Some refs removed, little fixes and teleport

This commit is contained in:
eray orçunus 2020-04-16 22:19:56 +03:00
commit 2c2da558ca
18 changed files with 167 additions and 142 deletions

View file

@ -9,22 +9,22 @@ class CCutsceneHead;
class CCutsceneMgr
{
static bool &ms_running;
static CCutsceneObject *(&ms_pCutsceneObjects)[NUMCUTSCENEOBJECTS];
static bool ms_running;
static CCutsceneObject *ms_pCutsceneObjects[NUMCUTSCENEOBJECTS];
static int32 &ms_numCutsceneObjs;
static bool &ms_loaded;
static bool &ms_animLoaded;
static bool &ms_useLodMultiplier;
static int32 ms_numCutsceneObjs;
static bool ms_loaded;
static bool ms_animLoaded;
static bool ms_useLodMultiplier;
static char(&ms_cutsceneName)[CUTSCENENAMESIZE];
static CAnimBlendAssocGroup &ms_cutsceneAssociations;
static CVector &ms_cutsceneOffset;
static float &ms_cutsceneTimer;
static bool &ms_cutsceneProcessing;
static char ms_cutsceneName[CUTSCENENAMESIZE];
static CAnimBlendAssocGroup ms_cutsceneAssociations;
static CVector ms_cutsceneOffset;
static float ms_cutsceneTimer;
static bool ms_cutsceneProcessing;
public:
static CDirectory *&ms_pCutsceneDir;
static uint32 &ms_cutsceneLoadStatus;
static CDirectory *ms_pCutsceneDir;
static uint32 ms_cutsceneLoadStatus;
static void StartCutsceneProcessing() { ms_cutsceneProcessing = true; }
static bool IsRunning(void) { return ms_running; }