mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-14 23:39:02 +00:00
Remove version text, add toggleable debug info(with commit hash!)
This commit is contained in:
parent
e98164ec41
commit
2c784d979a
9 changed files with 538 additions and 420 deletions
4
.gitignore
vendored
4
.gitignore
vendored
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@ -357,4 +357,6 @@ sdk/
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codewarrior/reVC_Data/
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codewarrior/Release/
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codewarrior/Debug/
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codewarrior/Debug/
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src/extras/GitSHA1.cpp
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836
premake5.lua
836
premake5.lua
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@ -1,416 +1,420 @@
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newoption {
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trigger = "glewdir",
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value = "PATH",
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description = "Directory of GLEW",
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default = "vendor/glew-2.1.0"
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}
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newoption {
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trigger = "glfwdir64",
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value = "PATH",
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description = "Directory of glfw",
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default = "vendor/glfw-3.3.2.bin.WIN64",
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}
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newoption {
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trigger = "glfwdir32",
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value = "PATH",
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description = "Directory of glfw",
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default = "vendor/glfw-3.3.2.bin.WIN32",
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}
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newoption {
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trigger = "with-asan",
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description = "Build with address sanitizer"
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}
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newoption {
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trigger = "with-librw",
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description = "Build and use librw from this solution"
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}
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newoption {
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trigger = "with-opus",
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description = "Build with opus"
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}
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newoption {
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trigger = "lto",
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description = "Use link time optimization"
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}
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if(_OPTIONS["with-librw"]) then
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Librw = "vendor/librw"
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else
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Librw = os.getenv("LIBRW") or "vendor/librw"
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end
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function getsys(a)
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if a == 'windows' then
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return 'win'
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end
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return a
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end
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function getarch(a)
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if a == 'x86_64' then
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return 'amd64'
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elseif a == 'ARM' then
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return 'arm'
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elseif a == 'ARM64' then
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return 'arm64'
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end
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return a
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end
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workspace "reVC"
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language "C++"
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configurations { "Debug", "Release", "Vanilla" }
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startproject "reVC"
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location "build"
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symbols "Full"
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staticruntime "off"
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if _OPTIONS["with-asan"] then
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buildoptions { "-fsanitize=address -g3 -fno-omit-frame-pointer" }
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linkoptions { "-fsanitize=address" }
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end
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filter { "system:windows" }
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platforms {
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"win-x86-RW34_d3d8-mss",
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"win-x86-librw_d3d9-mss",
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"win-x86-librw_gl3_glfw-mss",
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"win-x86-RW34_d3d8-oal",
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"win-x86-librw_d3d9-oal",
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"win-x86-librw_gl3_glfw-oal",
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"win-amd64-librw_d3d9-oal",
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"win-amd64-librw_gl3_glfw-oal",
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}
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filter { "system:linux" }
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platforms {
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"linux-x86-librw_gl3_glfw-oal",
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"linux-amd64-librw_gl3_glfw-oal",
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"linux-arm-librw_gl3_glfw-oal",
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"linux-arm64-librw_gl3_glfw-oal",
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}
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filter { "system:bsd" }
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platforms {
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"bsd-x86-librw_gl3_glfw-oal",
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"bsd-amd64-librw_gl3_glfw-oal",
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"bsd-arm-librw_gl3_glfw-oal",
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"bsd-arm64-librw_gl3_glfw-oal"
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}
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filter { "system:macosx" }
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platforms {
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"macosx-arm64-librw_gl3_glfw-oal",
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"macosx-amd64-librw_gl3_glfw-oal",
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}
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filter "configurations:Debug"
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defines { "DEBUG" }
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filter "configurations:not Debug"
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defines { "NDEBUG" }
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optimize "Speed"
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if(_OPTIONS["lto"]) then
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flags { "LinkTimeOptimization" }
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end
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filter "configurations:Vanilla"
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defines { "VANILLA_DEFINES" }
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filter { "platforms:win*" }
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system "windows"
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filter { "platforms:linux*" }
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system "linux"
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filter { "platforms:bsd*" }
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system "bsd"
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filter { "platforms:macosx*" }
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system "macosx"
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filter { "platforms:*x86*" }
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architecture "x86"
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filter { "platforms:*amd64*" }
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architecture "amd64"
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filter { "platforms:*arm*" }
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architecture "ARM"
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filter { "platforms:macosx-arm64-*" }
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buildoptions { "-target", "arm64-apple-macos11", "-std=gnu++14" }
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filter { "platforms:macosx-amd64-*" }
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buildoptions { "-target", "x86_64-apple-macos10.12", "-std=gnu++14" }
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filter { "platforms:*librw_d3d9*" }
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defines { "RW_D3D9" }
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if(not _OPTIONS["with-librw"]) then
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libdirs { path.join(Librw, "lib/win-%{getarch(cfg.architecture)}-d3d9/%{cfg.buildcfg}") }
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end
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filter "platforms:*librw_gl3_glfw*"
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defines { "RW_GL3" }
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includedirs { path.join(_OPTIONS["glewdir"], "include") }
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if(not _OPTIONS["with-librw"]) then
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libdirs { path.join(Librw, "lib/%{getsys(cfg.system)}-%{getarch(cfg.architecture)}-gl3/%{cfg.buildcfg}") }
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end
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filter "platforms:*x86-librw_gl3_glfw*"
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includedirs { path.join(_OPTIONS["glfwdir32"], "include") }
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filter "platforms:*amd64-librw_gl3_glfw*"
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includedirs { path.join(_OPTIONS["glfwdir64"], "include") }
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filter "platforms:win*librw_gl3_glfw*"
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defines { "GLEW_STATIC" }
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filter {}
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function setpaths (gamepath, exepath)
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if (gamepath) then
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postbuildcommands {
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'{COPYFILE} "%{cfg.buildtarget.abspath}" "' .. gamepath .. '%{cfg.buildtarget.name}"'
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}
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debugdir (gamepath)
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if (exepath) then
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-- Used VS variable $(TargetFileName) because it doesn't accept premake tokens. Does debugcommand even work outside VS??
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debugcommand (gamepath .. "$(TargetFileName)")
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dir, file = exepath:match'(.*/)(.*)'
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debugdir (gamepath .. (dir or ""))
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end
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end
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end
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if(_OPTIONS["with-librw"]) then
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project "librw"
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kind "StaticLib"
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targetname "rw"
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targetdir(path.join(Librw, "lib/%{cfg.platform}/%{cfg.buildcfg}"))
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files { path.join(Librw, "src/*.*") }
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files { path.join(Librw, "src/*/*.*") }
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filter { "platforms:*x86*" }
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architecture "x86"
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filter { "platforms:*amd64*" }
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architecture "amd64"
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filter "platforms:win*"
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defines { "_CRT_SECURE_NO_WARNINGS", "_CRT_NONSTDC_NO_DEPRECATE" }
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staticruntime "on"
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buildoptions { "/Zc:sizedDealloc-" }
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filter "platforms:bsd*"
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includedirs { "/usr/local/include" }
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libdirs { "/usr/local/lib" }
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filter "platforms:macosx*"
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-- Support MacPorts and Homebrew
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includedirs { "/opt/local/include" }
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includedirs {"/usr/local/include" }
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libdirs { "/opt/local/lib" }
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libdirs { "/usr/local/lib" }
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filter "platforms:*gl3_glfw*"
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staticruntime "off"
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filter "platforms:*RW34*"
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flags { "ExcludeFromBuild" }
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filter {}
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end
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local function addSrcFiles( prefix )
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return prefix .. "/*cpp", prefix .. "/*.h", prefix .. "/*.c", prefix .. "/*.ico", prefix .. "/*.rc"
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end
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project "reVC"
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kind "WindowedApp"
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targetname "reVC"
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targetdir "bin/%{cfg.platform}/%{cfg.buildcfg}"
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if(_OPTIONS["with-librw"]) then
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dependson "librw"
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end
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files { addSrcFiles("src") }
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files { addSrcFiles("src/animation") }
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files { addSrcFiles("src/audio") }
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files { addSrcFiles("src/audio/eax") }
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files { addSrcFiles("src/audio/oal") }
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files { addSrcFiles("src/buildings") }
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files { addSrcFiles("src/collision") }
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files { addSrcFiles("src/control") }
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files { addSrcFiles("src/core") }
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files { addSrcFiles("src/entities") }
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files { addSrcFiles("src/math") }
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files { addSrcFiles("src/modelinfo") }
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files { addSrcFiles("src/objects") }
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files { addSrcFiles("src/peds") }
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files { addSrcFiles("src/render") }
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files { addSrcFiles("src/rw") }
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files { addSrcFiles("src/save") }
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files { addSrcFiles("src/skel") }
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files { addSrcFiles("src/skel/glfw") }
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files { addSrcFiles("src/text") }
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files { addSrcFiles("src/vehicles") }
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files { addSrcFiles("src/weapons") }
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files { addSrcFiles("src/extras") }
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includedirs { "src" }
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includedirs { "src/animation" }
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includedirs { "src/audio" }
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includedirs { "src/audio/eax" }
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includedirs { "src/audio/oal" }
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includedirs { "src/buildings" }
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includedirs { "src/collision" }
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includedirs { "src/control" }
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includedirs { "src/core" }
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includedirs { "src/entities" }
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includedirs { "src/math" }
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includedirs { "src/modelinfo" }
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includedirs { "src/objects" }
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includedirs { "src/peds" }
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includedirs { "src/render" }
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includedirs { "src/rw" }
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includedirs { "src/save/" }
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includedirs { "src/skel/" }
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includedirs { "src/skel/glfw" }
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includedirs { "src/text" }
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includedirs { "src/vehicles" }
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includedirs { "src/weapons" }
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includedirs { "src/extras" }
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if _OPTIONS["with-opus"] then
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includedirs { "vendor/ogg/include" }
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includedirs { "vendor/opus/include" }
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includedirs { "vendor/opusfile/include" }
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end
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filter "platforms:*mss"
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defines { "AUDIO_MSS" }
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includedirs { "vendor/milessdk/include" }
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libdirs { "vendor/milessdk/lib" }
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if _OPTIONS["with-opus"] then
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filter "platforms:win*"
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libdirs { "vendor/ogg/win32/VS2015/Win32/%{cfg.buildcfg}" }
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libdirs { "vendor/opus/win32/VS2015/Win32/%{cfg.buildcfg}" }
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libdirs { "vendor/opusfile/win32/VS2015/Win32/Release-NoHTTP" }
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filter {}
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defines { "AUDIO_OPUS" }
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end
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filter "platforms:*oal"
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defines { "AUDIO_OAL" }
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filter {}
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if(os.getenv("GTA_VC_RE_DIR")) then
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setpaths("$(GTA_VC_RE_DIR)/", "%(cfg.buildtarget.name)")
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end
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filter "platforms:win*"
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files { addSrcFiles("src/skel/win") }
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includedirs { "src/skel/win" }
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buildoptions { "/Zc:sizedDealloc-" }
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linkoptions "/SAFESEH:NO"
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characterset ("MBCS")
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targetextension ".exe"
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if(_OPTIONS["with-librw"]) then
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-- external librw is dynamic
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staticruntime "on"
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end
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filter "platforms:win*glfw*"
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staticruntime "off"
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filter "platforms:win*oal"
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includedirs { "vendor/openal-soft/include" }
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includedirs { "vendor/libsndfile/include" }
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includedirs { "vendor/mpg123/include" }
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filter "platforms:win-x86*oal"
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libdirs { "vendor/mpg123/lib/Win32" }
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libdirs { "vendor/libsndfile/lib/Win32" }
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libdirs { "vendor/openal-soft/libs/Win32" }
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filter "platforms:win-amd64*oal"
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libdirs { "vendor/mpg123/lib/Win64" }
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libdirs { "vendor/libsndfile/lib/Win64" }
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libdirs { "vendor/openal-soft/libs/Win64" }
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filter "platforms:linux*oal"
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links { "openal", "mpg123", "sndfile", "pthread" }
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filter "platforms:bsd*oal"
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links { "openal", "mpg123", "sndfile", "pthread" }
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filter "platforms:macosx*oal"
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links { "openal", "mpg123", "sndfile", "pthread" }
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includedirs { "/usr/local/opt/openal-soft/include" }
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libdirs { "/usr/local/opt/openal-soft/lib" }
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|
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if _OPTIONS["with-opus"] then
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filter {}
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links { "libogg" }
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links { "opus" }
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links { "opusfile" }
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end
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|
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filter "platforms:*RW34*"
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includedirs { "sdk/rwsdk/include/d3d8" }
|
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libdirs { "sdk/rwsdk/lib/d3d8/release" }
|
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links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp", "rtquat", "rtanim", "rtcharse", "rpanisot" }
|
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defines { "RWLIBS" }
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linkoptions "/SECTION:_rwcseg,ER!W /MERGE:_rwcseg=.text"
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|
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filter "platforms:*librw*"
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defines { "LIBRW" }
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files { addSrcFiles("src/fakerw") }
|
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includedirs { "src/fakerw" }
|
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includedirs { Librw }
|
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if(_OPTIONS["with-librw"]) then
|
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libdirs { "vendor/librw/lib/%{cfg.platform}/%{cfg.buildcfg}" }
|
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end
|
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links { "rw" }
|
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|
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filter "platforms:*d3d9*"
|
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defines { "USE_D3D9" }
|
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links { "d3d9" }
|
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|
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filter "platforms:*x86*d3d*"
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includedirs { "sdk/dx8sdk/include" }
|
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libdirs { "sdk/dx8sdk/lib" }
|
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|
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filter "platforms:win-x86*gl3_glfw*"
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libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/Win32") }
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libdirs { path.join(_OPTIONS["glfwdir32"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) }
|
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links { "opengl32", "glew32s", "glfw3" }
|
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|
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filter "platforms:win-amd64*gl3_glfw*"
|
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libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/x64") }
|
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libdirs { path.join(_OPTIONS["glfwdir64"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) }
|
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links { "opengl32", "glew32s", "glfw3" }
|
||||
|
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filter "platforms:linux*gl3_glfw*"
|
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links { "GL", "GLEW", "glfw" }
|
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|
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filter "platforms:bsd*gl3_glfw*"
|
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links { "GL", "GLEW", "glfw", "sysinfo" }
|
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includedirs { "/usr/local/include" }
|
||||
libdirs { "/usr/local/lib" }
|
||||
|
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filter "platforms:macosx*gl3_glfw*"
|
||||
links { "GLEW", "glfw" }
|
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linkoptions { "-framework OpenGL" }
|
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includedirs { "/opt/local/include" }
|
||||
includedirs { "/usr/local/include" }
|
||||
libdirs { "/opt/local/lib" }
|
||||
libdirs { "/usr/local/lib" }
|
||||
newoption {
|
||||
trigger = "glewdir",
|
||||
value = "PATH",
|
||||
description = "Directory of GLEW",
|
||||
default = "vendor/glew-2.1.0"
|
||||
}
|
||||
|
||||
newoption {
|
||||
trigger = "glfwdir64",
|
||||
value = "PATH",
|
||||
description = "Directory of glfw",
|
||||
default = "vendor/glfw-3.3.2.bin.WIN64",
|
||||
}
|
||||
|
||||
newoption {
|
||||
trigger = "glfwdir32",
|
||||
value = "PATH",
|
||||
description = "Directory of glfw",
|
||||
default = "vendor/glfw-3.3.2.bin.WIN32",
|
||||
}
|
||||
|
||||
newoption {
|
||||
trigger = "with-asan",
|
||||
description = "Build with address sanitizer"
|
||||
}
|
||||
|
||||
newoption {
|
||||
trigger = "with-librw",
|
||||
description = "Build and use librw from this solution"
|
||||
}
|
||||
|
||||
newoption {
|
||||
trigger = "with-opus",
|
||||
description = "Build with opus"
|
||||
}
|
||||
|
||||
newoption {
|
||||
trigger = "lto",
|
||||
description = "Use link time optimization"
|
||||
}
|
||||
|
||||
if(_OPTIONS["with-librw"]) then
|
||||
Librw = "vendor/librw"
|
||||
else
|
||||
Librw = os.getenv("LIBRW") or "vendor/librw"
|
||||
end
|
||||
|
||||
function getsys(a)
|
||||
if a == 'windows' then
|
||||
return 'win'
|
||||
end
|
||||
return a
|
||||
end
|
||||
|
||||
function getarch(a)
|
||||
if a == 'x86_64' then
|
||||
return 'amd64'
|
||||
elseif a == 'ARM' then
|
||||
return 'arm'
|
||||
elseif a == 'ARM64' then
|
||||
return 'arm64'
|
||||
end
|
||||
return a
|
||||
end
|
||||
|
||||
workspace "reVC"
|
||||
language "C++"
|
||||
configurations { "Debug", "Release", "Vanilla" }
|
||||
startproject "reVC"
|
||||
location "build"
|
||||
symbols "Full"
|
||||
staticruntime "off"
|
||||
|
||||
if _OPTIONS["with-asan"] then
|
||||
buildoptions { "-fsanitize=address -g3 -fno-omit-frame-pointer" }
|
||||
linkoptions { "-fsanitize=address" }
|
||||
end
|
||||
|
||||
filter { "system:windows" }
|
||||
platforms {
|
||||
"win-x86-RW34_d3d8-mss",
|
||||
"win-x86-librw_d3d9-mss",
|
||||
"win-x86-librw_gl3_glfw-mss",
|
||||
"win-x86-RW34_d3d8-oal",
|
||||
"win-x86-librw_d3d9-oal",
|
||||
"win-x86-librw_gl3_glfw-oal",
|
||||
"win-amd64-librw_d3d9-oal",
|
||||
"win-amd64-librw_gl3_glfw-oal",
|
||||
}
|
||||
|
||||
filter { "system:linux" }
|
||||
platforms {
|
||||
"linux-x86-librw_gl3_glfw-oal",
|
||||
"linux-amd64-librw_gl3_glfw-oal",
|
||||
"linux-arm-librw_gl3_glfw-oal",
|
||||
"linux-arm64-librw_gl3_glfw-oal",
|
||||
}
|
||||
|
||||
filter { "system:bsd" }
|
||||
platforms {
|
||||
"bsd-x86-librw_gl3_glfw-oal",
|
||||
"bsd-amd64-librw_gl3_glfw-oal",
|
||||
"bsd-arm-librw_gl3_glfw-oal",
|
||||
"bsd-arm64-librw_gl3_glfw-oal"
|
||||
}
|
||||
|
||||
filter { "system:macosx" }
|
||||
platforms {
|
||||
"macosx-arm64-librw_gl3_glfw-oal",
|
||||
"macosx-amd64-librw_gl3_glfw-oal",
|
||||
}
|
||||
|
||||
filter "configurations:Debug"
|
||||
defines { "DEBUG" }
|
||||
|
||||
filter "configurations:not Debug"
|
||||
defines { "NDEBUG" }
|
||||
optimize "Speed"
|
||||
if(_OPTIONS["lto"]) then
|
||||
flags { "LinkTimeOptimization" }
|
||||
end
|
||||
|
||||
filter "configurations:Vanilla"
|
||||
defines { "VANILLA_DEFINES" }
|
||||
|
||||
filter { "platforms:win*" }
|
||||
system "windows"
|
||||
|
||||
filter { "platforms:linux*" }
|
||||
system "linux"
|
||||
|
||||
filter { "platforms:bsd*" }
|
||||
system "bsd"
|
||||
|
||||
filter { "platforms:macosx*" }
|
||||
system "macosx"
|
||||
|
||||
filter { "platforms:*x86*" }
|
||||
architecture "x86"
|
||||
|
||||
filter { "platforms:*amd64*" }
|
||||
architecture "amd64"
|
||||
|
||||
filter { "platforms:*arm*" }
|
||||
architecture "ARM"
|
||||
|
||||
filter { "platforms:macosx-arm64-*" }
|
||||
buildoptions { "-target", "arm64-apple-macos11", "-std=gnu++14" }
|
||||
|
||||
filter { "platforms:macosx-amd64-*" }
|
||||
buildoptions { "-target", "x86_64-apple-macos10.12", "-std=gnu++14" }
|
||||
|
||||
filter { "platforms:*librw_d3d9*" }
|
||||
defines { "RW_D3D9" }
|
||||
if(not _OPTIONS["with-librw"]) then
|
||||
libdirs { path.join(Librw, "lib/win-%{getarch(cfg.architecture)}-d3d9/%{cfg.buildcfg}") }
|
||||
end
|
||||
|
||||
filter "platforms:*librw_gl3_glfw*"
|
||||
defines { "RW_GL3" }
|
||||
includedirs { path.join(_OPTIONS["glewdir"], "include") }
|
||||
if(not _OPTIONS["with-librw"]) then
|
||||
libdirs { path.join(Librw, "lib/%{getsys(cfg.system)}-%{getarch(cfg.architecture)}-gl3/%{cfg.buildcfg}") }
|
||||
end
|
||||
|
||||
filter "platforms:*x86-librw_gl3_glfw*"
|
||||
includedirs { path.join(_OPTIONS["glfwdir32"], "include") }
|
||||
|
||||
filter "platforms:*amd64-librw_gl3_glfw*"
|
||||
includedirs { path.join(_OPTIONS["glfwdir64"], "include") }
|
||||
|
||||
filter "platforms:win*librw_gl3_glfw*"
|
||||
defines { "GLEW_STATIC" }
|
||||
|
||||
filter {}
|
||||
|
||||
function setpaths (gamepath, exepath)
|
||||
if (gamepath) then
|
||||
postbuildcommands {
|
||||
'{COPYFILE} "%{cfg.buildtarget.abspath}" "' .. gamepath .. '%{cfg.buildtarget.name}"'
|
||||
}
|
||||
debugdir (gamepath)
|
||||
if (exepath) then
|
||||
-- Used VS variable $(TargetFileName) because it doesn't accept premake tokens. Does debugcommand even work outside VS??
|
||||
debugcommand (gamepath .. "$(TargetFileName)")
|
||||
dir, file = exepath:match'(.*/)(.*)'
|
||||
debugdir (gamepath .. (dir or ""))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if(_OPTIONS["with-librw"]) then
|
||||
project "librw"
|
||||
kind "StaticLib"
|
||||
targetname "rw"
|
||||
targetdir(path.join(Librw, "lib/%{cfg.platform}/%{cfg.buildcfg}"))
|
||||
files { path.join(Librw, "src/*.*") }
|
||||
files { path.join(Librw, "src/*/*.*") }
|
||||
|
||||
filter { "platforms:*x86*" }
|
||||
architecture "x86"
|
||||
|
||||
filter { "platforms:*amd64*" }
|
||||
architecture "amd64"
|
||||
|
||||
filter "platforms:win*"
|
||||
defines { "_CRT_SECURE_NO_WARNINGS", "_CRT_NONSTDC_NO_DEPRECATE" }
|
||||
staticruntime "on"
|
||||
buildoptions { "/Zc:sizedDealloc-" }
|
||||
|
||||
filter "platforms:bsd*"
|
||||
includedirs { "/usr/local/include" }
|
||||
libdirs { "/usr/local/lib" }
|
||||
|
||||
filter "platforms:macosx*"
|
||||
-- Support MacPorts and Homebrew
|
||||
includedirs { "/opt/local/include" }
|
||||
includedirs {"/usr/local/include" }
|
||||
libdirs { "/opt/local/lib" }
|
||||
libdirs { "/usr/local/lib" }
|
||||
|
||||
filter "platforms:*gl3_glfw*"
|
||||
staticruntime "off"
|
||||
|
||||
filter "platforms:*RW34*"
|
||||
flags { "ExcludeFromBuild" }
|
||||
filter {}
|
||||
end
|
||||
|
||||
local function addSrcFiles( prefix )
|
||||
return prefix .. "/*cpp", prefix .. "/*.h", prefix .. "/*.c", prefix .. "/*.ico", prefix .. "/*.rc"
|
||||
end
|
||||
|
||||
project "reVC"
|
||||
kind "WindowedApp"
|
||||
targetname "reVC"
|
||||
targetdir "bin/%{cfg.platform}/%{cfg.buildcfg}"
|
||||
|
||||
if(_OPTIONS["with-librw"]) then
|
||||
dependson "librw"
|
||||
end
|
||||
|
||||
files { addSrcFiles("src") }
|
||||
files { addSrcFiles("src/animation") }
|
||||
files { addSrcFiles("src/audio") }
|
||||
files { addSrcFiles("src/audio/eax") }
|
||||
files { addSrcFiles("src/audio/oal") }
|
||||
files { addSrcFiles("src/buildings") }
|
||||
files { addSrcFiles("src/collision") }
|
||||
files { addSrcFiles("src/control") }
|
||||
files { addSrcFiles("src/core") }
|
||||
files { addSrcFiles("src/entities") }
|
||||
files { addSrcFiles("src/math") }
|
||||
files { addSrcFiles("src/modelinfo") }
|
||||
files { addSrcFiles("src/objects") }
|
||||
files { addSrcFiles("src/peds") }
|
||||
files { addSrcFiles("src/render") }
|
||||
files { addSrcFiles("src/rw") }
|
||||
files { addSrcFiles("src/save") }
|
||||
files { addSrcFiles("src/skel") }
|
||||
files { addSrcFiles("src/skel/glfw") }
|
||||
files { addSrcFiles("src/text") }
|
||||
files { addSrcFiles("src/vehicles") }
|
||||
files { addSrcFiles("src/weapons") }
|
||||
files { addSrcFiles("src/extras") }
|
||||
|
||||
includedirs { "src" }
|
||||
includedirs { "src/animation" }
|
||||
includedirs { "src/audio" }
|
||||
includedirs { "src/audio/eax" }
|
||||
includedirs { "src/audio/oal" }
|
||||
includedirs { "src/buildings" }
|
||||
includedirs { "src/collision" }
|
||||
includedirs { "src/control" }
|
||||
includedirs { "src/core" }
|
||||
includedirs { "src/entities" }
|
||||
includedirs { "src/math" }
|
||||
includedirs { "src/modelinfo" }
|
||||
includedirs { "src/objects" }
|
||||
includedirs { "src/peds" }
|
||||
includedirs { "src/render" }
|
||||
includedirs { "src/rw" }
|
||||
includedirs { "src/save/" }
|
||||
includedirs { "src/skel/" }
|
||||
includedirs { "src/skel/glfw" }
|
||||
includedirs { "src/text" }
|
||||
includedirs { "src/vehicles" }
|
||||
includedirs { "src/weapons" }
|
||||
includedirs { "src/extras" }
|
||||
|
||||
if _OPTIONS["with-opus"] then
|
||||
includedirs { "vendor/ogg/include" }
|
||||
includedirs { "vendor/opus/include" }
|
||||
includedirs { "vendor/opusfile/include" }
|
||||
end
|
||||
|
||||
filter "platforms:*mss"
|
||||
defines { "AUDIO_MSS" }
|
||||
includedirs { "vendor/milessdk/include" }
|
||||
libdirs { "vendor/milessdk/lib" }
|
||||
|
||||
if _OPTIONS["with-opus"] then
|
||||
filter "platforms:win*"
|
||||
libdirs { "vendor/ogg/win32/VS2015/Win32/%{cfg.buildcfg}" }
|
||||
libdirs { "vendor/opus/win32/VS2015/Win32/%{cfg.buildcfg}" }
|
||||
libdirs { "vendor/opusfile/win32/VS2015/Win32/Release-NoHTTP" }
|
||||
filter {}
|
||||
defines { "AUDIO_OPUS" }
|
||||
end
|
||||
|
||||
filter "platforms:*oal"
|
||||
defines { "AUDIO_OAL" }
|
||||
|
||||
filter {}
|
||||
if(os.getenv("GTA_VC_RE_DIR")) then
|
||||
setpaths(os.getenv("GTA_VC_RE_DIR") .. "/", "%(cfg.buildtarget.name)")
|
||||
end
|
||||
|
||||
filter "platforms:win*"
|
||||
files { addSrcFiles("src/skel/win") }
|
||||
includedirs { "src/skel/win" }
|
||||
buildoptions { "/Zc:sizedDealloc-" }
|
||||
linkoptions "/SAFESEH:NO"
|
||||
characterset ("MBCS")
|
||||
targetextension ".exe"
|
||||
if(_OPTIONS["with-librw"]) then
|
||||
-- external librw is dynamic
|
||||
staticruntime "on"
|
||||
end
|
||||
prebuildcommands { '"%{prj.location}..\\printHash.bat" "%{prj.location}..\\src\\extras\\GitSHA1.cpp"' }
|
||||
|
||||
filter "platforms:not win*"
|
||||
prebuildcommands { '"%{prj.location}../printHash.sh" "%{prj.location}../src/extras/GitSHA1.cpp"' }
|
||||
|
||||
filter "platforms:win*glfw*"
|
||||
staticruntime "off"
|
||||
|
||||
filter "platforms:win*oal"
|
||||
includedirs { "vendor/openal-soft/include" }
|
||||
includedirs { "vendor/libsndfile/include" }
|
||||
includedirs { "vendor/mpg123/include" }
|
||||
|
||||
filter "platforms:win-x86*oal"
|
||||
libdirs { "vendor/mpg123/lib/Win32" }
|
||||
libdirs { "vendor/libsndfile/lib/Win32" }
|
||||
libdirs { "vendor/openal-soft/libs/Win32" }
|
||||
|
||||
filter "platforms:win-amd64*oal"
|
||||
libdirs { "vendor/mpg123/lib/Win64" }
|
||||
libdirs { "vendor/libsndfile/lib/Win64" }
|
||||
libdirs { "vendor/openal-soft/libs/Win64" }
|
||||
|
||||
filter "platforms:linux*oal"
|
||||
links { "openal", "mpg123", "sndfile", "pthread" }
|
||||
|
||||
filter "platforms:bsd*oal"
|
||||
links { "openal", "mpg123", "sndfile", "pthread" }
|
||||
|
||||
filter "platforms:macosx*oal"
|
||||
links { "openal", "mpg123", "sndfile", "pthread" }
|
||||
includedirs { "/usr/local/opt/openal-soft/include" }
|
||||
libdirs { "/usr/local/opt/openal-soft/lib" }
|
||||
|
||||
if _OPTIONS["with-opus"] then
|
||||
filter {}
|
||||
links { "libogg" }
|
||||
links { "opus" }
|
||||
links { "opusfile" }
|
||||
end
|
||||
|
||||
filter "platforms:*RW34*"
|
||||
includedirs { "sdk/rwsdk/include/d3d8" }
|
||||
libdirs { "sdk/rwsdk/lib/d3d8/release" }
|
||||
links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp", "rtquat", "rtanim", "rtcharse", "rpanisot" }
|
||||
defines { "RWLIBS" }
|
||||
linkoptions "/SECTION:_rwcseg,ER!W /MERGE:_rwcseg=.text"
|
||||
|
||||
filter "platforms:*librw*"
|
||||
defines { "LIBRW" }
|
||||
files { addSrcFiles("src/fakerw") }
|
||||
includedirs { "src/fakerw" }
|
||||
includedirs { Librw }
|
||||
if(_OPTIONS["with-librw"]) then
|
||||
libdirs { "vendor/librw/lib/%{cfg.platform}/%{cfg.buildcfg}" }
|
||||
end
|
||||
links { "rw" }
|
||||
|
||||
filter "platforms:*d3d9*"
|
||||
defines { "USE_D3D9" }
|
||||
links { "d3d9" }
|
||||
|
||||
filter "platforms:*x86*d3d*"
|
||||
includedirs { "sdk/dx8sdk/include" }
|
||||
libdirs { "sdk/dx8sdk/lib" }
|
||||
|
||||
filter "platforms:win-x86*gl3_glfw*"
|
||||
libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/Win32") }
|
||||
libdirs { path.join(_OPTIONS["glfwdir32"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) }
|
||||
links { "opengl32", "glew32s", "glfw3" }
|
||||
|
||||
filter "platforms:win-amd64*gl3_glfw*"
|
||||
libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/x64") }
|
||||
libdirs { path.join(_OPTIONS["glfwdir64"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) }
|
||||
links { "opengl32", "glew32s", "glfw3" }
|
||||
|
||||
filter "platforms:linux*gl3_glfw*"
|
||||
links { "GL", "GLEW", "glfw" }
|
||||
|
||||
filter "platforms:bsd*gl3_glfw*"
|
||||
links { "GL", "GLEW", "glfw", "sysinfo" }
|
||||
includedirs { "/usr/local/include" }
|
||||
libdirs { "/usr/local/lib" }
|
||||
|
||||
filter "platforms:macosx*gl3_glfw*"
|
||||
links { "GLEW", "glfw" }
|
||||
linkoptions { "-framework OpenGL" }
|
||||
includedirs { "/opt/local/include" }
|
||||
includedirs { "/usr/local/include" }
|
||||
libdirs { "/opt/local/lib" }
|
||||
libdirs { "/usr/local/lib" }
|
||||
|
|
26
printHash.bat
Normal file
26
printHash.bat
Normal file
|
@ -0,0 +1,26 @@
|
|||
@echo off
|
||||
|
||||
REM creates version.h with HEAD commit hash
|
||||
REM params: $1=full path to output file (usually points version.h)
|
||||
|
||||
setlocal enableextensions enabledelayedexpansion
|
||||
|
||||
cd /d "%~dp0"
|
||||
|
||||
break> %1
|
||||
|
||||
<nul set /p=^"#define GIT_SHA1 ^"^"> %1
|
||||
|
||||
where git
|
||||
if "%errorlevel%" == "0" ( goto :havegit ) else ( goto :writeending )
|
||||
|
||||
:havegit
|
||||
for /f %%v in ('git rev-parse --short HEAD') do set version=%%v
|
||||
<nul set /p="%version%" >> %1
|
||||
|
||||
:writeending
|
||||
|
||||
echo ^" >> %1
|
||||
echo const char* g_GIT_SHA1 = GIT_SHA1; >> %1
|
||||
|
||||
EXIT /B
|
14
printHash.sh
Normal file
14
printHash.sh
Normal file
|
@ -0,0 +1,14 @@
|
|||
#!/usr/bin/bash
|
||||
|
||||
> $1
|
||||
|
||||
echo -n "#define GIT_SHA1 \"" > $1
|
||||
|
||||
git --version 2>&1 >/dev/null
|
||||
GIT_IS_AVAILABLE=$?
|
||||
if [ $GIT_IS_AVAILABLE -ne 0 ]; then
|
||||
git rev-parse --short HEAD | tr -d '\n' >> $1
|
||||
fi
|
||||
|
||||
echo "\"" >> $1
|
||||
echo "const char* g_GIT_SHA1 = GIT_SHA1;" >> $1
|
|
@ -194,6 +194,10 @@ enum Config {
|
|||
|
||||
// those infamous texts
|
||||
#define DRAW_GAME_VERSION_TEXT
|
||||
#ifdef DRAW_GAME_VERSION_TEXT
|
||||
#define TOGGLEABLE_VERSION_TEXT
|
||||
#define USE_OUR_VERSIONING // If you disable this then game will fetch version peds.col, as R* did while in development
|
||||
#endif
|
||||
|
||||
// Memory allocation and compression
|
||||
// #define USE_CUSTOM_ALLOCATOR // use CMemoryHeap for allocation. use with care, not finished yet
|
||||
|
|
|
@ -75,6 +75,9 @@
|
|||
#include "custompipes.h"
|
||||
#include "screendroplets.h"
|
||||
#include "VarConsole.h"
|
||||
#ifdef USE_OUR_VERSIONING
|
||||
#include "GitSHA1.h"
|
||||
#endif
|
||||
|
||||
GlobalScene Scene;
|
||||
|
||||
|
@ -91,6 +94,9 @@ bool gbModelViewer;
|
|||
#ifdef TIMEBARS
|
||||
bool gbShowTimebars;
|
||||
#endif
|
||||
#ifdef TOGGLEABLE_VERSION_TEXT
|
||||
bool gDrawVersionText;
|
||||
#endif
|
||||
|
||||
volatile int32 frameCount;
|
||||
|
||||
|
@ -1061,13 +1067,58 @@ DisplayGameDebugText()
|
|||
|
||||
#ifdef DRAW_GAME_VERSION_TEXT
|
||||
wchar ver[200];
|
||||
|
||||
|
||||
#ifdef TOGGLEABLE_VERSION_TEXT
|
||||
if(gDrawVersionText)
|
||||
#endif
|
||||
{
|
||||
|
||||
#ifdef USE_OUR_VERSIONING
|
||||
char verA[200];
|
||||
sprintf(verA,
|
||||
#if defined _WIN32
|
||||
"Win "
|
||||
#elif defined __linux__
|
||||
"Linux "
|
||||
#elif defined __APPLE__
|
||||
"Mac OS X "
|
||||
#elif defined __FreeBSD__
|
||||
"FreeBSD "
|
||||
#else
|
||||
"Posix-compliant "
|
||||
#endif
|
||||
#if defined __LP64__ || defined _WIN64
|
||||
"64-bit "
|
||||
#else
|
||||
"32-bit "
|
||||
#endif
|
||||
#if defined RW_D3D9
|
||||
"D3D9 "
|
||||
#elif defined RWLIBS
|
||||
"D3D8 "
|
||||
#elif defined RW_GL3
|
||||
"OpenGL "
|
||||
#endif
|
||||
#if defined AUDIO_OAL
|
||||
"OAL "
|
||||
#elif defined AUDIO_MSS
|
||||
"MSS "
|
||||
#endif
|
||||
#if defined _DEBUG || defined DEBUG
|
||||
"DEBUG "
|
||||
#endif
|
||||
"%.8s",
|
||||
g_GIT_SHA1);
|
||||
AsciiToUnicode(verA, ver);
|
||||
CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.7f));
|
||||
#else
|
||||
AsciiToUnicode(version_name, ver);
|
||||
CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.5f));
|
||||
#endif
|
||||
|
||||
CFont::SetPropOn();
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetFontStyle(FONT_STANDARD);
|
||||
CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.5f));
|
||||
CFont::SetCentreOff();
|
||||
CFont::SetRightJustifyOff();
|
||||
CFont::SetWrapx(SCREEN_WIDTH);
|
||||
|
@ -1076,6 +1127,8 @@ DisplayGameDebugText()
|
|||
CFont::SetColor(CRGBA(255, 108, 0, 255));
|
||||
CFont::PrintString(SCREEN_SCALE_X(10.0f), SCREEN_SCALE_Y(10.0f), ver);
|
||||
#endif
|
||||
}
|
||||
#endif // #ifdef DRAW_GAME_VERSION_TEXT
|
||||
|
||||
FrameSamples++;
|
||||
#ifdef FIX_HIGH_FPS_BUGS_ON_FRONTEND
|
||||
|
|
|
@ -457,6 +457,10 @@ bool LoadINISettings()
|
|||
#ifdef FIX_SPRITES
|
||||
ReadIniIfExists("Draw", "FixSprites", &CDraw::ms_bFixSprites);
|
||||
#endif
|
||||
#ifdef TOGGLEABLE_VERSION_TEXT
|
||||
extern bool gDrawVersionText;
|
||||
ReadIniIfExists("General", "DrawVersionText", &gDrawVersionText);
|
||||
#endif
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
bool migrate = cfg.category_size("FrontendOptions") != 0;
|
||||
|
@ -550,6 +554,10 @@ void SaveINISettings()
|
|||
#ifdef FIX_SPRITES
|
||||
StoreIni("Draw", "FixSprites", CDraw::ms_bFixSprites);
|
||||
#endif
|
||||
#ifdef TOGGLEABLE_VERSION_TEXT
|
||||
extern bool gDrawVersionText;
|
||||
StoreIni("General", "DrawVersionText", gDrawVersionText);
|
||||
#endif
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
for (int i = 0; i < MENUPAGES; i++) {
|
||||
for (int j = 0; j < NUM_MENUROWS; j++) {
|
||||
|
@ -988,7 +996,11 @@ extern bool gbRenderWorld2;
|
|||
#ifdef FIX_SPRITES
|
||||
DebugMenuAddVarBool8("Draw", "Fix Sprites", &CDraw::ms_bFixSprites, nil);
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef TOGGLEABLE_VERSION_TEXT
|
||||
extern bool gDrawVersionText;
|
||||
DebugMenuAddVarBool8("Debug", "Version Text", &gDrawVersionText, nil);
|
||||
#endif
|
||||
#ifndef FINAL
|
||||
DebugMenuAddVarBool8("Debug", "Print Memory Usage", &gbPrintMemoryUsage, nil);
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
|
|
2
src/extras/GitSHA1.cpp
Normal file
2
src/extras/GitSHA1.cpp
Normal file
|
@ -0,0 +1,2 @@
|
|||
#define GIT_SHA1 ""
|
||||
const char* g_GIT_SHA1 = GIT_SHA1;
|
1
src/extras/GitSHA1.h
Normal file
1
src/extras/GitSHA1.h
Normal file
|
@ -0,0 +1 @@
|
|||
extern const char* g_GIT_SHA1;
|
Loading…
Reference in a new issue