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AudioManager.m_sQueueSample.m_nLoopStart = 0;
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@ -8095,7 +8101,7 @@ cPedComments::Process()
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#endif
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#ifdef EXTERNAL_3D_SOUND
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#ifdef FIX_BUGS
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AudioManager.m_sQueueSample.m_nEmittingVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEmittingVolume;
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AudioManager.m_sQueueSample.m_nEmittingVolume = m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_nEmittingVolume;
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#else
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AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
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#endif // FIX_BUGS
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@ -8109,7 +8115,7 @@ cPedComments::Process()
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#endif
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AudioManager.m_sQueueSample.m_MaxDistance = 40.0f;
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AudioManager.m_sQueueSample.m_bStatic = TRUE;
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AudioManager.m_sQueueSample.m_vecPos = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos;
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AudioManager.m_sQueueSample.m_vecPos = m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_vecPos;
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#ifdef AUDIO_REVERB
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AudioManager.m_sQueueSample.m_bReverb = TRUE;
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#endif // AUDIO_REVERB
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@ -8131,7 +8137,7 @@ cPedComments::Process()
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if (CTimer::GetIsSlowMotionActive())
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AudioManager.m_sQueueSample.m_nFrequency >>= 1;
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#endif
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m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1;
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m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_nProcess = -1;
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prevSamples[counter++] = sampleIndex;
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if(counter == 10) counter = 0;
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AudioManager.AddSampleToRequestedQueue();
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@ -8144,27 +8150,27 @@ cPedComments::Process()
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break;
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}
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}
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PedCommentAlreadyAdded:
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// Switch bank
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if (m_nActiveBank == 0) {
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actualUsedBank = 0;
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m_nActiveBank = 1;
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// Switch queue
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if (m_nActiveQueue == 0) {
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queue = 0;
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m_nActiveQueue = 1;
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} else {
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actualUsedBank = 1;
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m_nActiveBank = 0;
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queue = 1;
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m_nActiveQueue = 0;
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}
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comment = m_asPedComments[actualUsedBank];
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for (uint32 i = 0; i < m_nCommentsInBank[actualUsedBank]; i++) {
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if (m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess > 0) {
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m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess--;
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Add(&comment[m_nIndexMap[actualUsedBank][i]]);
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for (uint8 i = 0; i < m_nPedCommentCount[queue]; i++) {
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if (m_aPedCommentQueue[queue][m_aPedCommentOrderList[queue][i]].m_nProcess > 0) {
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m_aPedCommentQueue[queue][m_aPedCommentOrderList[queue][i]].m_nProcess--;
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Add(&m_aPedCommentQueue[queue][m_aPedCommentOrderList[queue][i]]);
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}
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}
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for (uint32 i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) {
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m_nIndexMap[actualUsedBank][i] = NUM_PED_COMMENTS_SLOTS;
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}
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m_nCommentsInBank[actualUsedBank] = 0;
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// clear queue
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for (uint8 i = 0; i < NUM_PED_COMMENTS_SLOTS; i++)
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m_aPedCommentOrderList[queue][i] = NUM_PED_COMMENTS_SLOTS;
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m_nPedCommentCount[queue] = 0;
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#if defined(GTA_PC) && !defined(FIX_BUGS)
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if(m_bDelay)
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if(CTimer::GetTimeInMilliseconds() - m_nDelayTimer > 6000) m_bDelay = FALSE;
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@ -747,9 +747,8 @@ cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
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m_aRequestedQueue[m_nActiveQueue][sample].m_nFinalPriority)
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break;
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}
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if (i < sample) {
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if (i < sample)
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memmove(&m_aRequestedOrderList[m_nActiveQueue][i + 1], &m_aRequestedOrderList[m_nActiveQueue][i], m_nActiveSamples - i - 1);
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}
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}
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m_aRequestedOrderList[m_nActiveQueue][i] = sample;
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}
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@ -770,23 +769,30 @@ cAudioManager::AddReflectionsToRequestedQueue()
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uint32 oldCounter = m_sQueueSample.m_nCounter;
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float oldDist = m_sQueueSample.m_fDistance;
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CVector oldPos = m_sQueueSample.m_vecPos;
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#ifndef USE_TIME_SCALE_FOR_AUDIO
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if ( CTimer::GetIsSlowMotionActive() ) {
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emittingVolume = m_sQueueSample.m_nVolume;
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oldFreq = m_sQueueSample.m_nFrequency;
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} else {
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} else
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#endif
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emittingVolume = (9 * m_sQueueSample.m_nVolume) / 16;
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}
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m_sQueueSample.m_MaxDistance /= 2.f;
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uint32 halfOldFreq = oldFreq >> 1;
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for (uint32 i = 0; i < ARRAY_SIZE(m_afReflectionsDistances); i++) {
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#ifndef USE_TIME_SCALE_FOR_AUDIO
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if ( CTimer::GetIsSlowMotionActive() )
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m_afReflectionsDistances[i] = (m_anRandomTable[i % 4] % 3) * 50.f / 8.f;
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#endif
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reflectionDistance = m_afReflectionsDistances[i];
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if (reflectionDistance > 0.0f && reflectionDistance < 100.f && reflectionDistance < m_sQueueSample.m_MaxDistance) {
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#ifndef USE_TIME_SCALE_FOR_AUDIO
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m_sQueueSample.m_nReflectionDelay = CTimer::GetIsSlowMotionActive() ? (reflectionDistance * 600.f / 1029.f) : (reflectionDistance * 300.f / 1029.f);
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#else
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m_sQueueSample.m_nReflectionDelay = reflectionDistance * 300.f / 1029.f;
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#endif
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if (m_sQueueSample.m_nReflectionDelay > 3) {
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m_sQueueSample.m_fDistance = m_afReflectionsDistances[i];
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SET_EMITTING_VOLUME(emittingVolume);
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@ -795,9 +801,12 @@ cAudioManager::AddReflectionsToRequestedQueue()
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if (m_sQueueSample.m_nVolume > emittingVolume / 16) {
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m_sQueueSample.m_nCounter = oldCounter + (i + 1) * 256;
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if (m_sQueueSample.m_nLoopCount > 0) {
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#ifndef USE_TIME_SCALE_FOR_AUDIO
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if ( CTimer::GetIsSlowMotionActive() ) {
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m_sQueueSample.m_nFrequency = halfOldFreq + ((halfOldFreq * i) / ARRAY_SIZE(m_afReflectionsDistances));
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} else {
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} else
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#endif
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{
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noise = RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
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if (noise > 0)
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m_sQueueSample.m_nFrequency -= noise;
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@ -99,10 +99,10 @@ VALIDATE_SIZE(tPedComment, 28);
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class cPedComments
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{
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public:
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tPedComment m_asPedComments[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS];
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uint8 m_nIndexMap[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS];
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uint8 m_nCommentsInBank[NUM_PED_COMMENTS_BANKS];
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uint8 m_nActiveBank;
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tPedComment m_aPedCommentQueue[NUM_SOUND_QUEUES][NUM_PED_COMMENTS_SLOTS];
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uint8 m_aPedCommentOrderList[NUM_SOUND_QUEUES][NUM_PED_COMMENTS_SLOTS];
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uint8 m_nPedCommentCount[NUM_SOUND_QUEUES];
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uint8 m_nActiveQueue;
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#ifdef GTA_PC
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bool8 m_bDelay;
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uint32 m_nDelayTimer;
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@ -111,14 +111,14 @@ public:
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cPedComments()
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{
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for (int i = 0; i < NUM_PED_COMMENTS_SLOTS; i++)
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for (int j = 0; j < NUM_PED_COMMENTS_BANKS; j++) {
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m_asPedComments[j][i].m_nProcess = -1;
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m_nIndexMap[j][i] = NUM_PED_COMMENTS_SLOTS;
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for (int j = 0; j < NUM_SOUND_QUEUES; j++) {
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m_aPedCommentQueue[j][i].m_nProcess = -1;
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m_aPedCommentOrderList[j][i] = NUM_PED_COMMENTS_SLOTS;
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}
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for (int i = 0; i < NUM_PED_COMMENTS_BANKS; i++)
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m_nCommentsInBank[i] = 0;
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m_nActiveBank = 0;
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for (int i = 0; i < NUM_SOUND_QUEUES; i++)
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m_nPedCommentCount[i] = 0;
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m_nActiveQueue = 0;
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}
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void Add(tPedComment *com);
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void Process();
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@ -806,7 +806,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
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flags = pPed->m_pMyVehicle->m_nNumMaxPassengers != 0 ? CAR_DOOR_FLAG_LF : CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_LR;
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break;
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case CAR_DOOR_LR:
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flags = pPed->m_pMyVehicle->m_nNumMaxPassengers != 0 ? CAR_DOOR_FLAG_RF : CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_LR;
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flags = pPed->m_pMyVehicle->m_nNumMaxPassengers != 0 ? CAR_DOOR_FLAG_LR : CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_LR;
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break;
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case CAR_DOOR_RF:
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flags = CAR_DOOR_FLAG_RF;
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@ -1573,7 +1573,7 @@ CRadar::ToggleTargetMarker(float x, float y)
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ms_RadarTrace[nextBlip].m_bDim = 0;
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ms_RadarTrace[nextBlip].m_bInUse = 1;
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ms_RadarTrace[nextBlip].m_Radius = 1.0f;
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CVector pos(x, y, CWorld::FindGroundZForCoord(x,y));
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CVector pos(x, y, 0.0f);
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TargetMarkerPos = pos;
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ms_RadarTrace[nextBlip].m_vec2DPos = pos;
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ms_RadarTrace[nextBlip].m_vecPos = pos;
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@ -129,7 +129,6 @@ enum Config {
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NUMINVISIBLEENTITIES = 150,
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NUM_AUDIOENTITY_EVENTS = 4,
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NUM_PED_COMMENTS_BANKS = 2,
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NUM_PED_COMMENTS_SLOTS = 20,
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NUM_SOUND_QUEUES = 2,
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@ -47,6 +47,7 @@
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#include "CarCtrl.h"
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#include "Population.h"
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#include "IniFile.h"
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#include "Zones.h"
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#include "crossplatform.h"
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@ -771,12 +772,14 @@ FixCar(void)
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static void
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TeleportToWaypoint(void)
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{
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if (FindPlayerVehicle()) {
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if (CRadar::TargetMarkerId != -1)
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FindPlayerVehicle()->Teleport(CRadar::TargetMarkerPos + CVector(0.0f, 0.0f, FindPlayerVehicle()->GetColModel()->boundingSphere.center.z));
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} else
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if(CRadar::TargetMarkerId != -1)
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FindPlayerPed()->Teleport(CRadar::TargetMarkerPos + CVector(0.0f, 0.0f, FEET_OFFSET));
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if (CRadar::TargetMarkerId == -1)
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return;
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CEntity* pEntityToTeleport = FindPlayerEntity();
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CVector vNewPos = CRadar::TargetMarkerPos;
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CStreaming::LoadScene(vNewPos);
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CStreaming::LoadSceneCollision(vNewPos);
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vNewPos.z = CWorld::FindGroundZForCoord(vNewPos.x, vNewPos.y) + pEntityToTeleport->GetDistanceFromCentreOfMassToBaseOfModel();
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pEntityToTeleport->Teleport(vNewPos);
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}
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#endif
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@ -821,7 +821,9 @@ public:
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void RestorePreviousObjective(void);
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void SetIdle(void);
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#ifdef _MSC_VER
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#if _MSC_VER >= 1920 && _MSC_VER < 1929
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__declspec(noinline) // workaround for a compiler bug, hooray MS :P
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#endif
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#endif
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void SetObjective(eObjective, void*);
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void SetObjective(eObjective);
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